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Messages - Thyrus

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481
the rules seem a bit inconsitend to me. Pulsar vs Ironside 3 in the head to head looked like a simmilar situation ass PP3D vs Cherub. But this time both bots got 2 points. I can see why they did that but it doesn't seem right. In this case they could have given 2 points to Behemoth and Cherub in the fight with the Arenaflipper incident too

482
I like that idea

483
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 26, 2017, 11:14:09 PM »
Wow. You never fail to amaze me

484
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 26, 2017, 03:31:01 PM »
ome bots I showed in the discord chat already





485
General Support / Re: Hammer of Justice Problem
« on: March 24, 2017, 07:52:31 PM »
I guess it doesn't work with DSL 2.2.

486
Off-Topic Discussion / Re: 6 YEARS OF MY LIFE WASTED
« on: March 24, 2017, 08:57:34 AM »
Hi

487
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 23, 2017, 02:18:58 PM »


It still got the flamethrower. I'll try to put another hypnotooth on V2

488
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 23, 2017, 10:27:09 AM »


I hope this mix of Steg 1 and 2 can be used in LDAI

489
DSL TC Showcases / Re: Virus Bomb DSL Showcase
« on: March 22, 2017, 01:08:27 AM »
Awesome! Is the hassis hidden in one of the wheel guards?

490
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 21, 2017, 12:23:05 PM »
You like to point out the obvious hum? :D

491
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 20, 2017, 03:03:47 PM »


A Badger and a Crunsher

492
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 19, 2017, 06:40:54 PM »
Just FYI, Foxic was orange and white, not orange and black.
I knew I messed something up...

aaaaand it's gone! thanks! :)

493
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 19, 2017, 06:36:17 PM »
What is inspiration again?


494

495
Tournament Archives / Re: TheGamer's Robot Wars - SBV
« on: March 19, 2017, 08:34:47 AM »
Way too many replays. But I smiled at the first one

My match went the exact way as I imagined. GG :)

496
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: March 19, 2017, 06:03:55 AM »
Please don't double post. You can put both of ypu replies into one post

497
Custom Components Showcase / Re: Battleshots
« on: March 19, 2017, 12:29:16 AM »
Sonny_Resetti and when you look at the date that post was made you might see that it's been almost a year.
I don't think Jay is around much any more

498
Tournament Archives / Re: The Live Designs Cup
« on: March 17, 2017, 07:14:18 AM »
I'd be up if you need a judge but I'd ad 2 judges

500
Game Development / Re: Robot Combat prototype in progress
« on: March 15, 2017, 11:06:08 AM »
If it's one component then it is essentially the same thing as a burst motor. Yes?

Allowing one to build a mechanism like this out of components also allows the different parts to break / take damage separately.

But why would you want it, any how if 1 part breaks the whole thing does.

Ohhh no! A game that would be closer to reality  :(

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