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Messages - Mr. AS

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5281
Tournament Archives / Re: General Tournament Discussion
« on: May 17, 2012, 02:41:43 PM »
16 if you havnt hosted a tourney before or if you chickened out

and if cba to change the botlab background you could try making a splash like this
with the cropped bots in the botgarage and a background info etc around it

just try to stay away from splashes like this

where theres a whole crap ton of grey space/you can see the background because that honestly doesnt look too good (imo anyway)

5282
Tournament Archives / Re: General Tournament Discussion
« on: May 17, 2012, 02:33:09 PM »
aw yeah unrealistic

and splash making is pretty easy, just replace the botlab background with a solid color (its in batsuit.tga in /ui/botlab i think) and delete the area  with the wand tool and put it on a pretty picture or a gradient with the bot name and builder

like so
[/shameless plug]

also is MV you on the tourney history list ? cuz you cant have 32 entries if you havnt hosted a tourney before

5283
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: May 17, 2012, 02:20:43 PM »
looks fragile against sns hs etc

is there anything to help counter those ?

5284
DSL TC Showcases / Re: 12yearOldPwner's rarely updated DSL showcase
« on: May 17, 2012, 02:03:14 PM »
its like a mini cop out <3

5285
Existing Games / Re: Pandemic Thread
« on: May 17, 2012, 01:52:43 PM »
Don't tell me what to do.

Shut up and stop spamming our thread.


Wonder what happens if you post : and Naryar close togather?
:Naryar

ok

5286
Stock Showcases / Re: Mr. AwesumSauce's stO_Ock shO_Owcase
« on: May 17, 2012, 05:55:28 AM »
I'm a bit skeptical as to how you've attached the Snapper2s there, I'd have thought you could have attached them to the baseplate.
they are, the drive just intersects them
Really? It looks like they're angled forwards quite a lot. You could get the 6WD setup with only one SnapperII, though, so that would save you a bit of weight for something else.
the snappers holding the drive are ever so slightly off in that pic

and ill try that one snapper setup

5287
Stock Showcases / Re: Mr. AwesumSauce's stO_Ock shO_Owcase
« on: May 17, 2012, 05:34:51 AM »
I'm a bit skeptical as to how you've attached the Snapper2s there, I'd have thought you could have attached them to the baseplate.
they are, the drive just intersects them

That is one of the cutest rammers I've seen. Pretty simple setup, too. :3
thanks


unfortunately this swerves to the left/right (cant remember) so its not the best

5288
Stock Showcases / Re: Mr. AwesumSauce's stO_Ock shO_Owcase
« on: May 16, 2012, 08:24:39 PM »
its on the exchange to test your entry against if anyone cares https://gametechmods.com/Robot_Exchange/HW/Mr%20AwesumSauce_RAMMER.MOV.bot

also no comments makes me sad :(

5289
Existing Games / Re: Robot Arena 1
« on: May 16, 2012, 08:14:05 PM »
now does reskinning them replace the original paintjob or can you custom skin each thing without effecting the rest of your bots

5290
Discussion / Re: DSL IRL Building Guideline Suggestions
« on: May 16, 2012, 07:16:34 PM »
Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.

Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups".  Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.

What do you guys think?  Would you guys like a mod like that?

Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
Should just ban weapon stacking.....
but thatll just bring up the "olol weld rule" excuse
DSL enforce no stacking in alot of things (ex batteries, motors).  What part of no weapons can share the same collision box with another weapon is hard to understand?
the part that made everyone start making stacked flippers popups and hs apparently

5291
Discussion / Re: DSL IRL Building Guideline Suggestions
« on: May 16, 2012, 07:09:02 PM »
Humm maybe the solution is to significantly increase the hitpoints for chassis armor while decreasing the HP of motors, so ppl have incentive to actually keep them inside the chassis.

Also maybe converting all weapons into concussion, which will block off bot types like "SnS" and "Popups".  Damage will be much more momentum based like in real robot combats, not thousands of little spikes scrapping the target.

What do you guys think?  Would you guys like a mod like that?

Sounds pretty good to me. If it were possible to do something about the "lots of weapons at the same time do more damage than one" thing that RA2 does, that would also be fantastic, but since it's part of the .exe, it's just a pipedream for now.
Should just ban weapon stacking.....
but thatll just bring up the "olol weld rule" excuse

5292
Discussion / Re: RA2 Wiki
« on: May 16, 2012, 07:03:52 PM »
I'm not sure about Showcases or Tourneys either, because there are members like MNB and kill343gs who don't showcase stuff or enter tournaments (bar Ironbot), but are still very much deserving of a Wiki page, I reckon.
well they DID contribute at one point, so they're fine

besides i was thinking a low number like 5 for showcase pages

and still no opinion on "inactive user" box ?

5293
Discussion / Re: RA2 Wiki
« on: May 16, 2012, 06:58:12 PM »
What would these guidelines be ? I would suggest time active on the site and maybe post count
i was probably going to base it off having a showcase with x amount of pages and entering y tourneys but post count isnt really that important, because if you only had 2 posts and entered 10 tourneys, you still might be worthy of a page but i haven't decided yet

5294
Challenge Board / Re: Gauche Suede VS Hercules
« on: May 16, 2012, 06:34:17 PM »
dp but its important



so my internet decided to be nice, and by "nice" i mean it took me a bit more than an hour to upload a 45 mb vid but i digress

gj to the winner, adding to rankings once both parties see it/this is locked

5295
Discussion / Re: RA2 Wiki
« on: May 16, 2012, 06:08:07 PM »
hey guise should i put a thing on every inactive user's page that they're retired or is it not really not important enough for the wiki ?

also no more user pages are being made atm until i set up some guidelines to have one, i.e. requirements to prove that you have "earned" the right to one so we dont have 5642893 pages for noncontributing members that spend 99% of their time in junkyard and newbies with like 50 posts (this doesnt prevent you from making an account and creating your own however)

5296
Challenge Board / Re: Madman3 vs Mr. AwesumSauce [BATTLE]
« on: May 16, 2012, 05:46:44 PM »
brb building bot dont dq yet

5297
Discussion / Re: Beetleweight BASH!
« on: May 16, 2012, 04:19:15 PM »
hehe cockroach xd

also wtf @ box o fun

5298
Existing Games / Re: Re-Volt (RC game)
« on: May 16, 2012, 03:41:21 PM »
wait it uses 3ds max, the 3d program ra2 uses ? does that mean you could (theoretically) try to import stuff from revolt into ra2 ?

5299
Off-Topic Discussion / Re: General Chatter Thread
« on: May 16, 2012, 03:35:21 PM »

5300
Challenge Board / Re: Gauche Suede VS Hercules
« on: May 16, 2012, 02:22:40 PM »
vid should be up today or tomorrow depending on how awful my internet decides to be

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