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				Messages - Wolfsbane
			
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					501 
						
						« on: June 15, 2011, 07:56:31 PM »
					 
					A problem i have when playing as AI robots, maybe some others, is that sometimes, when the part gets jammed on something, (i.e. razer's claw crushes something wrong, or wheely big cheese's flipper is open for too long) it creates a major havok. i am going to fix it. in this case, i'll use razer
 1. take off all the AI specific parts. (make sure cheatbot2 is on)
 
 2. replace the T-Minus burst motor with a normal one. (i prefer BSG-200s)
 
 3. put all the AI parts back on, adjusting the componet locations an necessary
 
 4. rewire, test and enjoy!
 
 if u need help, let me know.
 
			
				
				
					502 
						
						« on: June 13, 2011, 12:11:53 PM »
					 
					I'll do the UV mapping!
					 
			
				
				
					503 
						
						« on: June 12, 2011, 10:39:28 PM »
					 
					i used GIMP to make my new signiture
					 
			
				
				
					504 
						
						« on: June 12, 2011, 10:37:20 PM »
					 
					Must....................Enter......................Werewolf robot!
					 
			
				
				
					505 
						
						« on: May 15, 2011, 08:35:21 PM »
					 
					i'm dead. i'm soooooo dead.
					 
			
				
				
					506 
						
						« on: May 11, 2011, 09:41:04 PM »
					 
					if anyone else says they hate runescape, i'm gunna go scarface on you all
					 
			
				
				
					507 
						
						« on: May 07, 2011, 08:35:38 PM »
					 
					did i.....did i see plastic armour?
					 
			
				
				
					508 
						
						« on: May 07, 2011, 08:24:41 PM »
					 
					i am going to have to destroy all of you now *evil laugh*
					 
			
				
				
					509 
						
						« on: May 07, 2011, 08:18:25 PM »
					 
					Colin McRae DiRT 2 for Wii.takethatbacknow!Colin McRae 2.0 for PC
 Runescape
 
 
			
				
				
					510 
						
						« on: May 07, 2011, 10:27:49 AM »
					 
					i'll try to help
 
			
				
				
					511 
						
						« on: May 05, 2011, 06:09:19 PM »
					 
					i mean for the next ORAD. yoda, can i get a verdict?
					 
			
				
				
					512 
						
						« on: May 05, 2011, 06:08:28 PM »
					 
					how about we make the speed bump limit having to make the ramps in  the testing garage with minimal speed?
					 
			
				
				
					513 
						
						« on: May 05, 2011, 06:05:37 PM »
					 
					i'm good with mapping, you give me UV maps and model and i'll map it
					 
			
				
				
					514 
						
						« on: May 05, 2011, 05:43:19 PM »
					 
					hmmm.................... (formulates a plan) I got it! I'll make a donut. can i use someone elses chassis? (the donut bot by goose)
					 
			
				
				
					515 
						
						« on: April 29, 2011, 02:28:21 PM »
					 
					maybe the speed bump limit could be up to 1 1/2 on the  measurement guilde on a 90 degree angle baseplate anchor
					 
			
				
				
					516 
						
						« on: April 28, 2011, 05:59:24 PM »
					 
					k, redoing the rules now
					 
			
				
				
					517 
						
						« on: April 28, 2011, 05:54:37 PM »
					 
					do you think this is a majority vote, and we should keep it this way?
 i need your opinion on this
					 
			
				
				
					518 
						
						« on: April 28, 2011, 05:27:47 PM »
					 
					do you think this is a majority vote, and we should keep it this way?
					 
			
				
				
					519 
						
						« on: April 28, 2011, 05:17:57 PM »
					 
					added a poll
					 
			
				
				
					520 
						
						« on: April 28, 2011, 12:33:52 PM »
					 
					the weight class is dsl mwno custom components
 
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