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Messages - Wolfsbane

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501
General Support / how to make AI robots NOT havok
« on: June 15, 2011, 07:56:31 PM »
A problem i have when playing as AI robots, maybe some others, is that sometimes, when the part gets jammed on something, (i.e. razer's claw crushes something wrong, or wheely big cheese's flipper is open for too long) it creates a major havok. i am going to fix it. in this case, i'll use razer

1. take off all the AI specific parts. (make sure cheatbot2 is on)

2. replace the T-Minus burst motor with a normal one. (i prefer BSG-200s)

3. put all the AI parts back on, adjusting the componet locations an necessary

4. rewire, test and enjoy!

if u need help, let me know.

502
Game Development / Re: New Robot combat game- in progress.
« on: June 13, 2011, 12:11:53 PM »
I'll do the UV mapping!

503
Off-Topic Discussion / Re: Animated gif maker?
« on: June 12, 2011, 10:39:28 PM »
i used GIMP to make my new signiture

504
Tournament Archives / Re: RA2 Rock'em Sock'em
« on: June 12, 2011, 10:37:20 PM »
Must....................Enter......................Werewolf robot!

505
Contests / Re: BOTM June 2011
« on: May 15, 2011, 08:35:21 PM »
i'm dead. i'm soooooo dead.

506
Existing Games / Re: Worst Game You've Ever Played
« on: May 11, 2011, 09:41:04 PM »
if anyone else says they hate runescape, i'm gunna go scarface on you all

507
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: May 07, 2011, 08:35:38 PM »
did i.....did i see plastic armour?

508
Existing Games / Re: Worst Game You've Ever Played
« on: May 07, 2011, 08:24:41 PM »
i am going to have to destroy all of you now *evil laugh*

509
Existing Games / Re: Worst Game You've Ever Played
« on: May 07, 2011, 08:18:25 PM »
Colin McRae DiRT 2 for Wii.
Colin McRae 2.0 for PC
Runescape

take

that

back


now!

510
Discussion / Re: Twisted Metal components
« on: May 07, 2011, 10:27:49 AM »
i'll try to help

511
i mean for the next ORAD. yoda, can i get a verdict?

512
Tournament Archives / Re: RC car recall
« on: May 05, 2011, 06:08:28 PM »
how about we make the speed bump limit having to make the ramps in  the testing garage with minimal speed?

513
Game Development / Re: New Robot combat game- in progress.
« on: May 05, 2011, 06:05:37 PM »
i'm good with mapping, you give me UV maps and model and i'll map it

514
hmmm.................... (formulates a plan) I got it! I'll make a donut. can i use someone elses chassis? (the donut bot by goose)

515
Tournament Archives / Re: RC car recall
« on: April 29, 2011, 02:28:21 PM »
maybe the speed bump limit could be up to 1 1/2 on the  measurement guilde on a 90 degree angle baseplate anchor

516
Tournament Archives / Re: RC car recall
« on: April 28, 2011, 05:59:24 PM »
k, redoing the rules now

517
Tournament Archives / Re: RC car recall
« on: April 28, 2011, 05:54:37 PM »
do you think this is a majority vote, and we should keep it this way?

i need your opinion on this

518
Tournament Archives / Re: RC car recall
« on: April 28, 2011, 05:27:47 PM »
do you think this is a majority vote, and we should keep it this way?

519
Tournament Archives / Re: RC car recall
« on: April 28, 2011, 05:17:57 PM »
added a poll

520
Tournament Archives / Re: RC car recall
« on: April 28, 2011, 12:33:52 PM »
the weight class is dsl mw
no custom components

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