Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yoda9726

Pages: 1 ... 20 21 22 23 24 25 26 [27]
521
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: April 04, 2010, 04:37:44 PM »
Thank you.  That'd definately help out.

522
DSL TC Showcases / Re: Droids from Dagobah
« on: April 04, 2010, 04:32:09 PM »

Somebody should make a LW top-bot for BBEANS :P


I'd try that, but I can't think of a way to give it controlled movement without going too far away from the idea of it.  It'd lose the appeal (for me) if i had to add wheels or some such.  Plus, i'm too lazy to go through another 20 designs just to get it to kinda work lol.

523
DSL TC Showcases / Re: Droids from Dagobah
« on: April 04, 2010, 05:51:19 AM »
yup, couldn't see a dang thing changed...but it definately seems to work a bit better now...also self rights a bit better now.  nice work

524
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: April 04, 2010, 05:49:30 AM »
lol.  too true

525
DSL TC Showcases / Re: Droids from Dagobah
« on: April 04, 2010, 05:16:22 AM »
Thanks guys :D.  Good luck on the flails.  If i remember right, i tried a version with flails and couldn't get it to balance with spinning.  Another thing to think about, it only seemed to work if the dual perm was way up and the hammers were at the bottom.  I tried about 20 different setups before finally getting this one.  But, let's see it if you get it to work.

526
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: April 04, 2010, 05:12:44 AM »
Couple ideas:
1. You can code your py to fire the piston a short interval after the burstmotor (hammer).

2. You can attach a SZ to the piston that will move/swing with the arm, and fire only when an enemy is under it's pointytips. (BFE)
 
3. You can see if you can get a legit return from "self.GetMotorAngle(CompID)" - This returns the angle of a motor in radians, but I've never tried it on a 'burst' motor so not sure what you'll get back.  If you get a valid return, then since the angle of the BM is adjustable, you'll also have to play around to find out where you have the parameters of the burstmotor set for your bot's application (start position, and fired position [in radians: 0-6.28]).
Here's some basic coding adapted from a servomotor:
 
    self.burstangle = self.GetMotorAngle(Component ID) [/color]#Find angle of burst motor.
   if self.burstangle > ?: #If angle of burst motor is beyond it's 'start' position (by whatever amount),
        self.Input("Fire_1", 0, 1)
#Then fire the piston.

uhmm...whew...i'll try and figure it out.  thanks for the input.  Should've pointed out that i'm currently at the state of feeling an accomplishment when i choose the correct py to go on the bot lol.  Talk to me like i'm 5 maybe?

527
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: April 02, 2010, 10:31:40 PM »
Hoping you guys can help me out here.  pretty new to ai'ing, but getting the hang of it.  However, i can't seem to figure out how i can ai my Ka'Dargo bot correctly ( https://gametechmods.com/forums/index.php?topic=3572.15 ).  I've gotten it to where it fires the hammer at the right time, no problem.  The problem is getting the piston attached to it to fire at the right time.  I want it to fire just after the hammer swings, and only fire once per hammer swing.   As it stands now, they both fire at the same time, and the piston constantly fires the whole time the other bot is in the smart zone, which keeps the hammer from retracting quickly. 
 
Any ideas? and thank you in advance.

528
Existing Games / Re: Arcade
« on: April 01, 2010, 05:29:50 AM »
let the fun begin anew :D

529
DSL TC Showcases / Re: Droids from Dagobah
« on: March 30, 2010, 06:43:31 AM »
storm burst weighing in at 30 kg.  i do have nar ai, but haven't built dargo here on it yet...and yeah *ahem* "slight" :P

530
DSL TC Showcases / Re: Droids from Dagobah
« on: March 30, 2010, 06:23:13 AM »
Use a Storm burst, they have 22 (!) times more hitpoints than VDMAs.



Well, that reallly sucks then, because i can't use storm bursts. everytime i do, the bot falls right through the floor.  Is it just my installation?
 

