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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: July 26, 2014, 12:41:13 PM »Gravity vs Gravity 5.2. Awesome! Looks amazing!Razers coming out in dsl 3, check the first post
First match i'll be making is Tsunami vs Razer.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 561
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: July 26, 2014, 12:41:13 PM »Gravity vs Gravity 5.2. Awesome! Looks amazing!Razers coming out in dsl 3, check the first post
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Modifications / Re: Robot Wars RA2 - OFFICIAL MOD« on: July 26, 2014, 12:20:47 PM »
that looks iiiiincredible, is the flipper amazingly powerful?
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Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 12:18:51 PM »They are, name the control for the pistons "Trinity" and change it to a FBS_2Now it works a lot better, thanks kos 564
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 12:05:42 PM »Ah ok, I thought it was hindering the spinning, so that means we just have to sort out RPJK'sAlso, a question to Mr.AS, are the pistons supposed to fire?Yes. It sit and spins while firing the pistons. 565
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 12:02:59 PM »Does Lost Eternity work?Kind of, it spins very slowly Also, a question to Mr.AS, are the pistons supposed to fire? 566
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:54:32 AM »Those bindings should be fine but you'll need to get rid of the space in FBS Plus on the first one.Oh yeah, good spot 567
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:51:12 AM »
There we go
Mr.AS ![]() Bindings: list.append(("SIXTY GORGILLION JEWS, GOYIM","FBS Plus",{'invertible':True,'nose':math.pi/2,'radius':0.1,'topspeed':99,'weapons':(0,)})) RPJK ![]() Bindings list.append(("Lost Eternity","FBSPlus",{'invertible':False,'topspeed':99,'throttle':130,'radius':0.1,'range':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13)})) 568
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:42:09 AM »
Oh alright, I'll give Wacky Bob 2 days to change his bot, other than that everybody has been ai'd except:
Mr.AS RPJK I can't seem to do the bindings correctly, I'll post pictures in a minute of the bots but I don't think I'm typing the name correctly for Mr.AS and RPJK I've ai'd to what I think it is but I have no clue what type of bot it is EDIT: Oh smartzone weight, that'd be it, pictures coming in a mo 569
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:12:29 AM »IMO not allowing it would be being a bit pedantic seeing as it's only .3 over the weight limit.Yeah I was thinking that myself, so that's more convenient 570
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 11:08:12 AM »
Should I allow this?
![]() (Wacky Bob's bot) but anyway, Wacky bob and ianh05 ai'd 571
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 10:50:07 AM »
Kos_Flow, playzooki and Rninuf have been AI'd
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Tournament Archives / Re: Father and Son Tournament 2« on: July 26, 2014, 10:40:38 AM »
The team of megabyte and byte is ready
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Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 09:53:26 AM »It says mine is accepted but not AI'd, did you get my AI line?Yeah, I mucked up putting the bots into different team slots so I'm doing them in funny order, don't worry 574
Tournament Archives / Re: The Last One Standing - Stock edition - Signups CLOSED (maybe next time people)« on: July 26, 2014, 09:46:35 AM »
Mechadino has been ai'd
Because of all the time my PC's been on, it has now become slow and quite hot, so I'll put the aiing process off for a few hours 575
General Support / Re: AIing trouble« on: July 26, 2014, 09:32:14 AM »
I do, very much so, thanks a lot craaig
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General Support / Re: AIing trouble« on: July 26, 2014, 08:45:48 AM »No idea, must have been an accident, but it works now! :D 579
General Support / Re: AIing trouble« on: July 26, 2014, 08:38:54 AM »
Nope, still doesn't work,
I think I might need to get a new stock game
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General Support / Re: AIing trouble« on: July 26, 2014, 08:33:15 AM »
DP
From my experience, if the game crashes on load-up that means the bindings have a comma or something hiding somewhere out of place, or the teams.txt hasn't been written properly.hmm, I'll look into it |