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Messages - Natster-104

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561
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 26, 2014, 12:41:13 PM »
Gravity vs Gravity 5.2. Awesome! Looks amazing!
First match i'll be making is Tsunami vs Razer.
Razers coming out in dsl 3, check the first post :'(

562
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 26, 2014, 12:20:47 PM »
that looks iiiiincredible, is the flipper amazingly powerful?

563
They are, name the control for the pistons "Trinity" and change it to a FBS_2
Now it works a lot better, thanks kos

564
Also, a question to Mr.AS, are the pistons supposed to fire?
Yes. It sit and spins while firing the pistons.
Ah ok, I thought it was hindering the spinning, so that means we just have to sort out RPJK's

565
Does Lost Eternity work?
Kind of, it spins very slowly

Also, a question to Mr.AS, are the pistons supposed to fire?

566
Those bindings should be fine but you'll need to get rid of the space in FBS Plus on the first one.
Oh yeah, good spot

567
There we go

Mr.AS


Bindings:
list.append(("SIXTY GORGILLION JEWS, GOYIM","FBS Plus",{'invertible':True,'nose':math.pi/2,'radius':0.1,'topspeed':99,'weapons':(0,)}))

RPJK


Bindings
list.append(("Lost Eternity","FBSPlus",{'invertible':False,'topspeed':99,'throttle':130,'radius':0.1,'range':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13)}))



568
Oh alright, I'll give Wacky Bob 2 days to change his bot, other than that everybody has been ai'd except:

Mr.AS
RPJK

I can't seem to do the bindings correctly, I'll post pictures in a minute of the bots but I don't think I'm typing the name correctly for Mr.AS and RPJK I've ai'd to what I think it is but I have no clue what type of bot it is
EDIT: Oh smartzone weight, that'd be it, pictures coming in a mo

569
IMO not allowing it would be being a bit pedantic seeing as it's only .3 over the weight limit.
Yeah I was thinking that myself, so that's more convenient

570
Should I allow this?

(Wacky Bob's bot)
but anyway, Wacky bob and ianh05 ai'd

571
Kos_Flow, playzooki and Rninuf have been AI'd

572
Tournament Archives / Re: Father and Son Tournament 2
« on: July 26, 2014, 10:40:38 AM »
The team of megabyte and byte is ready

573
It says mine is accepted but not AI'd, did you get my AI line?
Yeah, I mucked up putting the bots into different team slots so I'm doing them in  funny order, don't worry

574
Mechadino has been ai'd

Because of all the time my PC's been on, it has now become slow and quite hot, so I'll put the aiing process off for a few hours

575
General Support / Re: AIing trouble
« on: July 26, 2014, 09:32:14 AM »
I do, very much so, thanks a lot craaig

576
Robots Showcase / Re: Team Inky
« on: July 26, 2014, 09:11:42 AM »
Looks... well, sturdy :P

577
Tournament Archives / Re: No Holds Barred SBV
« on: July 26, 2014, 08:52:15 AM »

578
General Support / Re: AIing trouble
« on: July 26, 2014, 08:45:48 AM »
Code: [Select]
    list.append(("Crystal","Poker",{'invertible':True,'radius':0.05,'topspeed':99,'throttle':130,'turn':40,'turnspeed':1.5,'weapons':(0,)}))
    list.append(("Praetorian","Omni",{'topspeed':99,'throttle':130,'range':99,'weapons':(1,2,3,4,5,6,7,8)}))9
    list.append(("Alien Queen","Omni",{'topspeed':99,'throttle':130,'range':25,'weapons':(1,2,3,4,5,6,7,8,9,10)}))

What's the 9 doing at the end of Praetorian's line?
No idea, must have been an accident, but it works now! :D

579
General Support / Re: AIing trouble
« on: July 26, 2014, 08:38:54 AM »
Nope, still doesn't work,

I think I might need to get a new stock game  :dumb)

580
General Support / Re: AIing trouble
« on: July 26, 2014, 08:33:15 AM »
DP
From my experience, if the game crashes on load-up that means the bindings have a comma or something hiding somewhere out of place, or the teams.txt hasn't been written properly.
hmm, I'll look into it

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