This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Mr. AS
Pages: 1 ... 19 20 21 22 23 24 25 [26] 27 28 29 30 31 32 33 ... 395
501
« on: August 13, 2016, 08:31:10 PM »
Idk what Jonzu's talking about, just being a pest lol don't worry
I thought you were getting frustrated by the endless questions. I'm sorry.
You should know by now that Craaig is actually The Incredible Hulk.
502
« on: August 13, 2016, 04:25:46 PM »
Wew lads. Got some more components done:  The casters can't attach to the chassis. New armor plate (plexiglass), and two new extenders (plastic and steel). This brings the total armor plate count up to 3 sets, and total extender count up to 4 sets. I also ironed out a whole bunch of errors that the 2 existing extenders had. Also notable are the prebuilt drums. Unlike the existing drums and beater bars, it comes in one easy-to-use component, rather than attaching each beater bar on individually, although each method will have its advantages and disadvantages. There are 2 types of prebuilt drum are the toothed drums and the chewdrums. Toothed drums operate pretty much identically to regular beater+drum-extender drums, but the chewdrums have frequency and a round collision, since they're sawblades. They're also a lot heavier than your standard drums:  (note: the toothed drums are a bit small right now, they will be made larger before the beta drops) The reason why they're so heavy is so that you don't have to spam them. A 360 kg drum will last a lot longer than 4x 80kg ones attached to each other. Also made some status meters to replace the DSL ones:  Image is pretty self-explanatory, but a few things to note are: -The gas meter and the armor meter have transparent backgrounds. As they run out, you'll be able to see through the meter. -Since all batteries have infinite electotal, the battery meter will never go down. Instead, robots with no batteries will display "No power!". -The armor meter has this weird red tint I can't get rid of. I think it might the code for the armor meter might be in the .exe.
Right now the tentative release date for the beta is anywhere from the 21st at the earliest, to the 31st at the very latest. I'm also going back to college on the 28th or so, so progress will slow down a bit from there. It's really a beta in name only, since it will contain all the essential components to make your robits and riboots and whatever. Anything I add afterwards is mostly just icing on the cake to make life easier. Reason why I'm calling it a "beta" is because the AI will still be a few teams short of the standard 15.
503
« on: August 13, 2016, 02:05:40 AM »
Drop the middle 2 ramplates and make it wider. HS only really attack the sides of your robot, not the front.
504
« on: August 12, 2016, 05:42:56 PM »
The biggest problem with drones is that in order to have them fly, they need to be light enough to be lifted off the ground. Flamethrowers are probably the only thing that a drone can use "properly" (in massive quotes) cause it's light enough to carry and can attack from above the ground. Weapons like maces might not work so well as you need the weight and force to leave a huge impact. Unfortunately with the nature of flying objects like drones, they're highly likely to flop airborne and drop to the ground, rendering them useless. They're really only good for the judges for scoring active weapon points which has been here or there overall.
In other words, drones are useless.
You also have Newton's third law cockblocking any flying spinners from doing damage. Even if you got a devastating VS weapon onto a drone, it would likely just throw itself into the ceiling rather than doing any damage to the opponent.
505
« on: August 12, 2016, 02:40:51 PM »
Nice to see that the forum-wide tourney idea isn't completely stagnant. I personally think Ironforge would work pretty well as a place to start (since it's so balanced), or DSL 2.2 (since you'll probably get more people to enter). If you need tourney prizes, just hit me up in my PMs or on the ole discord. Bringing back playground might be something to consider. It was certainly one part of the forum where you (and a lot of other members) were able to have fun. It just kind of disappeared one day for no real reason other than Trov not liking it. There's also the problem with the forum being flat out boring. There's no drama or huge forum reactions for the most part anymore, it's usually just "oh that's nice" and then you move on with your day. Last bit of drama I remember was RA3's release, and even then it was more so criticism of GI and the RA3 subforum rapidly fizzling out rather than forum drama. please tell me you didnt just cite lack of 'forum drama' for gtm going downhill. i don't think this community has lasted over a decade and a half because of an ample supply of 'drama' that is petering out. i feel like i had more to add to this but this melted my mind a little bit and im frankly unsure of where i am or why
Yeah, like Geice said, maybe "drama" wasn't really the best word to use there. Not talking about petty YouTube-tier drama here, I was mainly referring to widespread forum discussions as a community, rather than a few guys giving an apathetic "yeah ok buckaroo" and that being all there is to any given thread. People throwing sh**fits at each other 24/7 obviously wouldn't be good for the forum in the long run. With regards to tournaments, how do you expect a large one on the scale of CC/BBEANS to function when nobody even enters? I know I could certainly run a large tournaments, and I know there are other members willing to as well. We simply don't have enough people without a "big name" tournament.
