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Messages - Resetti's Replicas

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501
Real Robotics Discussion / Re: Bot Blast 2015
« on: March 28, 2015, 09:02:38 PM »
Ok, I'll have a chat with him.  In the meantime, what do I put for my bot's frequency?  The base of the bot is a toy car with 24 and some random decimal Mhz, but that isn't one of the options.

502
Real Robotics Discussion / Re: Bot Blast 2015
« on: March 28, 2015, 08:09:53 PM »
Who is it?

503
Contests / Re: Vote BOTM Apr 2015
« on: March 28, 2015, 07:07:27 PM »
1 is more aesthetically pleasing, but 2 is better built.  4 has my sympathies, that sucks, but good on you for being resourceful.  Hmm, now who to vote for?

504
Real Robotics Discussion / Re: battlebots is coming back
« on: March 23, 2015, 06:50:38 PM »
I believe that was the first match it had actually done. No clue though, perhaps someone from Britain can chip in.
I believe what happened was the magnets on the bottom of the robot wouldn't allow it to move enough. Could be wrong though.
In the Battlebots arena, the metal panels weren't bolted down, just held in place by gravity.  So when Beta fired its axe, it yanked the panel right out.  Consequentially, they weren't allowed to use the magnet, so they forfeited their first match.  It was such a good looking robot, and apparently its hammer was a lot more powerful than The Judge, so I was quite remiss when i couldn't find any fights of it.

505
Real Robotics Discussion / Re: battlebots is coming back
« on: March 23, 2015, 12:41:47 PM »
Has Beta ever fought?  I know they didn't work in the final tv season of Battlebots but I haven't heard about them appearing after that.

506
Off-Topic Discussion / Re: The General Chatter Thread.
« on: March 21, 2015, 04:17:28 PM »
what the hell is wrong with this guy
  He's one of Andy's pals, so the question is, what isn't?

507
Chatterbox / Re: National Dank Meme Day
« on: March 19, 2015, 08:15:58 PM »
WOOOOOO DANK MEME DAY
I think you're thinking of one 1 month and 1 day from now

508
Discussion / Re: How to increase weight limit?
« on: March 18, 2015, 08:20:02 PM »
The DSL mod includes some antiballasts of much more reasonable denominations.

509
Real Robotics Discussion / Re: Bot Blast 2015
« on: March 18, 2015, 03:23:47 PM »
If the MIT convoy is going, then definitely.  If I'm on my own for transportation, then I'm not so sure.  Plane tickets are a lot more expensive than I thought, quite steep for an insect competition.

I hace started building an antweight though, that will take part in some competition someday.

510
Real Robotics Discussion / Re: Bot Blast 2015
« on: March 18, 2015, 02:56:05 PM »
And people wonder why I'm so set in spending less than $40 on my antweight

511
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: March 14, 2015, 12:20:07 AM »
Anything in the AI teams can just be copied into your "Robot Designs" folder, and boom, it's playable.

512
Real Robotics Discussion / Re: Robogames 2015: IT'S HAPPENING
« on: March 13, 2015, 11:31:42 PM »
There are now 2 robots named Prometheus in the HW class.

Discuss.

Also First Lefts got replaced with Brutality. Guess they couldn't finish it in time.
I propose a moratorium on the following robot names:

Spin Doctor
Black Widow
Spike
Prometheus
Zeus
Thor
Twister
Hammerhead
Cyclone

513
Discussion / Re: Drillzilla in Robot Arena 2?
« on: March 13, 2015, 08:04:50 PM »
if it is a single drill, i also assume it will be kinda weak combat-wise.
The drill was just a gimmick to give it personality.  The real weapon was its brute force - it weighed 1.5x as much as its opponents, and its walking mechanism was almost as efficient as normal wheels - in theory walkerbots have compromised mobility, but Drillzilla was almost as efficient as a wheeled bot.

514
Discussion / Re: Drillzilla in Robot Arena 2?
« on: March 10, 2015, 08:48:45 PM »
It would be possible if there was a motor that spun in an elliptical pattern - no clue if that's actually possible.

515
Real Robotics Discussion / Re: Robogames 2015: IT'S HAPPENING
« on: March 09, 2015, 07:34:59 PM »
Well that's a shame.

516
Discussion / Re: Drillzilla in Robot Arena 2?
« on: March 09, 2015, 07:34:39 PM »
I should forewarn you, no one's made a drillzilla replica that "shuffles" like the real one, mine just has really small wheels that exploit the imprecise collision meshes to make it appear to be shuffling.

517
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 01, 2015, 02:09:57 PM »
X-Bot.  It's a static sheet wedge so not very imaginative design but an interesting and cool looking shape.


518
General Support / Re: Spinning weapons do not start when match starts
« on: February 27, 2015, 06:41:17 PM »
If you're using Win7, you' may need to do this fix to make it work (don't worry, nothing too painful)

http://windowsxp.mvps.org/comdlg32.htm

519
General Support / Re: Spinning weapons do not start when match starts
« on: February 27, 2015, 06:06:26 PM »
If you have no numbers in the "weapons" section, your bot thinks it has no active weapons and will act accordingly.  You know how each component in your bot has a number, ie the first one you place is #1, second is #2, etc?  That's what the numbers in the "weapons" section means.  When all of the corresponding components have broken off, your bot switches to weaponless mode, where it cautiously moves back and forth at the opponent.  If you never want it to go into weaponless mode, put in a number that corresponds to something attached to the baseplate, like a battery.

520
Real Robotics Discussion / Re: Motorama 2015
« on: February 24, 2015, 06:47:01 PM »
Thanks for doing that so fast Mike, and so fast! Here's the one I've been waiting with bated breath to see, the death of Spring Cleaning

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