531
DSL TC Showcases / Re: Droids from Dagobah
« on: March 30, 2010, 05:45:48 AM »
Next up:
 
Ka D'argo
 

 

 
6 ants 8 razors on a piston powered hammer, metal hinge wedges.
 
Biggest problem: the piston gets knocked off too easily if it gets hit.
Best part: the piston firing helps the hammer to retract quicker.

532
DSL TC Showcases / Re: Droids from Dagobah
« on: March 29, 2010, 04:32:44 PM »
Directly under the dual perm is the ME it's attached to. it's got a blue control board, the 4 ME's attaching the hammers and in between those is a baseplate anchor with a pointy tip facing down.  Nothing custom in there.  In fact, the only custom parts i even have installed in the game are an anti ballast for SHW's and a soundboard that plays the 1812 overture for a 'replica' i did of a DRD from farscape.

533
DSL TC Showcases / Re: Droids from Dagobah
« on: March 29, 2010, 03:34:08 AM »
Someone has way to much free time. That is the strangest bot I have ever seen.

Free time, oh yeah.  insomnia can be a blessing.  I'll post some more 'traditional' bots some time in the future, but for now...long night at work and very little sleep yesterday = Insomnia loses this time...
 
and yup, reier, that was the very video i was speaking of. thanks :)
 
 

534
DSL TC Showcases / Re: Droids from Dagobah
« on: March 28, 2010, 09:12:13 AM »
sure.
 
https://gametechmods.com/uploads/files/Doom Dreidel.rar
 
just hit space as soon as the match begins, that's all to it.
 
{And the video had Iron Spaghetti spinning like a top, not Grog.}
 
That's who it was...sorry, been awhile
 

535
DSL TC Showcases / Droids from Dagobah
« on: March 28, 2010, 09:03:16 AM »
So, why not....
 
This was inspired by a video i saw.  Grog had been flipped upside down and was balanced on his top  extender, spinning like a top.  I thought it might be fun to build.  It wasn't.  took forever to achieve the balance, but i finally did it, and so i give you
 
DOOM DREIDEL
 

 
features: 
 
A TON of empty space and an overly large chassis.  Couldn't get it to work any other way.  but work, it does. 
No controlled drive.  Just hit the switch and sit back and watch. 
Underweightness.  Again, couldn't get it to work otherwise
An impressive loss record against Grog due to the fact that Grog doesn't get across the arena before Doom Dreidel gets counted out.
Some hilarious moments where Second Sentinel flips him into the air and he comes smashing point down on top of him.
and a complete inability to fight in any tabletop matches.
 
 
 
 
 
 

536
Existing Games / Re: Arcade
« on: March 27, 2010, 06:56:45 AM »
Now we know that, I don't mind you stealing all our scores :P

For all we knew, you have have been some bot sent to make our arcade lives heck... :P

Didn't steal em, earned them, i did  :p

537
Existing Games / Re: Arcade
« on: March 27, 2010, 06:38:10 AM »
thank you

538
Existing Games / Re: Arcade
« on: March 27, 2010, 06:26:03 AM »
It's little 'bit annoying that some new members play only Arcade Games and doesn't post to forums...
Example: yoda9726 & Runeslice1

Why does it bother you? just curious.  I've been reading these forums for awhile now, and everything i have to say already has been said.  I figure it like this, i could just keep quiet, or i could repeat what has already been said.   I see no point in option two.
 
That being said, I enjoy the games, but if it bothers you that much, i can find other games to play.  no biggie, guys.

539
Existing Games / Re: Arcade
« on: March 25, 2010, 09:05:12 PM »
Sorry, guys.  i'm a long time lurker here, just don't post because i don't have anything constructive to add.  Should've posted a long time ago, however, if for no other reason that to thank all of you for the info i've gleaned from here. 
 
i'll be taking all my scores back though, just you wait... :p

Pages: 1 ... 20 21 22 23 24 25 26 [27]