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Messages - WhamettNuht

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541
Modifications / Roaming Robots AI Pack - THE BIG COMPLETION POLL!!!
« on: August 12, 2010, 03:12:02 AM »
Hey all :)
As most of you know, i've been working on the Roaming Robots AI Pack.
The replicas are AI'ed, the UI is done and the components are done, but not the arena, which is still being worked on, but isnt entirely important.
So, what should i do from the options above?
Thanks for all your voting :)
-Wham
(p.s. - of course this has been posted on the 2 other forums that know about my work :)

542
Robots Showcase / Re: Team Hunt
« on: August 10, 2010, 06:21:28 AM »
Hell yeah, im hoping to make a start at the end of the week when my dad is off because he said he will help me make the relay for the motor :)

543
Robots Showcase / Re: Team Hunt
« on: August 09, 2010, 01:47:39 PM »
Answer time ^-^
 
I would heck make sure that the axe wouldnt come off!
Plus Vertigo is right saying RoboChallenge because it looks like im not going to enter one of those events untill they bring one to the south of england ^-^ (next ones far west!)
No overly keen on the SnS idea, migt just add weight to the axe aswell which would result in more of the robot crashing around and less damage.
It wouldnt really matter if the wheel guards are used or not as some have said, the axe wouldnt come off for a start (i have my methods ;) ) and second as vertigo also said, the gear rack would be sticking out of the chassis making it non-inveritble aswell.
-Wham
(p.s. @somebody - lol how weird XD i had a feeling like that aswell when i took the picture from far away :P )

544
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 09, 2010, 01:37:11 PM »
It's fine, I just made it for a laugh. =P I was gonna do Hunter next.

Um, ok lol :P Im rather honoured :P
 
EDIT: Also looking at the quality of what might be entered by others......im in trouble lol :P

545
Robots Showcase / Re: Team Hunt
« on: August 08, 2010, 11:43:07 AM »
im just using a drill motor from the axe from the first hunter (yes hunter was originally an axe bot, untill it destroyed itself :P)

546
Robots Showcase / Re: Team Hunt
« on: August 08, 2010, 10:27:50 AM »
Here is a mock up of what I hope the final version will look like:

The wheel guards will be made from plasticard, which is light but strong, and can be vacuum pressed.
The axe head will be custom made from just a block of metal.
ATM im deciding to have a spike or go for a THZ style chopper.
The spike would do more damage but might get stuck in the arena floor if i miss (which is highly possible :P)
The chopper would look good but wouldnt do much damage.
What do you guys think?
EDIT: Also tanks NFX for the +1 rep :D Just returned the favour lol :P I was thinking of sticking the float on the end of the axe whens its done :P (also for a laugh :P)

547
Robots Showcase / Re: Team Hunt
« on: August 07, 2010, 02:32:25 PM »
Wow, i should really check this thread out more often XD
 
To answer an earlier question, no that isnt me, that was my dad :)
And my god Hunter looked clean back then =_=
So, updates time :)
 
Biggest update of all:
As some of you know:
 

NEW 2010 ROBOT

 
Yes, the new robot is built by moi, and so far has entered 2 events, only to see how it works around the arena and to have a bit of fun :)
His name is:

(No prizes for guessing where the name comes from ^-^)
Yes, Alejandro is my 2010 bot, that will hopefully be completed soon O.O
In May 2010, at Brentwood, I had made my first robot, called Super Evil Fighting Chihuahua (i'll see if i can find a piture later)
It was entered in with the battle ratz, and got fantastically thrown around all over the shop, which the audience loved.
I was hoping to add a frenzy-style axe to it, and enter it in with the big FWs for a laugh.
But after seeing the wreck that was my robot, I decided to scrap that idea completely.
the chassis of SEFC now sits pretty on top of my wardrobe ^-^
However, I took all components out, and decided to make a full-sized FW, by myself.
Hunter was a joint job between me and my dad, and Artemis is more of his robot, so, I wanted a robot that i could completely call my own.
And so, Alejandro was born.
I was keen to have it done in time for Maidstone at the end of the year, and so far progress looks good, but the chances of me going to maidstone this year are very slim again T_T (bloody RR events and Ju-Jitsu Ko-Budos crossing over >.<)
Anyway, Alejandro took quick progress, and not before to long, on the 12th of June 2010, Alejandro D1 had been born:

The blade was its first weapon, and it was using one of the old Security Alarm batterys from Hunter - which where terrible!
With Artemis being trashed from Aylesbury a couple of months back, Alejandro became the first drag-bot (and not the wheelie type!)
With a bot of paper, tape and a pen, Alejandro soon became Artemis for the day.
'She' had one fight, of which Hunter was in aswell.
'Artemis' soon died as its link fell out, and Hunter ended up in the pit (Well done dad :) )
But I wasnt happy, due to how slow 'she' initially was.
Turned out it was the battery :P
So, after guildford, work was being done for Fairford, which simply meant changing the battery for one of Hunter's style batterys.
And, at fairford, after some trouble with getting it running, Alejandro competed.
And with the woggle ;)
My mum was sorting out the cupboard under the stairs (where we keep my orphaned cousin, after both his parents died after some man got them with a stick, such a strange kid :P) and found this woggle, or a blue swimming float, so i decided to tape it on for fun :P
Here is a pic of it from fairford:

Yes that is Hunter underneath :P
Alejandro had 3 fights at fairford, 2 with the float and 1 without the float or the blade, which went quite well (untill the motors gave up =_=)
So, after that, I needed 2 new drill motors, which i got for £24 from Argos  :bigsmile:
Finally fitted them in, the gears arrived for the axe, and fitted the wedge on :)
Here is Alejandro as of this day:

Now i just need to fit the axe :)
 
More updates of the other robots coming soon :P
-Wham

548
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 07, 2010, 02:01:15 PM »
BLYME thats a lot to answer to O.O
 
@GF1: We're not going to mess about with all that, just having some spikes then maybe change weapons throughout the year.
 