Obviously it's a far cry to make a new tourney series and expect 64 entrants the first time around, but I'd like to remind you that the first [RA2] battlebots tourney had 16 entries, and the first BBEANS only got something around 25 or 30. I think that as you host more and more tournies under a familiar name, more and more people will enter. I only started entering battlebots after Freeziez/MassimoV had already hosted 4 or 5 of them, because it was still the hot new thing. I even thought that IRL was hella dumb at the time.
506
« on: August 12, 2016, 03:28:44 AM »
Not gonna lie, GTM's gotten pretty stagnant over the past few months/years, and this is coming from a guy who's been trying to stay positive about the state of the forum, as opposed to pessimists (not naming names here) who would always say that "oh gee wow, the forum's dying, I bet GTM won't even last until 20XX". While they've been mostly wrong, I still feel like GTM has definitely been in a state of decline for a while now. Even if I haven't been really vocal about it until now. So, what's the problem with GTM ATM? The members? The admins? RA3? Could it be the Illuminati??? Right now, there's several problems with both GTM and RA2. Firstly, I'll be starting off with GTM, and how we can Make GTM Great Again tm. The first step being to build a wall and make Advanced Robot Combat pay for it, of course. GTM has so much random clutter and bloat. You have all of these forums and features, yet only 3/4ths of it gets used, if that. Let's go over a few examples: - Reputation: Was largely unmoderated and only really served as a meme circlejerk to get people's e-peen up for nonreasons such as "he's cool". There was a reason why people dismissed guys like Goldenfox who complained about rep, since it was always "just a number bro calm down". This was until one day Trovaner decided that he has way too much time on his hands and manually deleted a fraction of the spam upvotes, and now hardly anybody uses it. Could this be because circlejerkers were the only people actually using it? Possibly. I do know one thing though, reputation distribution has slowed down to a crawl. Seriously, the first page goes all the way back to mid-May. From here, you could either reinstate reputation for every member (if only to get people using it again), or get rid of the system entirely (since reputation is basically just e-peen, regardless of if there's a circlejerk or not).
- RA2wiki: Almost completely abandoned. The past month of "editing" has resulted in a few meta-pages being edited, mainly member pages and forum stuff. Wiki editing really sped up while the Wiki Trivia contest was going on. Would love to see that be a weekly thing with an ongoing leaderboard, or at least for it to become more common.
- Member websites on the front page: Why are these still a thing? Beetlebros website I can understand, as it has a few tutorials and all the BBEANS stuff on it. Meanwhile the Starcore and Darkrat sites are just glorified download links, and the actual webpages themselves look like they crawled out of some Angelfire hellhole. The files for these can honestly just be thrown into the downloads section, if they aren't already in there.
- Just as an aside, Madiaba, Darkrat, Clickbeetle, ACAMS, and Starcore are admins, yet 2 of them aren't active, Clickbeetle only pops up once every year to drop a hot load of new stuff onto GTM, Starcore only shows up when his name is called, and ACAMS only shows up when Obama's name is called. I feel like these members would be more appropriate as Veterans. Even Trovaner himself has had some activity issues lately, but I'm gonna give him the benefit of the doubt for now considering he's the most active out of any of the admins.
- RA3 section: I understand this was all set up before the game was released. But come on dude, RA3 sucked. Everyone got salty, and I'm pretty sure all the guys that were showing up because of RA3 left a week after it was dropped, if not sooner. These boards can be condensed into one universal RA3 section. I don't see discussion blooming any time soon, especially when it doesn't seem that RA3 is getting updated any time soon.
- Game Development: lol this assumes any GTM member's gamedev projects have gotten past the tech demo phase. Subforum itself is also dead AF.
- Politics: Almost the entire front page of this is just ACAMS, MNB, and I sh**posting. The front page also goes all the way back to last year. This can just be part of chatterbox.
