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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 26, 2014, 12:41:13 PM »Gravity vs Gravity 5.2. Awesome! Looks amazing!Razers coming out in dsl 3, check the first post
First match i'll be making is Tsunami vs Razer.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 561
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: July 26, 2014, 12:41:13 PM »Gravity vs Gravity 5.2. Awesome! Looks amazing!Razers coming out in dsl 3, check the first post ![]() 562
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: July 26, 2014, 12:20:47 PM »
that looks iiiiincredible, is the flipper amazingly powerful?
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Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 12:18:51 PM »They are, name the control for the pistons "Trinity" and change it to a FBS_2Now it works a lot better, thanks kos 564
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 12:05:42 PM »Ah ok, I thought it was hindering the spinning, so that means we just have to sort out RPJK'sAlso, a question to Mr.AS, are the pistons supposed to fire?Yes. It sit and spins while firing the pistons. 565
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 12:02:59 PM »Does Lost Eternity work?Kind of, it spins very slowly Also, a question to Mr.AS, are the pistons supposed to fire? 566
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:54:32 AM »Those bindings should be fine but you'll need to get rid of the space in FBS Plus on the first one.Oh yeah, good spot 567
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:51:12 AM »
There we go
Mr.AS ![]() Bindings: list.append(("SIXTY GORGILLION JEWS, GOYIM","FBS Plus",{'invertible':True,'nose':math.pi/2,'radius':0.1,'topspeed':99,'weapons':(0,)})) RPJK ![]() Bindings list.append(("Lost Eternity","FBSPlus",{'invertible':False,'topspeed':99,'throttle':130,'radius':0.1,'range':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13)})) 568
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:42:09 AM »
Oh alright, I'll give Wacky Bob 2 days to change his bot, other than that everybody has been ai'd except:
Mr.AS RPJK I can't seem to do the bindings correctly, I'll post pictures in a minute of the bots but I don't think I'm typing the name correctly for Mr.AS and RPJK I've ai'd to what I think it is but I have no clue what type of bot it is EDIT: Oh smartzone weight, that'd be it, pictures coming in a mo 569
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:12:29 AM »IMO not allowing it would be being a bit pedantic seeing as it's only .3 over the weight limit.Yeah I was thinking that myself, so that's more convenient 570
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:08:12 AM »
Should I allow this?
![]() (Wacky Bob's bot) but anyway, Wacky bob and ianh05 ai'd 571
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 10:50:07 AM »
Kos_Flow, playzooki and Rninuf have been AI'd
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Tournament Archives / Re: Father and Son Tournament 2« on: July 26, 2014, 10:40:38 AM »
The team of megabyte and byte is ready
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Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 09:53:26 AM »It says mine is accepted but not AI'd, did you get my AI line?Yeah, I mucked up putting the bots into different team slots so I'm doing them in funny order, don't worry 574
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 09:46:35 AM »
Mechadino has been ai'd
Because of all the time my PC's been on, it has now become slow and quite hot, so I'll put the aiing process off for a few hours 575
General Support / Re: AIing trouble« on: July 26, 2014, 09:32:14 AM »
I do, very much so, thanks a lot craaig
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General Support / Re: AIing trouble« on: July 26, 2014, 08:45:48 AM »No idea, must have been an accident, but it works now! :D 579
General Support / Re: AIing trouble« on: July 26, 2014, 08:38:54 AM »
Nope, still doesn't work,
I think I might need to get a new stock game ![]() 580
General Support / Re: AIing trouble« on: July 26, 2014, 08:33:15 AM »
DP
From my experience, if the game crashes on load-up that means the bindings have a comma or something hiding somewhere out of place, or the teams.txt hasn't been written properly.hmm, I'll look into it |