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Messages - Pwnator

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5481
Chatterbox / Re: JoshChristian99?????
« on: January 13, 2010, 04:29:11 AM »

But that doesn't mean that religion is totally bad. I did read the Bible when I was a kid. But I always treated it like any other fictional book. Only this one's more inspirational.


And tons of terrible events of different scales wouldn't have happened if people didn't take religion to the extreme.

Here's an example.

5482
Chatterbox / Re: JoshChristian99?????
« on: January 13, 2010, 04:14:58 AM »
http://www.youtube.com/watch?v=pP9UZwidP0w&feature=channel

Hahahaha. God on his side. To take down 4chan. Please. :P

But I don't blame him. This never would have happened if his parents were cautious enough. Then again, this wouldn't be necessary if people were smart enough to steer away from religion. :P

5483
Custom Components Showcase / Re: Naryar's Custom Showcase
« on: January 13, 2010, 04:02:57 AM »
Are those reskinned MEs?

Oh, and I want to see the bot with the invisible top. XD

5484
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: January 12, 2010, 07:09:28 AM »
Anti-Matter: Metal hinge wedges and VS don't mix





You were saying? :P



Copypasta time!

Flying Guillotine: I have absolutely no idea what to call this type of bot. There are lots of VSes here, but I'm pretty sure it can still beat some of them.
Hammers on Fire: Quite nice, but I don't think a weapon bar that short could benefit the hammers.
PBJ12: Armor setup reminded me of Grey Matter X :P. But 4 irons isn't enough (unless it's a popup).
Death Device: Well, chassis size aside, it can pull of tons of wins if the wedge is good enough.
Masher 2010: Kewl. But the plow could have been used for something else.
Kheper: The non-wedged design was still better. :P
Mikro Phobik: Drive motors could also mean that the opponent could stay there longer. But I doubt the wedges are good enough.
BMMB-C: For some reason Mecha Eel came to mind. I still love it. :D
Wizet: Well, it only has a single wedge. I hope it can steer fast enough to fight those double wedges.
100% No BFE: Having static weapons would be better. But the Perms are kinda useless with those weapons
Shortsighted Surgeon: The wedge better be good or it's gonna pull a Rage III.
Haphazard 2: Also kewl, but the weapons aren't damaging enough.
Whiplash Effect: I was expecting a flail hammer, but this works too. XD
Revenge of Dawn : CUBOID CHASSIS >:E And I'm also worried about the efficiency of the weapon setup
Face Gasher : Eeh. Saws already fail as SnSes, and they won't do more when on Slims. I clone would have worked. :P
DangerBox 1.9: The drive could have been sacrificed for stronger armor or weapons. But not bad at all.
DCAU : Ehmmm... at least it does some damage.
Postmodern Cubism : I'm worried about the efficiency of the extender setup, but it does look kewl. :D
Fallen Hero : And I thought Iron Storm was annoying enough. >:E
Tunneler : An awesome wedge, and a quick killer. I think he can win this. :D
Anti-Matter : It has a great wedge alright, but if there's anything that stops it from winning, it's its massive tendency to get flanked. It's also a quick OOTAer, but there are tons of bots that can give it trouble, so I'm not looking forward to a happy run. But it's still quite dangerous when self-righting. :D
MCGD: Such a simple yet potentially deadly design. I like it.
Turbulence: Awsum SnS iz awsum. But lack of Lego skin = >:E
Douja Raze: Dreadweaver's design is deadly because it can still damage bots when outwedged. But this doesn't matter if the wedge is good.
Schizoid: I THOUGHT YOU WERE GONNA NAME IT AFTER A TOOL SONG >:E 'm not sure about the wedges, but it sure does look cool.
Grucho Marx: A shell killer without any shell to kill (well, one. But still). Too bad. :(
Prophecy: Yay wedge killer! Boo not invertible. :P
CUBEZORZ: I know it can fling bots up into the air. But when weapons from a flopping bot hit your extenders while falling down...
Disturbance Strategy: Hahaha I thought 123 built that. The central armor could have been removed for a wedge, though.
SnSnS 3: Nary's guess for your previously unknown entry was better. :P
Flail Monkey: A 2WD with strong drive would have been better to improve its reach.
Crazed Fireman: Why fireman's axes? D:
Kamikaze Cubes: This is srs bznss.
Navi: Rear armor could have been transferred to the front. But it's decent.
Spinny Cube Thingy: Wait. Is that a dual perm? O_O
Skeletone Of Rambo: A NPCs with Technos would have worked. But it's okay I guess.
Attila Cube: Hahaha I would love to see that in combat, regardless of whether it's a fail or not. :D
Critical X: That DSL bar has to break first before it can perform at its full potential. Too bad.
Alphabet Without Letters: Somebody still uses Sage's skins XD  but the motors could have a better attachment setup.
Terminal Force: After seeing the previous flipper, I can't wait to see how this one fares. :D
The Devil's Vortex: I never had much success in building these kind of bots. But it's a terrible choice to enter this into the CC3 arena.