There's also the problem with the forum being flat out boring. There's no drama or huge forum reactions for the most part anymore, it's usually just "oh that's nice" and then you move on with your day. Last bit of drama I remember was RA3's release, and even then it was more so criticism of GI and the RA3 subforum rapidly fizzling out rather than forum drama. Remember DSL 2.2? The forum's reaction to that was nothing compared to DSL 3's release, and that was a beta! You didn't have an onslaught of people tripping over each other trying out the new components in DSL 2.2 like you did with DSL 3. Right now GTM is that leftover flat soda at the party that nobody drank. There is a reason why you see older members rejoin the forum, only to leave again soon after. I've seen so many people do this over the past 5 years that I've been here. Usually they only stay for a month, 6 months at the very most. Vets drop like flies because there really isn't much to do once you've reached the top. Only guys I've seen actually come back for real is Redace, Geice and maybe Reier. 3 guys out of the something like 30 or 40 "hey guise remembah ME??" reintroductions we've had. Another issue is just the game itself. When you think about it, RA2 is literally just rock-paper-scissors with robots. Imagine pokemon with only something like 10 pocket monsters, and half of them aren't even viable. There's a few pretty set-in-stone archetypes when it comes to Stock and DSL (although DSL is slightly more forgiving), and anything you can build in DSL is usually applicable to Ironforge as well. Metagame's not gonna change by adding more shapes to put on your robot, bro. You can argue that hybrids add more variety to RA2, but those are the worst of both worlds in most cases. Hybrids are what you enter when you don't want to look like a tryhard. People who actually want to win enter popups or SnS, sometimes HS if we're talking stock here. Not to toot my own horn or anything here, but the whole point of me making Retooled is to introduce new variables to the metagame that weren't previously available because of strict rules regarding certain components, like making car steering actually viable, or attempting to balance the cheatbot2 components. Beta release coming soon, lots of new stuff and bugfixes, promise.Lastly, tournaments. People have actually been fairly vocal about the state of tournaments, and I keep hearing rumors of a league-based regularly-occurring tournament crop up ever since BBEANS, Battlebots and Clash Cubes fell out of grace (note: there has not been a BBEANS or CC tournament for over 5 years), what's the current state of this league/tourney series? Surely the mod team has talked it over quite a bit? I remember Kill bringing up a league a few months ago (maybe in late 2015), only for the idea to go unacted upon, and now apparently Yugitom is hosting it? I also remember Click tossing around the idea of a BBEANS 7 a few times over the years, but you know for a fact that BBEANS 7 is not happening any time soon. tl;dr This isn't some "THIS WEBSITE STINKS, I FUKKIN HATE THESE PEOPLE" saltpost, just putting my 3AM largely insomnia-induced thoughts on the current state of affairs out there. Yes, this could have gone into FOTEPX's thread... but this way it's more likely to spark a conversation, and for you to actually notice it instead of just going "oh that's nice". and yes, the title is intentional.  edit: thanks for nothing sli.mg
507
« on: August 10, 2016, 02:55:42 PM »
508
« on: August 09, 2016, 06:36:57 PM »
Thanks for the info, it's always good to see how stuff works behind the scenes. Still wonder how Mecha and Frenzy could get so OP(unless those aren't based on that formula which is most likely the case). Now if Office Starter only didn't break... oh well there's still Kingsoft and Libre Office.
As for irons/razors, ok if you people say so. It's just that I haven't seen them used anywhere and making them too situational doesn't seem like a great thing, then again better than having them everywhere.
I did remember two things I wanted to see, for one stronger axles. Dunno how IF does it(apparenlty they're thicker?) but DSL's axle load themselves without you needing to do anything.(could a invisible mesh that has the biger width fix this?)
FrenZy and MV discs are OP because they have normals and weigh a lot. Normals weapons get a yuge damage bonus in DSL, basically the less angles it damages opponents at, the higher of a damage multiplier it gets. According to the excel sheet, it seems CB decided that the FrenZy hammer deserves a x2.0 multiplier, and the MV discs "only" deserve a 1.4x multiplier. They also get a weight bonus too. For every 1 kg a component has, it gains an extra 1000 to it's overall efficiency multiplier, with 50000 as a base. A 10kg component has 60000 efficiency, a 70kg component has twice that. The Mechavore discs weigh 52kg and Frenzys weigh 25kg. While 25 is pretty average, 52kg makes a component leaps and bounds better across the board compared to lighter weapons comparatively. The current efficiency curve is a bit too steep IMO. TL;DR prepare your anus for a meta dominated by normals and heavy weapons, and especially heavy weapons that have normals. IF's axles are more stable because they weigh more in the .gmf. That's literally all there is to it.
509
« on: August 09, 2016, 05:00:35 PM »
Yeah, that would be the alternative.(either that or writing a script to update the bots, but that's simpler). I'm surprised that someone actually liked the DSL lite idea.