@Vertigo 1: Too difficult to work with, and its too expensive.
 
@ashman: sounds like that, but as much as i love FW-replicas of HW robots, i dont want to copy another, more popular robots design (even if it successful!)
 
@Sparkey: Save it, i'll give the biggest reason why i shouldnt have interchangable weapons:
I was born on the 7th March 1996, which makes me a full blown Piecies.
One of the Piecies traits is that we can NEVER make our minds up on a decision quickly - which i certantly live up to.
It takes me a while to decide if i want a drink or not :P
So, as you can imagine, having the multiple choice of weapons to put on a robot would probably mean i'd be going home from the event with a pounding headache :P
 
@Vertigo 2: Makes you feel lucky there isnt a roboteer like Naryar in the pits doesnt it? :P
 
@Zog: No silly :P The blade was also the blue noodle boodle, but the blue noodle boodle has been taken off of the bladey wadey (i'll stop XD) and the blade has been taken off to make room for the wedge that he currently has, and will probably be used as a support at the back (unless the axe doesnt rock the robot around too much)
 
Tell ya what, i'll just make a thread for all this so that it means people can still post replicas :P

549
Modifications / Re: New Battlebots AI Pack
« on: August 06, 2010, 04:12:45 AM »
Just been looking through, I guess I could lend a hand by send some replicas.
I have:
 
Bigger Brother (the one from the PTWR thread)
Dead Blow
Sabotage
Sunshine Lollibot
 
I'll post pictures later :P
 
Im also quite keen to make a smaller Panic Attack replica. (If wanted :P)

550
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 05, 2010, 04:04:02 PM »
@GF: Quite a lot acctually :)
For a start, the outsides are being changed to steel rather than aluminium, and the top and bottom is made out of HDPE.
Its being made more compact inside, much lower and using technobots gold motors rather than the golf caddy motors he's currently using.
But the biggest, no wedge this time, just a flat front and back with spikes at the front, to better help with pushing.

551
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 04, 2010, 02:54:05 PM »
@G.K.: OOOOOOH RIGHT I get it now :P lol

552
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 04, 2010, 01:19:52 PM »
@Veritgo: You was there?! Yeah it was funny having that on, all the roboteers thought it was hillarious :P
@Badnik: Well, Hunter is due for a rebuild, but if you want i might be able to finish Alejandro in the next few weeks so i might be able to enter the axe version (if your lucky :P) If i am would I be allowed to use the 180' hammer motor from the Overkill and TDD! replicas?

553
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 04, 2010, 11:51:06 AM »
Since everyone seems to be jumping on the 'LETS POST OUR RW2 ENTRYS!' bandwagon, thought i would join in :P

Mammoth and my newest robot, Alejandro ^-^
Mammoth was made as more of a joke robot, it acctually looks like its walking and is quite funny :P
Alejandro is my newest robot i've made, this is an old version from a couple of months back, since then the blade has been taken off, it has a wedge at the front and is now being upgraded to an axe bot ^-^
Both are featherweights in real life.

554
Modifications / Re: Whams Arena Thread
« on: July 14, 2010, 04:05:12 PM »
Thank you G.K.!
And i've said already, It a raised up outline for the flame grid, meaning bots can either stay out or try to not stay in.

555
Modifications / Re: Whams Arena Thread
« on: July 14, 2010, 03:21:43 PM »
what?

556
Modifications / Re: Whams Arena Thread
« on: July 14, 2010, 01:17:48 PM »
Yeah I did a search myself and everything seemed to be ok :/
Ahh well :)
EDIT: I've even tried just decompiling the normal BBEANS 2 arena, sorting out the obvious errors, then re-compiling with FB's compiler, and it still fails :/
One thing that I can try is maybe adding a .tga texture to the fences then just using FB's decomp and compiler from now on :/

557
Chatterbox / Re: What do you think your fellow GTM members look like?
« on: July 14, 2010, 11:39:22 AM »
Who would play me in the GTM movie? :P
(My mum says I look like Murdoc from the Gorillaz lol XD)
Heres some pics of me from my facebook if anyones interested :P
Yeah I was late for school in that one and my mum wanted to take a picture of my recently died hair lol XD
My video glasses :D lol
Me pole dancing at school XD
And finally, me with the robots (at that time :P)
 
And just for clarification:
I am 6"1
I weigh 12'7/175lbs
And I also have a picture from my 14th Bday party of me as Lady Gaga XD (but you'll have to facebook that one :P)

558
Modifications / Re: Whams Arena Thread
« on: July 14, 2010, 10:23:43 AM »
Hmm, I did the whole light thing, still nothing :/
Guess i'll redo it for the third time lol XD (no one said it was going to be easy!)
And yes, I didnt put the extra 0's there, the decomp did for some reason :S
I acctually also prefere have just the 1 unit, makes it easier when finding just '1' out of a lot of decimals rather than '1.00000' lol

559
Modifications / Re: Whams Arena Thread
« on: July 13, 2010, 10:05:57 AM »
GRAH!!!!!! :rage
Arena still wont work >.<
Now when i click on match start nothing happens.
All i've done is use serges decompiler, edit some of the values, and then use FB's compiler.
Here is the new link if anyone wants a look
https://gametechmods.com/uploads/files/wr2010arena2.rar (FOR MODDING PURPOSES ONLY!!)
Thanks
-Wham

560
Modifications / Re: Whams Arena Thread
« on: July 13, 2010, 02:14:07 AM »
setting *UNYIELDING to True would also work...
That would be setting the vaue to '1' wouldnt it?
Development is now speeding along :P

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