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Messages - AlexGRFan97

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501
Tournament Archives / Re: Battlebots 7 SBV
« on: August 03, 2013, 05:32:58 AM »
Oh, I thought you were referring to one robot, not both.

502
Tournament Archives / Re: Battlebots 7 SBV
« on: August 03, 2013, 04:27:42 AM »

503
Tournament Archives / Re: Battlebots 7 SBV
« on: August 02, 2013, 05:32:19 PM »
Didn't do well again.  :( But I'll be back, that's for sure. Trial and Error sequence is still active for Shark Byte.
Also,

504
Tournament Archives / Re: Battlebots 7 SBV
« on: August 02, 2013, 02:16:00 PM »

505
Tournament Archives / Re: Battlebots 7 SBV
« on: August 02, 2013, 01:28:33 PM »

506
Tournament Archives / Re: Battlebots 7 SBV
« on: August 02, 2013, 04:25:17 AM »
My god, after watching all the videos this tournament has been extremely lulzy so far:


507
DSL TC Showcases / Re: Urjaks Old and Masterful Showcase
« on: August 02, 2013, 03:24:17 AM »
Reminds me of Super Megabyte.

508
Tournament Archives / Re: Battlebots 7 SBV
« on: August 01, 2013, 04:28:34 PM »

509
Tournament Archives / Re: Battlebots 7 SBV
« on: July 31, 2013, 04:27:02 AM »

510
Tournament Archives / Re: Battlebots 7 SBV
« on: July 30, 2013, 04:19:30 PM »

511
Tournament Archives / Re: Battlebots 7 SBV
« on: July 30, 2013, 09:58:04 AM »
LW: Truly depends on the opening stages of the battle. If I can pin Billet 5 against the wall and hack away at its bodyshell, I will win. If Billet 5's blade powers up too quickly and keeps knocking me away, he'll win.

MW: Thru the Walls will definitely get under me, no two ways about it, but the fight will fall into my hands if my drum is able to rip that weak T-Connector off. If Articulator can do it, Thru The Walls will have no weapon and an easy KO/JD will come my way. If I don't, well, Articulator will come out of this event looking like a hippo sat on it.

HW: Crasp Drone 2 looks tiny. Don't know if that's an optical illusion but if I'm fighting an MW sized heavyweight, there's no contest. My front spike strips are designed to specifically get under scoops and panel wedges, so if I flip him, I'll have my way with him.

SHW: Sorry playzooki, but unless your bot travels at 1000000mph, you won't be able to beat me. Super Diced isn't particularly fast, but is very torquey. The flamethrower will weaken LHMYG's bodyshell, and the armory of spikes on the front will finish it off.

Finals' predictions:

LW: Stormageddon 2 vs. Chinese Boxing
MW: Chief Kamachi vs. Flood 2
HW: Hurricane 2 vs. Arsonist
SHW: Whyachi's Revenge's Revenge vs. Monsoondoom

Comments:
Sandslash Mk2 is obviously a slightly modified Backyard Ripper. Is that even allowed?
GAH BETA HAMMERS!!!!!111!!!one!!!
Crocodile Rock is definitely going to get flipped again.
Et finalement,

512
Contests / Re: Vote BOTM Aug 2013
« on: July 28, 2013, 04:42:55 PM »
It depends on the weightclass you use them on. They work best on LWs and MWs.

513
DSL TC Showcases / Re: ty4er's showcase
« on: July 28, 2013, 10:16:15 AM »
The carbon bot looks like a bigger version of FireArrow.

514
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: July 28, 2013, 10:15:15 AM »
Is Knockback supposed to be a King B Powerworks expy?

515
Let me guess, you wired it to the same control as the drive?

516
DSL TC Showcases / Re: Mazakari's Showcase (A bit of everything)
« on: July 28, 2013, 06:43:45 AM »
Edit: Oh hey, post 666 while discussing a team based around Heck.
How about building a "Sheck" spinner to commemorate this occurence? :yaya)

517
DSL TC Showcases / Re: Battle Shots
« on: July 28, 2013, 04:14:38 AM »
So here I am, pwning the shiznit out of Paranoia's Goodbye Kitty when all of a sudden about 6 minutes into the fight, my robot partially submerges itself into the ground. I'm still mobile enough to avoid a count out, so I keep spinning and hitting him despite not really being able to move. However, one of my DSL Bars hits the Kitty's weapon motor and gets stuck. Now neither of us can move and we're both dead in the middle of the arena. The countdown begins, and I am able to win by just a fraction of a second.

518
Modifications / Re: Paranoia AI - DSL3 IRL AI
« on: July 27, 2013, 01:54:58 PM »
I was thinking of this, but then I realised that all my DSL3 IRL bots use custom parts, and all my decent IRL bots are in DSL 2.1 so I'm screwed both ways.

519
Modifications / Re: Paranoia AI - DSL3 IRL AI
« on: July 27, 2013, 08:54:35 AM »
Atleast I have SOMETHING to fight other than a poorly AI'ed Aggressor (which I put in myself) and Starcore V3 where half the opponents drive the wrong way.

520
DSL TC Showcases / Re: Helloface's horrible realistic showcase
« on: July 25, 2013, 03:35:36 PM »
Wait... Beetl? You mean as in RFS AI?

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