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Messages - Urjak
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481
« on: July 14, 2011, 09:43:50 PM »
I was curious as to whether or not there was a way to AI a bot (in my case a vertical spinner) to stop spinning one of the parts is knocked off it weapon (thus preventing it from vibrating erratically from an unbalanced disk or bar).
Any response would be appreciated.
482
« on: July 14, 2011, 08:56:35 PM »
AC, Mako, HazCon, Project Trinity, NWB, RPB, even the original HOJ have all been surpassed by now.
I agree, most of their designs have been surpassed. However, AC was one of the first 36 mace HS (now a hallmark of stock building), Mako inspired a wedge type and a very effective style of building VS, Project Trinity pioneered the Trinity glitch, Neglected Waterbug was one of the first Jugglers, and pretty much defined the bot type (I'm actually not sure if said design has been surpassed), Rabid Pit Bull put FS's into the competitive area with its trapping ability (also not surpassed), the original HOJ remains I believe the largest bot ever, and a fairly old custom bot. Now what has SnSnSnSnS done? It was one of the first SnS to have moving weapons, I'll agree with that. However, unlike Neglected Waterbug and Rabid Pit Bull, the SnS/HS hybrid is not all that common within the SnS class anymore. You claim it forced tournament hosts to host in open arenas. I disagree. I think that was done to give flippers a chance, and there were plenty of open arena tournaments (like BBEANS 1,2 and 4 which were all before SnSnSnSnS's time.) It might have been a driving force in making CC3 an open arena, but to say it drove the general trend is an exaggeration IMO.
483
« on: July 14, 2011, 07:29:15 PM »
Everyone's doing flippers!
I've got a Bar VS, only one so far I think.
484
« on: July 14, 2011, 06:59:42 PM »
I felt that it really kicked off major use of the SnS.
Maybe, though I think its contributions were overtaken by 123STW and his SnS.
485
« on: July 14, 2011, 06:30:15 PM »
So I guess I shouldn't be voting.
Nah, just vote for the ones you think are important enough. If there is only 1 bot on the list that you feel deserves a place then just vote for that robot.
486
« on: July 14, 2011, 05:47:33 PM »
SnSnSnSnS.
I never understood why SnSnSnSnS should be in the Hall. Sure it is a good bot, and maybe it was one of the first SnS to have moving weapons, but I don't see how it altered robot building or made a long lasting mark on the community.
487
« on: July 14, 2011, 03:08:21 PM »
(Image removed from quote.)
Once again... popup are your testing buddies. That's why I have those half sheets.
488
« on: July 14, 2011, 12:39:34 PM »
(Image removed from quote.) I try KOing the Pop-Up, but he somehow raged to a side of the arena. And my Sheck bot provide barley controlled movement. And notice the pieces from the Pop-Up scattered around the arena.
Try it against a better popup (the one you are fighting against has a steep and thin wedge, a bad combo). Infection 4, in NAR AI, is a good one to try.
489
« on: July 14, 2011, 12:09:02 PM »
Ughh... A battle-shot against Bane Revolution III is not going to show how good your shell spinner is. Get some good bottom protection or else watch popups and gut rippers eat it alive.
490
« on: July 14, 2011, 12:01:18 PM »
Please Click, you got to beat R0B0 or else I am screwed.
491
« on: July 14, 2011, 11:54:35 AM »
So it's the day of the deadline and so far i've got 6 valid entries. ...Huh.
Extend the deadline perhaps?
492
« on: July 14, 2011, 12:15:44 AM »
Honestly people there has to be someway to prove it's legit without telling you how exactly to do it.
What would convince you?
There is nothing else. In a video we can't be certain you didn't tamper with the game before hand, and I'm not sure of any other medium you could demonstrate in. I mean a picture would be even worse...
493
« on: July 13, 2011, 04:09:09 PM »
Find me a IRL VS with long wedges.
There's this bloke:  Who has a wedge almost as long as the chassis is wide. People do many things to make bots "perform better" with direct loss of IRL-ness. That is my slight issue with it.
It is not a matter of "preforming better", it is a matter of functioning at all. I simply can't make the chassis wide enough for stability, thus I chose the lesser of two evils and used longer wedges rather than shorten my weapon (which would make him less able to chuck things and more boring to watch.
494
« on: July 13, 2011, 03:50:09 PM »
@S_M: Honestly, those long wedges are the only think that can keep this bot stable.
Excuses, excuses. :P
Reasonable excuses my Saimiri friend. :P
495
« on: July 13, 2011, 03:43:20 PM »
Yes, but without the half sheet the bot does not weigh 399.0kg.
And...?
496
« on: July 13, 2011, 03:40:39 PM »
@Ty4er: The drive with NPCs and small ants is just right for a balance between between stability and speed. @S_M: Honestly, those long wedges are the only think that can keep this bot stable. @123STW:  ^That better?
497
« on: July 13, 2011, 03:35:20 PM »
>>G.K. Yes... Problem?
In standard DSL, I think half-sheets have very low HP.
498
« on: July 13, 2011, 01:38:03 PM »
Umm... I think Sage was joking about it being a hoax.
499
« on: July 13, 2011, 01:36:46 PM »
Hello everybody! Seeing as everyone else is posting their BB 2 ideas, I might as well post mine:   Its name is Widow (hence the paint job). The weapon is powered by a Perm 132 and the drive is NPC Normals. Armor is 3mm Plastic. What do you guys think? Any comments would be appreciated. :D
500
« on: July 13, 2011, 11:48:13 AM »
Yeah, it just never happened before in all the many battles I've tried with it (both AI'd and not). Both GK and Joe have had it do this.
Odd, maybe the physics of your game is slightly different. Regardless, I think that is a pretty sad way to go. You got my vote for BTRSHDBBDDTBL.
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