Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RedSawn

Pages: 1 ... 21 22 23 24 25 26 27 [28] 29 30 31 32 33 34 35 ... 97
542
Existing Games / Re: GeneRally - RallyCross Season 2011
« on: September 14, 2010, 05:01:53 AM »
Awesome  :gawe:  I think I'll change my car though.
 
Ford RS200, White with Red sidestripe (Downwards unlike your example there)
 
EDIT: Hrrrm, actually hard to choose. What would a red spoiler look like with that..?

543
Existing Games / Re: Incredibots Robotics Championship
« on: September 13, 2010, 03:21:32 PM »
G.K:  :gawe:

(To Red) Lucky my incredibots name isn't my username, eh?

Hah  :p I'll be sure to get a secret account for tournies~

544
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 13, 2010, 02:59:59 PM »
Noodle, send me the game you're using. It'll make things 9001 times easier.

and I didn't expect this to get so popular :D

Ok I'll send it to you after I've prepared it all.

I could use it too :O To preview my skin easily.

545
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 13, 2010, 02:09:24 PM »
That reminds me. I'm skinning for a 99 Chevy.

546
Existing Games / Re: Incredibots Robotics Championship
« on: September 13, 2010, 01:52:37 PM »
Kinda valid considering I'm one of the big boys in Incredibots bot design around here. (Atleast I was a while ago)

547
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 13, 2010, 01:49:25 PM »
Seems a bit easier when he's doing all the skinning.
Does mean my efforts would be a waste but hey, I got the concept down. Or perhaps I'll try something...

548
Existing Games / Re: Incredibots Robotics Championship
« on: September 13, 2010, 12:30:09 PM »
I'd usually let it slide (because I'm lenient really) but it's not taking inspiration, it's individual targeting.

549
Existing Games / Re: Incredibots Robotics Championship
« on: September 13, 2010, 11:21:15 AM »
*Finds Red's bot using the Search function and builds a bot to counteract it*

Damn you :P I shouldn't of used my username...
I've actually got an effective VS killer in my (PRIVATE) saves. Can take out stuff about... 3 or 4 times it's own size. It'd be very easy to replicate it for this.  :gawe: And change my entry, perhaps.

550
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 13, 2010, 10:56:35 AM »
Bah.. I just fell into the same trap as Noodle.

EDIT: Or maybe not. I don't know.
EDIT2: Seem to be fine, and I have a nearly ready template.

551
Existing Games / Re: GameTechMods Nascar Tournament
« on: September 13, 2010, 07:43:05 AM »
This interests me greatly. :O
I know nothing about the game and I'm not exactly in the position to find out about the game either (IT in school) but I would want to try make my own car texture, if I knew the car choices on offer.

552
Existing Games / Re: Roller Coaster Tycoon
« on: September 12, 2010, 10:12:50 AM »
Nice job as usual, Fotep! It reminds me of a map of Hyrule for some reason  :P

I now challenge someone to make a "Triforce" track coaster  :gawe:

553
Existing Games / Re: Incredibots Robotics Championship
« on: September 12, 2010, 04:42:52 AM »
Aaah, sorry. I just remember on my first run of your car tech demo I managed to rip off part of the tread doing one of the jumps. You might be needlessly giving opponents a weak spot, though admittedly it could be difficult getting to them.

554
Existing Games / Re: Incredibots Robotics Championship
« on: September 11, 2010, 06:39:14 PM »
Need other side, though. Also, I was wondering about the legality of tyres in this competition.

Your special kind or fixed-joint hubcaps? Either should be fine, though I don't see why you need to look beyond solid tires.

555
Existing Games / Re: Incredibots Robotics Championship
« on: September 11, 2010, 01:14:59 PM »
A decent mirroring requires precision. Or subscription for the appropriate tool.

556
Tournament Archives / Re: BBEANS6 Brackets&Videos
« on: September 11, 2010, 05:14:16 AM »
Eh, I'd rather be competing.


557
Existing Games / Re: Incredibots Robotics Championship
« on: September 10, 2010, 06:57:26 PM »
So.. what's going on with this?

558
Existing Games / Re: Incredibots Robotics Championship
« on: September 03, 2010, 03:31:55 AM »
Whaaa? You told me nothing about each corner XD ugh, lol.

Heh, he didn't. But it's the only way it makes sense without access to the Horizontal Flip feature! Else we'd have bots designed for the corner they are not positioned in.

Unlikely for a flipper to use it's square back all of the time, eh?

559
Existing Games / Re: Incredibots Robotics Championship
« on: September 02, 2010, 12:07:54 PM »
I take it we're meant to have two versions for either corner then.

560
Existing Games / Re: Incredibots Robotics Championship
« on: September 01, 2010, 02:36:25 PM »
Hold up, there's a problem with this - unless one of us is an Incredibots supporter (so we can use the flip horizontal/vertical tool) .. the host would be a fair choice for being one.. then we'd have to build two bots, to compete in either corner. Unless the bot in question is invertible or has the same weapon both ways.


I could probably send one of my fully autonomous bots.

Pages: 1 ... 21 22 23 24 25 26 27 [28] 29 30 31 32 33 34 35 ... 97