Yeah, I had the idea of doing DSL Lite years ago,but the issue is that there's so many files to sift through that it would require someone, like Click, who had a comprehensive log of every file in DSL.
Clickbeetle actually PM'd me the balance numbers he was using for DSL back in December, when I needed them for RWRA2+. These should be accurate considering he sent me them roughly 2 weeks before DSL 2.2 was released. Well, there are a lot of them...
Armor and extenders are simple, just 400 HP per kg.
Weapons are more complicated. First I calculate efficiency by taking a base 50,000 and adding 1,000 x mass. So a 10kg weapon has 60,000 efficiency. Then I extract DP and HP from the efficiency by the traditional E = DP*HP/mass. If the weapon has normals, it gets a 1.4x or 2x boost to DP depending on how many normals. Finally I adjust the DP/HP ratio within about a +/- 20% range of 1:1.
For burst motors I just make up whatever power numbers I want and then calculate how much HP it should have by the formula HP = (mass * batterydrain)/((burstspeed * bursttorque)+(retractspeed * retracttorque)) * 150.
For drive motors I do the same thing but HP = ((mass^2)/power)*50. Weapon motors are HP = (mass/(speed*power))*151600.
For wheels, first I calculate grip by grip = 0.8 + (circumference/4.5) + bonus grip. Adding "Bonus grip" is how I adjust the grip/hp ratio. Then I get HP by HP = (200*(mass-5))/(grip-0.5).
I have an Excel spreadsheet that stores all the formulas and does all the calculations for me, otherwise these balance formulas would be way too unwieldy.
http://beetlebros.gametechmods.com/files/ComponentBalancing.xls
It also includes a macro for the New Weapons that writes all the necessary information to the txt files, so I can quickly make small changes to the balance formulas and apply them without having to pick through 100 txt files. I don't think it would be useful unless you're making a total conversion mod (Just an FYI, I ended up making my own spreadsheet for Retooled's components, since the balancing is so different from DSL's. I'll probably throw it onto the forum some time down the line) but I thought I'd point it out. That's what the filename and description columns are for.
To run it, first display the Developer tab if you haven't already, click the Visual Basic button, double click on UserForm1 in the Forms folder on the left, and then click the green Run Macro arrow at the top.
Credit to my dad for writing the macro.
IDK if Click is OK with me posting these or not, but he hasn't been on since April, and DSL 2.2 has been out for a few months, so... yeah. He can also just yoink the file off the server if the DSL balancing details are the RA2 equivalent of KFC's 11 herbs and spices, but I think it's a safe bet that this isn't the case.
510
« on: August 08, 2016, 12:11:03 PM »
that's what the Playground's for.
Should we tell him?
511
« on: August 07, 2016, 04:09:24 PM »
Was that Battletoads music?
Yeah, it's in the youtube description.
512
« on: August 07, 2016, 03:30:43 PM »
513
« on: August 06, 2016, 09:14:06 PM »
Seeing as I am officially the most American user on the site, I will now gain 200 lb and shoot up a school.
514
« on: August 06, 2016, 06:54:27 PM »
515
« on: August 05, 2016, 10:30:25 AM »
omae wa mou shindeiru
What's this anime?
it roughly means "you are already dead", but naryar is a pleb who can't even meme correctly smh
516
« on: August 04, 2016, 07:30:57 PM »
requesting Aquarius vs SFTW
517
« on: August 04, 2016, 06:35:47 PM »
You're doing the wheels wrong. You didn't say which compiler you used, but I'm going to hazard a guess that you went for dummy's, which is known to not compile wheels correctly. Serge's can compile/decompile pretty much anything you throw at it, as long as the .gmf doesn't have any errors. Axle extenders don't have a map, and instead have a hex code in the .gmf itself. Play around with the hex codes and see what works. IIRC one of them effects the shine color, and the other effects the color of the extender itself.
518
« on: August 03, 2016, 10:55:05 PM »
this is rigged, i should have won
519
« on: August 03, 2016, 06:08:46 PM »
Hi.
Received Badger's bot.
520
« on: August 01, 2016, 06:23:57 PM »
You're allowed 3 modifications to the chassis. A modification would include:
- Removing a component
- Adding a component]
- Moving (or rotating) a component
3 modifications isn't even enough to add 2WD.
Pages: 1 ... 19 20 21 22 23 24 25 [26] 27 28 29 30 31 32 33 ... 395
|