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Messages - 123savethewhales

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501
DSL TC Showcases / Re: ty4er's showcase
« on: June 14, 2013, 01:12:08 PM »
You don't need 2 dsl disc for 8 beaters you know.

502
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: June 10, 2013, 12:52:11 PM »
It's not really how many wheel drive, but the imbalance motor stat.  Everything MW and up revolves around NPCF, and maybe E-tek drive in a few occasions.

503
should just use FIST

504
Stock Showcases / Re: S.H.I.E.L.D's failcase Stock style
« on: June 07, 2013, 12:10:15 PM »
Clearly chassis isn't tall enough to be SFTW.

505
DSL TC Showcases / Re: HeartFoxx DSL Showcase
« on: June 05, 2013, 10:24:37 PM »
In standard you can argue that the weapon never have to touch each other.  But why would anyone go through the hassle of chaining weapon system together IRL when they can just be space apart a bit more?

506
Off-Topic Discussion / Re: The General Chatter Thread.
« on: June 04, 2013, 08:01:18 PM »
Edit: Just to clarify things, the hierarchical order for the three groups is as follows: Advanced User < Veteran < Tech Advisor
Now why on earth would you mention something like that?

507
DSL TC Showcases / Re: Mazakari's Showcase (A bit of everything)
« on: June 04, 2013, 07:51:12 PM »
I think the extender work is fine, just the stats in DSL2 is imbalance as heck.  To memorize which 90% of the components not to use is just silly.

Maybe you can switch to NAR3.

508
DSL TC Showcases / Re: Thyrus`Showcase
« on: June 03, 2013, 09:28:17 PM »
Would probably look better if the front also uses polycarbonate armor.

509
DSL TC Showcases / Re: Naryar's DSL showcase - Still manly.
« on: June 01, 2013, 02:07:55 PM »
I bet you are using weapon motors for drive, like a n00b.

510
Modifications / Re: How to make motor spin faster?
« on: May 31, 2013, 04:50:46 PM »
He didn't extract the component.cfz file....  Yeah.

511
Discussion / Re: Building Styles - A Discussion
« on: May 31, 2013, 10:19:16 AM »
Here's the dilemma with IRL, you are throwing them in tournaments in DSL platform with RA2 physics.  Since they function nothing like real life, it creates conflict of interest every step of the way.

So say building a wedge, using just the center point in skirt hinge will be better than the 2 side points.  You have a choice, deliberately use the 2 side points on the skirt hinge to make it look better/function worst, or use just the middle.

Or say building a VS, you have a choice of cutting tooth or razor tips.  Would you choose a significantly worst cutting tooth for the look?  Or just throw the razor tips on anyway.

Or in choosing bot types, do I want a lifter that will most likely lose?  Or do I want a drum, wedge VS, or shell, that functions just as good in RA2 as they do IRL?  Or do I want to go 1 step further and build some bot that failed hard in Battlebot (ex. FSnS), but nevertheless exist and will totally kickass in DSL?

Then you host a tournament and the people who win are those who's bots are technically IRL, but clearly caters to DSL component stats and RA2 physics.

The solution to all this is fairly simple, just include a vote at the end of each IRL tournaments, which counts for a certain percentage.  Then everyone can input their opinions on what IRL should be.

512
Chatterbox / Re: Official "I'm leaving" thread
« on: May 28, 2013, 07:14:47 PM »

513
Sucks for them then, why would you buy an Xbox if (like most people) you have a PC? I know a lot of the newer games in the franchises are coming to Xbox only though but they should be making Xbox more appealing with exclusive IP's.
Why would anyone buy any new consoles when they have a PC?

Answer:  Because they have way too much money.  We are talking about hundreds and hundreds of disposable income that they can throw around on maybe a few games they actually like, then throw another few hundreds on games they don't really like and just collects dust after purchase.
Are you kidding? console exclusives wreck PC exclusives, seriously the best games ever are on consoles and lots of them don't come to PC. Just go look at the first page to see some of the franchises you can't get on PC and if we were naming games there would be even more there that the PC misses out on and even multi-plats don't all come to PC. I obviously have a PC but when it comes to games it just doesn't compete, I uses it for the web and RA2 mostly and that's all.
You just proved my point; people who do that have a lot of money to throw around.

I am not paying $1000 just to get a console and a TV before I even start buying $60 "exclusive" games.  With $1000 I can buy 20 years worth of games on steam summer sales.

514
Off-Topic Discussion / Re: What country do you come from? *POLL*
« on: May 27, 2013, 03:18:57 AM »
It always has baffled me... is Great Britain an actual country? I thought it was a bunch a countries that are in the same region. It also upsets me that they compete in the olympics combined when smaller countries don't have that privilege.

Anywho I'm from Australia.

So I was correct? Either way they should be competing as single countries not as a group, or perhaps the USA could compete with all countries from the south american continent and compete under the name of America  :dumb) .
You realize the U.S.A. is made up of a bunch of different states and is already far bigger than the U.K., right?
I do, that was sarcasm. I just don't like Great Britain competing at the olympics when it is essentially 3 countries in one and no one else does this to my knowledge.
The U.S. is essentially 50 countries in one.
In practice it's more like two.

515
Sucks for them then, why would you buy an Xbox if (like most people) you have a PC? I know a lot of the newer games in the franchises are coming to Xbox only though but they should be making Xbox more appealing with exclusive IP's.
Why would anyone buy any new consoles when they have a PC?

Answer:  Because they have way too much money.  We are talking about hundreds and hundreds of disposable income that they can throw around on maybe a few games they actually like, then throw another few hundreds on games they don't really like and just collects dust after purchase.

516
Modifications / Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« on: May 25, 2013, 10:15:15 AM »
Any chance of changing Beta (Geared) into type servo instead of spin, so it doesn't havok or crash once every 2 seconds?

517
Modifications / Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« on: May 24, 2013, 04:56:23 AM »
what happened to aluminum skirts?

518
Existing Games / Re: Top 20
« on: May 18, 2013, 10:14:01 PM »
Let me type out some games I had burned a lot of time on.

RA2 (obviously)
Kung Fu Strike
Gratuitous Space Battle
Skyrim
Dungen of Dredmor
Fallout 2
Defense Grid
Immortal Defense
Capcom vs SNK 2
Pokemon Blue
Pokemon Silver
Pokemon Card
Marvel vs Capcom 1
Super Mario RPG
Secret of Evermore
Thardferr
Spectromancer
Simcity 3000
Tetris Attack
Diablo 2 LOD (1.09)

I don't care much for old games, they tend to run on stupid reaction based or pattern based AI that are easy to exploit.  Most old games are also MUCH shorter than new games.  Super Mario Land on the gameboy for examle takes roughly 1 hour to beat both normal and hard mode.  Final Fantasy 6 takes like 10 to get everything.  Most SNES games can be finish between 1 hour to half a day.  Yes you have a few really long titles like Daggerfall, or really hard game like Super Ghost and Ghoul, but they are definitely not the norm.

519
Modifications / Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« on: May 17, 2013, 02:13:03 PM »
The last piston burst is listed to consume 70 amp but still has elecMaxInOutRate = -1316

And yeah, chassis armor is still the "super bad" DSL3 version.

520
Modifications / Re: Re: NAR AI v3 for DSL 3, first version is OUT !
« on: May 17, 2013, 12:08:01 PM »
We should have bots with a full release first, before adding DSL2 parts into it.

Hard to say anything is balance without any sort of bots to judge by.

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