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Modifications / Re: Whams Arena Thread
« on: July 11, 2010, 01:02:49 PM »
Yeah, I only set the value for the transparency part of the fence only.
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Modifications / Re: Whams Arena Thread« on: July 11, 2010, 01:02:49 PM »
Yeah, I only set the value for the transparency part of the fence only.
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Modifications / Re: Whams Arena Thread« on: July 11, 2010, 12:05:40 PM »
I tried using a combo, but now the arena is dark...
Heres the latest file, dunno what went wrong, its the same as the last link, all that i've done is use a mix of serges to decompile, and dummys to compile, adding 0.3 to the end of the transparency part of the fence matieral. https://gametechmods.com/uploads/files/8893WR2010ARENA.rar Could someone have a look at it please??? Thanks -Wham 563
Modifications / Re: Whams Arena Thread« on: July 11, 2010, 02:15:15 AM »
@Vertigo: Not really, I dont want the spinners desttroying themselves straight away lol :P
It would be funny to have two bots be fired into each other though XD Anyway, for some reason, Serge's compiler dont work on the arena (comes up with that programme-error-send-dontsend-message) Here's the link, i'll let the experts have a look :P https://gametechmods.com/uploads/files/WR2010ARENA.rar Also, while someones havin a look, could someone make the bladewall static (no going up or down) as it'll be a raised outline for the flame grill. Thanks :) -Wham the Noob :P 564
Modifications / Re: Whams Arena Thread« on: July 11, 2010, 01:35:13 AM »
YAY!!! Problem solved :P
The arena is taking shape really nicely now :) Will post a pic once complete :) Quick question, the fence (or inside walls) are now solid white...anyone know how to ge them back to translucent? :P (I havent played with the wall material settings) 565
Modifications / Re: Whams Arena Thread« on: July 10, 2010, 04:46:49 PM »
hmm, fair enough. will do it tommorow.
bit tired right now lol :P 566
Modifications / Re: Whams Arena Thread« on: July 10, 2010, 04:23:52 PM »
Very helpful...lol jks :)
Not all flippers will fail, theres one certainly strong one in the new lineup ![]() 567
Chatterbox / Re: What do you think your fellow GTM members look like?« on: July 10, 2010, 04:16:19 PM »
Those who go on my facebook shall see what I look like
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Off-Topic Discussion / Re: GTM land!« on: July 10, 2010, 03:48:55 PM »
Dang, I was thinking of doing something similar lol :P
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Modifications / Whams Mods Thread« on: July 10, 2010, 03:28:11 PM »
Seeing at how I want to become better at modding arenas, thought i'd start this thread lol :P
Mainly for any problems I may encounter. 1st arena idea being undertaken and 1st problem ![]() Wild Robots 2010 Arena As all of you know, the first WR arena had no hazards, and walls that went up and down to let bots back in. Not this time ![]() For Wild Robots 2010, I wanted to have a large number of spinners enter to bring more interest and chaos. So, (i hope you dont mind click, me keep on modding your arenas, they are awesome lol ![]() First modification if that im having the walls at least 2/3 times the height of the WR 2009 arena, so that: A) It'll mean less OOTA's and more destruction B) To prevent spinners from throwing themselves out on a big hit. 2nd mod, i'd quite like to have the robots start on the flippers, and put the flipper time to about 5/10 seconds, so if a robot isnt quick enough, they'll be thrown! ![]() 3rd, to add to the chaos, with the aspect of spinners crashing around the arena, i'm keeping the blade in but moving it to one side of the arena. Of course i'll add an AI avoid code in the .py for it. Opposite that im thinking of adding a flame pit or something along those lines. And so, first problem im facing: The arena loads up fine (for once :P) but whenever the match starts, the robots fall through the floor, like theres no collision there. All i've edited so far in the arena is: the .py (name, description ect. and getting rid of that bot flame code that the BBEANS 2 arena had) the map names and moving the blade and adjusting the wall height If anyone knows of a solution, it would be much appreciated ![]() Thanks -Wham (p.s. After 4 weeks of non-stop training, a badly injured knee and a nearly fractured rib, i passed my brown 3rd tag belt at jujitsu today ![]() 570
Tournament Archives / Re: Wild Robots Live 2: The Awards« on: July 07, 2010, 12:28:35 PM »
Meh, dunno :P might get rid of that one.
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Tournament Archives / Wild Robots Live 2: The Awards« on: July 07, 2010, 11:55:47 AM »
Ok, so thats it for WRL2, all thats left here is the awards :)
The awards are for you to vote on, and will work on a majority vote. Here are the awards (you can copy this when voting!) Best Engineered: Best Looking: Most Original: Most Destructive: Most Chaotic: Should of done better: Best Pod: Best 'SFTW': PM me with your votes. Voting will close FRIDAY 23rd JULY! (Because thats when I break up from school :P) So, mark that down in your calenders, whatever lol :P Even if you didnt enter, you can still vote. Once more, here is the splash to help with voting: https://gametechmods.com/uploads/images/27414WRL2Splash.gif So, let the voting begin! :D -Wham 572
Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: July 07, 2010, 11:47:31 AM »
First page updated for the last time
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Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: July 04, 2010, 03:17:31 AM »
The finals are up ^-^
And the first 8 or so people to put themselves forward for the rumble get to be in the next installment...im in lol :P 574
Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: July 02, 2010, 12:43:14 PM »
First page has been updated.
And yes, I have realised my mistake, and things have been fixed. I would not like to call the finals tbh, but if anyone is braver than me, go ahead :P lol -Wham 575
Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: July 01, 2010, 10:35:58 AM »
First page updated
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Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: June 30, 2010, 10:17:52 AM »
We'll see Naryar, we'll see
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Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: June 30, 2010, 01:05:08 AM »Hopefully next WRL will be DSL, there I can really shine :D I'm not sure if there will be a WRL3 due to the fact im starting year 10 next week so I have my GCSE's and stuff. If there is, I have no idea what weight class, but it will definiately be DSL :) Also, when I upload the Semis i'll upload the losers mellee, so that those in it dont die of anticipation lol :P (no more than they already have lol) -Wham 578
Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: June 29, 2010, 02:56:25 PM »
@Joe-U R AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
First page updated ;D Will hopefully have semis by end of the week :D 579
Tournament Archives / Re: Wild Robots Live 2: Brackets, Vids, Line-Ups and Predictions.« on: June 29, 2010, 10:10:39 AM »
GOOD NEWS AT LAST!!!!
My computer is back up and running!!! :D ![]() I shall be uplaoding the quaters today and then hopefully tommorow - the semis. Also, im not sure if it was a virus, but you can never be too sure :/ -Wham 580
Custom Components Showcase / Re: Pay Tribute With Replicas« on: June 27, 2010, 01:31:53 PM »
If ya want lol :P How that would work I have no idea lol XD Plus I dont think i'm as good as sonny lol :P
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