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Messages - roboman2444

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561
Stock Showcases / (CCSB) Courthousedocs Crappy Stock Bots
« on: September 06, 2009, 06:43:54 PM »
so i missed nothing then.

562
DSL TC Showcases / Courthousedocs Designs
« on: September 06, 2009, 06:22:13 PM »
you should use the micro extenders(the small black and red ones) instead of baseplate anchors when you can

563
Stock Showcases / (CCSB) Courthousedocs Crappy Stock Bots
« on: September 06, 2009, 06:19:22 PM »
ok make your splashes smaller
a mw popup should have hpzs and shines or rubber wheels
you can usually fit the black in between the hpzs and have 1 green snapper for wedge or 2 green snappers for wedge and ddts for razors

also get 1 of the starcore packs(v2 or v3 would do well for you) and build to the weight limit.

ok Naryar say what i missed

564
Existing Games / gaming for consoles
« on: September 06, 2009, 05:52:50 PM »
hmmmmmm
got any emu stuff?

565
Stock Showcases / Pwnator's Stock Showcase
« on: September 06, 2009, 05:51:39 PM »
that was also nice

566
Game Development / new ra2 mod
« on: September 06, 2009, 05:50:44 PM »
mad said you could... hasnt told me how yet

567
Game Development / new ra2 mod
« on: September 06, 2009, 05:05:05 PM »
i know that this is a dp but so what
I NEED to know how to make the chassis collision mesh different than its visual mesh.

568
Stock Showcases / Pwnator's Stock Showcase
« on: September 06, 2009, 05:03:15 PM »
Quote from: infiniteinertia;64549
would be better with pistons back farther.

and dont worry about roboman, everyone on the forum should generally ignore him anyways.

well that was nice

569
Tournament Archives / N00b warz
« on: September 06, 2009, 04:09:10 PM »
it would be realistic if the axels were on springs. it shows that ra2 can do centrifugal force

570
Chatterbox / Good pictures
« on: September 06, 2009, 04:08:08 PM »
lol
if urjak goes into a tourney with click, that should be his bots skin

571
DSL TC Showcases / LiNcK'z Botz
« on: September 06, 2009, 12:02:52 PM »
Quote from: Naryar;64512
Any number to the power of 2 over 2^7.

128x128, 256*256, 512*512, maybe 1024*1024


basically the mb values on ram less than 6 years old

572
Stock Showcases / Pwnator's Stock Showcase
« on: September 06, 2009, 11:57:34 AM »
i think it happedn to me once... but the pistons were connected to snappers

573
Discussion / Botfile Stacking
« on: September 06, 2009, 11:56:35 AM »
i only use bfe for my mod right now...

574
Stock Showcases / Pwnator's Stock Showcase
« on: September 06, 2009, 11:55:12 AM »
probably a havok

575
Discussion / Botfile Stacking
« on: September 06, 2009, 11:13:31 AM »
Quote from: JoeBlo;64500
just a thought, you wanted the chassis small yet the collision mesh large right ? and you wanted to do this so the bots could fit into smaller places while still having a bigger "target" to hit? but (I might be wrong) if the collision mesh is large the robot will basically be that size in every way but appearance.. meaning the robot would still be large and still wouldn't fit in the tighter gaps??

...just a though :-D


kid of but the collision mesh would still be big meaning that it wouldnt be able to fit into small places. only the 3d model thing that you can see would be small or even non existant

so it si yes to the second one

576
Online Battles / ONLINE Hamachi Servers
« on: September 06, 2009, 11:08:29 AM »
roboman2444
pass:that is redundant

577
Discussion / Botfile Stacking
« on: September 06, 2009, 09:30:04 AM »
can someone tell me how to srhrink the chassis but keep its colision mesh big?

it is explained better in my ra2 mod thread

578
Off-Topic Discussion / School
« on: September 05, 2009, 06:03:02 PM »
lucky^^

579
Off-Topic Discussion / School
« on: September 05, 2009, 02:57:06 PM »
i am so far 2 days into 8th grade...
it totally sucks

580
Site News and Feedback / Signature size
« on: September 05, 2009, 02:55:03 PM »
oh noes my sigs feet!
dang... i have to re download pivot to resive my .gif

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