5485
DSL TC Showcases / Re: Battle Shots
« on: January 12, 2010, 03:17:55 AM »
*faint screams*

hear that? thats the sound of the guy employed to clean the arenas :P

they sure did make a mess


He should probably use this:





:P

5486
Existing Games / Re: Worms
« on: January 12, 2010, 03:15:34 AM »
Stopped playing Worms when I got OpenLieroX. Stopped playing OLX when I got RA2. :P

5487
Stock Showcases / Re: Sparkeys showcase
« on: January 11, 2010, 02:16:45 AM »
You do know that cheat parts aren't appreciated that much, right? :P

Again, see what G.K. did to the iron rack. He used round extenders, which are 3kgs lighter than bulky and brittle T connectors. Plus, you can add one more iron for less weight.

Also in stock, we have a principle of 'the more, the merrier'. That applies to your SnS. Instead of those inefficient fireman's axes, swap them to iron or razor racks like Pillar of Fire:


5488
Stock Showcases / Re: Virus Bomb stock showcase
« on: January 11, 2010, 02:07:41 AM »
I never thought Decay could be optimized, but you've surprised me once again. :D

5489
Stock Showcases / Re: Pwnator's Stock Showcase
« on: January 11, 2010, 02:05:32 AM »
Yep. Has a turnspeed of 3. Probably gonna tweak its SZ though (fires kinda prematurely).

5490
Tournament Archives / Re: Wheely Tag Tourment - Sign up's
« on: January 10, 2010, 06:26:33 AM »
Crap. Everything lies in Ounce's hands paws. D:

5491
Stock Showcases / Re: Pwnator's Stock Showcase
« on: January 10, 2010, 06:21:06 AM »
So far I haven't found a setup where it could self-right without the extenders, but I managed to get more than 1kg off of the chassis:



I minimized the chassis space as much as I could for the black, but the HPZ's meshes interfered with the black. So I opted for 2 nifties instead. Surprisingly, stacking the CB into the nifties is just as hard as stacking a 3rd black. Oh well. The additional 20cm helped it improve when fighting against trappers like Medium and most VSes. Wedges are just as average as the original. :P

5492
DSL TC Showcases / Re: Reier's Showcase
« on: January 09, 2010, 09:32:10 PM »
<3 <3 <3 <3 <3

5493
Stock Showcases / Re: Sparkeys showcase
« on: January 09, 2010, 09:28:40 PM »
Well, your latest 2 bots are pretty nice already. But just remember this: Rear armor isn't necessary at all unless you can have them function as a stabilizer. You really can get bots invertible with shinies, even rubbers. Your chassis only needs to be as tall as a HPZ. When making the chassis height, drag it all the way to the bottom, and raise it by 4 clicks (correct me if I'm wrong). Also, visualize your robot setup (make sure everything is very close to each other) first. Then build a chassis that is somewhat skin-tight to those components. If something doesn't fit/there's empty space around it, rebuild it with some tweaks. I know it's a little time-wasting, but it's worth it when you can see that you can use all the remaining weight with more weapons.

I could give more advice, but S32's project seems to be looking good. :D

5494
Site News and Feedback / Re: WTF
« on: January 09, 2010, 09:37:56 AM »
Hahaha Sparkey's only a Technical Advisor. XD


[Edit] LRA2's online. Whoa. :O

5495
Stock Showcases / Re: G.K.'s Showcase
« on: January 09, 2010, 09:36:12 AM »
Good job.


Isn't All Over Everywhere kinda redundant? :P

5496
Discussion / Re: Make a bot using a dice!
« on: January 09, 2010, 09:33:24 AM »
Probably like those on Ad-Aware. The static razors kill popups.

5497
Discussion / Re: help with the eFFe glitch
« on: January 09, 2010, 09:20:18 AM »
Remove the razors and the 2 extenders first. Then attach an extender through eFFeing. Then attach the next extender through eFFeing. Then eFFe the razors one by one.

5498
Stock Showcases / Re: G.K.'s Showcase
« on: January 09, 2010, 09:00:33 AM »
It's very well built, except for one thing...






... you forgot to raise the snappers by a notch. D:

5499
Discussion / Re: help with the eFFe glitch
« on: January 09, 2010, 08:57:39 AM »
You can't attach a component when it goes red. So that means you have to eFFe the extender instead of the razor to have it attached.

5500
DSL TC Showcases / Re: Naryar's DSL Work
« on: January 09, 2010, 04:54:43 AM »
I thought the panel already acts as a stabilizer.

But since Flipjack has weapons now, you should probably do the same thing to Scout. :D

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