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Off-Topic Discussion / Re: Comp updated
« on: May 28, 2016, 02:30:35 PM »windows 10 is much better than windows 8. upgrade now and forget all about 8
Why, if you dont mind me asking?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 521
Off-Topic Discussion / Re: Comp updated« on: May 28, 2016, 02:30:35 PM »windows 10 is much better than windows 8. upgrade now and forget all about 8 Why, if you dont mind me asking? 522
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread« on: May 28, 2016, 11:55:55 AM »
Tombstone looks so outdated
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Off-Topic Discussion / Re: Comp updated« on: May 28, 2016, 11:51:21 AM »
How do you feel about Windows 10? I'm just getting used to windows 8 currently.
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Contests / Re: BOTM June 2016« on: May 27, 2016, 10:53:35 AM »
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
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Discussion / Re: Robot Arena 3« on: May 27, 2016, 10:42:43 AM »I find it funny that for being devs that are supposedly super passionate about the game and actually took input from this community they don't seem to have realized our obsession with wedges. Their biggest mistake was not coming on here and actively asking us what we wanted out of a new game. They lurked, for sure, considering some of the features they did add, and references like the SFTW replica in the game; but they did so blindly, without any direction, and only picked up bits and pieces of what people have talked about wanting. If they came on here and asked, we could have given them a list of the things that RA2 did right, and what kinds of new bits and pieces we would have liked. Edit: Guys, we have feedback and bug report threads that aren't getting any posts. The least we can do is organize our thoughts and hope that these issues can be worked on, instead of just being miserable pricks. 526
Discussion / Re: Robot Arena 3!« on: May 26, 2016, 03:29:14 PM »
I would just like to remind the GTM community that you are essentially the only reason that Robot Arena 3 exists. The fact that we've been holding on for so long to an abandonware game made over a decade ago, complaining to ourselves about all the cool things that would be able to happen if a third installment was made. Through all that time, we've modded the hell out of RA2 and pushed it to its limits to try and achieve those things, but this has been the efforts of a select few modders in the community. There have been a handful of alpha releases and frameworks for games teased throughout this time, but nothing substantial ever came of any of it because it was all just individual people at home, messing around with modeling and coding as a hobby.
What we have here, today, is a semi-functional, real, RA3, which is backed by an apparently very committed, but at the least a VERY REAL development team. And what they've released today is not exactly what you or I wanted, but it is a real, tangible game that has been made JUST FOR YOU. You aren't enjoying it, and they know that. They've been listening this whole time, and that alone proves that they very much want you to enjoy the game that they're making. We owe it to them to at least give them the benefit of the doubt, and help them make RA3 the experience we want it to be, and the success that they can be proud of. Please focus your feedback into the following thread: https://gametechmods.com/forums/index.php?topic=19013.msg701890;topicseen#new 527
Discussion / OFFICIAL: RA3 Feedback Thread« on: May 26, 2016, 02:54:11 PM »
This is the official place to discuss feedback regarding RA3 during the course of its early access development.
Anything bug related should be reported in the following thread: https://gametechmods.com/forums/index.php?topic=19008.0 There are a lot of issues with RA3 as of its initial release. However, the dev team has shown that they are committed to listening to feedback from the community to improve the game. We ask that you keep all discussion in here both CIVIL and CONSTRUCTIVE. It is also important that we tell the developers what we like about the game so far to ensure that these features remain in the game and can also be improved upon going forward. Please try to follow the following format, provided by LiNcK: Feedback area: (Chassis making, item placement, online, etc.) Game Version: (Steam > Properties > Local Files > Current Content BuildID) Reported On: (Date) Feedback description: Recommended fix: Priority: This thread will be heavily monitored to ensure that its usefulness is upheld, to promote the improvement of Robot Arena 3 as a game. The following are feedback posts that were made before this official thread was made, and as such do not follow the suggested format. I've spoilered them to avoid clutter, but feel as though the authors of these opinions have a right for them to be heard. 528
Discussion / Re: Robot Arena 3!« on: May 26, 2016, 01:55:47 PM »
Yes guys, I've been playing for about an hour, and I think that with our feedback this can be made useful.
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Discussion / Re: Robot Arena 3!« on: May 25, 2016, 02:02:14 PM »
Also considering streaming if anybody's interested. I've just got no idea how to stream, so I'd want to gauge interest before I put some time into figuring out how.
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Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread« on: May 24, 2016, 07:08:42 PM »
I think it's likely that they kept it that style just so it is easily recognizable as the fan favorite that it was in the past.
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Robots Showcase / Re: Snappy Robots« on: May 23, 2016, 10:47:23 AM »
Dude that bar spinner yaaaasssssssss
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Discussion / Re: Robot Arena 3!« on: May 21, 2016, 11:03:45 AM »
I actually really like that screenshot of the bot lab there
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Robots Showcase / Re: Team Trash 'Em/ Team B.R.U.M.M.I.E« on: May 11, 2016, 01:45:38 PM »
Pictures are going to be pretty much the only way any is interested in this, mate.
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Discussion / Re: Robot Arena 3!« on: May 11, 2016, 09:23:59 AM »
If I remember correctly, it was going to retail around $20USD
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Site News and Feedback / Re: ITT why Goon should be banned« on: May 11, 2016, 09:22:33 AM »
Well this has turned into quite a mess, hasn't it?
A much bigger deal has been made of all of this than need be. This is all over one person, guys. I know we aren't always extremely swift in dealing with significant matters, but a lot of that has to do with the fact that there's actually a good handful of us now, who all live in different time zones, work a variety of different hours, many of us are students and part of the work force, and have more going on than just GTM. And in the past month or so we've made a conscious effort to refrain from stepping on each others' toes when dealing with the little stuff, and making sure we're all on relatively the same page with the big stuff. (A lot of this having to do with how much Nary and I used to butt heads) Coordinating all of that takes a chunk of time. In this particular instance, I can take a chunk of the blame for delaying, as I've had a fairly busy 24 hours and they wanted to make sure they had my input. I'm not sure if anybody's noticed, but I'm not really involved with the day to day operations around here much anymore, I simply don't have the time and I haven't been that involved with the community either. I'm mostly around at this point to weigh in on things behind the scenes. My point, basically, is these things that have the ability to set a precedent going forward, we need a little time on. Give us a day or two before you start demanding results. 537
Site News and Feedback / Re: ITT why Goon should be banned« on: May 09, 2016, 08:41:48 PM »
Signing onto the case folks. I'll get the crew together and figure out where we go from here, hopefully we'll have this figured out tomorrow. Most likely we'll be asking for community involvement in the final decision. Stand by.
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Discussion / Re: Robot Arena 3!« on: May 05, 2016, 11:06:03 AM »
tl;dr you want complicated components to be made up of multiple individual components? That would be rad.
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Tournament Archives / Re: IMPORTANT CHANGES: Tournament Rule Change Discussion« on: May 04, 2016, 12:30:27 PM »
I feel like we can't honestly hone in on problem areas until we've been playing around with it for a bit
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