This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - WhamettNuht
Pages: 1 ... 19 20 21 22 23 24 25 [26] 27 28 29 30 31 32 33 ... 68
501
« on: October 29, 2010, 12:32:39 PM »
Wait..could u acctually BFE a robot to have 2 in 1? If u could then that begins a new era of RA2 bots  lol
502
« on: October 28, 2010, 04:34:54 PM »
Reduced the size by half like the rest of the object lol :P
503
« on: October 28, 2010, 01:40:23 PM »
I do belive i used serges (i know 1 compiler i use doesnt work on wheels) And I edited the stock Night Go Kart Wheel.
504
« on: October 28, 2010, 05:18:14 AM »
Id chip lol :P And yes i did try decomp with serges then recomp with Dummys/FBs, but some reason whenever i use Dummys/FBs to compile on the ra2 tourney arena the screen goes blank when i load it then the audience start cheering lol :P EDIT: While im at it, anyone know whats wrong with my lego wheel? (wont move robots along) https://gametechmods.com/uploads/files/legowheel.rarCould it be to do with the very small traction size or summin? :S
505
« on: October 27, 2010, 10:38:33 AM »
Well, for some reason FBs compiler doesnt like the arena, however when I use Serges compiler the arena works except there are no lights. Man why cant there be just 1 compiler and decompiler that works? lol :P
506
« on: October 27, 2010, 09:18:50 AM »
Nope, no bots can be seen just the under side of a very dark floor lol :P Would it help if i just posted the version i have atm on here? :P EDIT: Here it is (For help purposes only) https://gametechmods.com/uploads/files/tourney_aw.rar
507
« on: October 27, 2010, 09:05:48 AM »
not every single one, only the glass objects (walls & outer walls) However i did realise that most other materials ended up with having no number at all at the end of their transparency settings so could be part of the problem?
508
« on: October 27, 2010, 08:54:09 AM »
All i've edited are vertexes, the positioning for some objects and the transparency settings for the Glass material. Apart from that everything is the same as it should be. It shouldnt be the Omni settings or the shadow triangle settings in the python that need changing should it?
509
« on: October 27, 2010, 08:29:25 AM »
Yeah. Dummys/FBs doesnt work for me for some reason :/
510
« on: October 27, 2010, 08:19:47 AM »
Well its been a  of a long time since i've done anything, so here is my latest mod -RA2 Tournament AW Arena Yes, its Lu-Tze's RA2 Tourney arena - for AWs and smaller classes. Im acctually quite proud of it - even though theres not that much to it :P The arena has just 1 small problem, which i usually encounter when modding this arena:  Its really dark :P How do i turn the lights back on? Once this has been done then hopefully i can release my first arena :P Thanks -Wham
511
« on: October 26, 2010, 11:33:03 AM »
thats good, but what if someone wanted a say 47'degree or 89'degree AP, is there a formula/programme for generating the coordinates needed, thats what im asking (lol sorry for not making that clear :P)
512
« on: October 26, 2010, 07:39:58 AM »
Hey all Just an idea i came up with a few seconds ago for the coding heads of the forum :P Click recently introduced the method of resizing GMF objects with Excell, so i was wondering if there was a special formula or a programm that could be developed to give the points needed certain angles for Attachment points? ATM im using a decompiled Uber Connecter to get 6 basic APs, but its not that good if you want a 45'degree AP for example. So would there be a certain formula or programme that could be developed to give coordinates for AP angles? (rather than having to use stuff like: 0 0 1 0 1 0 1 0 0 all the time.) Just a little idea i had lol :P -Wham
513
« on: October 17, 2010, 03:13:57 AM »
Well, if you want the components, sure, but I warn you it's a mess. There's tons of unnecessary stuff, and it'll be difficult to wade through it all. If its any help sonny, you can add hidden = 2 or hidden = 1 in the .txt files of components, which will then make them hidden in the bot lab, making room for more worthy components.
514
« on: October 11, 2010, 03:55:30 PM »
ABOUT YOU
Name: Matthew Thomas Seth Hunt (Prefer Matt Hunt :P) Nickname: WhamettNuht, Wham, Matty Age: 14 Gender: Male Hometown: Vange, Basildon, Essex Country: England, UK
ABOUT ROBOT ARENA 2
Robotmaker? : Yes Arenamaker? : To a degree Can you AI? : Yes Do you participate in Tournaments? Sometimes, mainly replica ones :P Robotmaker Idol: Naryar, FB, Sonny Arena maker Idol: Joe or Mad Favourite weightclass: HW, much more to play around with :P
ABOUT YOUR TASTES
Musical taste: Lady Gaga, t.A.T.u, Gorillaz & Katy Perry Hobbies: RA2, Sims 3, RCT 3, Robot building, hanging out with friends :) Game tastes: Mainly puzzle, creative and relaxing games :P What games do you play: RA2, Sims 3, RCT 3 :P ABOUT ROBOTEERING I am a RL roboteer Current RL Robots: Hunter (FW), Artemis (FW), Alejandro (FW), PropellANT (AW) Past RL Robots: Super Evil Fighting Chihuahua (BR), Little Patience (AW), BrilliANT & BrilliANT 2 (AW), LPM2 (AW) On Drawing Board: Crime Scene (FW), Fatal Botox (AW) Fav RL Robot: Thor Events Been To: RW Live (bout 4 times), RR, AWS, RFRC
515
« on: September 25, 2010, 05:23:00 PM »
You are right Somebody, Alejandro is our robot with the axe, but Hunter D1 was set to be an Axe bot. That went up in flames when we tested the robot and the gears broke themselves, putting an end to that design...for the moment
516
« on: September 25, 2010, 02:50:56 PM »
@Sonny: Yeah lol, just incase there is any confusion ^_^ lol :P @GF93: Thanks :)
517
« on: September 25, 2010, 02:27:41 PM »
@GK: Yes please. Hunter is probably the most perfect name for a team called Team Hunt :P
518
« on: September 25, 2010, 02:20:37 PM »
Yo. Me and my dad was talking this morning about what the future of Hunter is, and about the rebuild, then i asked, "What name should he take, seeing at how its going to be a completely different design?" I liked the name Hunter Reloaded - like a reloaded shot gun. Dad suggested the name Hunter Destroyer, after the class of battleship. When i asked my mum which one she liked, she helped by adding another name to the equation - Hunter Armed & Dangerous. So, im gonna need a much wider opinion on which name to choose :P BTW, if its any help, Hunter Rebuild will still be a ram bot, instead of a wedge will be a flat front with spikes, and be much shorter in lengh and more compact. Thanks :) -Wham (Coming soon, the Alejandro update!!!)
519
« on: September 25, 2010, 02:09:42 PM »
Sorry to blow my own trumpet, but i think this has to be one of my best replicas ever :P And its only using DSL components :D I introduce, my robot: Hunter!  Plus i love the way it works like the thing :P (At last, my robot can easily make it through fights :P)
520
« on: August 29, 2010, 03:32:09 PM »
My mum was sorting out the cupboard under the stairs (where we keep my orphaned cousin, after both his parents died after some man got them with a stick
HOLY GUACAMOLE IT'S HARRY POTTER
Alejandro looks good, I fear that Hunter will be outdated by the time I get around to making it in DSL3. Also, I wouldn't worry too much about spike vs. axe. Hammers in general don't do much damage in the lighter weight classes, and electric hammers also don't do much; they're mostly for show. Just go with whatever looks cooler.
Click, you are right to fear that Hunter would be outdated by the release of DSL 3.0 :P But, if you would like me to help with the replica of one of my bots, im perfectly capable :)
Pages: 1 ... 19 20 21 22 23 24 25 [26] 27 28 29 30 31 32 33 ... 68
|