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Messages - Serge

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481
Off-Topic Discussion / Re: Laptop screen turned on its side.
« on: February 04, 2011, 01:33:39 PM »
Cause that's what REAL men do !

Case in point:


482
Off-Topic Discussion / Re: Laptop screen turned on its side.
« on: February 04, 2011, 11:28:40 AM »
Use it sideways.

Like a boss.

483
Existing Games / Re: Gametechmods (Un)official Minecraft server!
« on: February 04, 2011, 11:28:12 AM »
So I have a dedicated server with some spare CPU power and RAM
I wish I had a spare old PC like that. I've never had any technological trash of those that can be reused.

It's not my hardware. I'm renting a server somewhere in a datacenter in France :P. It's a Core i5, with 8GB of RAM and two 1TB HDDs in RAID1. 100mbps symetric link, no transfer limit.

484
Off-Topic Discussion / Re: I.P. Addresses running out???
« on: February 03, 2011, 01:11:07 PM »
IPv4 exhaustion is old news.

What happens? A switch to IPv6, as it should have happened a long time ago.

485
General Support / Re: Do Windows 7 and RA2 Not play fair?
« on: February 02, 2011, 03:42:31 PM »
Make sure you have write access to the Robot Arena 2 directory.

486
Off-Topic Discussion / Re: I'm stuck on Ubuntu/Linux right now!
« on: January 31, 2011, 02:55:21 PM »
Linux help:

1) Wireless drivers can still be a pain. What version of Ubuntu are you using? If it's not the most recent one, you're doing it wrong. If it is, what wireless card are you using?
2) Linux won't (in theory) run Windows executables, just as Windows won't run Linux's. Sorry. To install software, don't google for it, use the Software Center in the applications menu. If you feel adventurous, you could try and install something called "wine" from the software center, which lets you run some .exe applications (like games and whatnot, nothing serious) on Linux. To see if your application will run, check out http://appdb.winehq.org/ .

Linux is a whole different beast than Windows. You just need to get used to it.


And wexplorer.exe is not a standard Windows process. It's either some sort of program you installed, or malware.

487
Be sure to not mix tabs and spaces. Python doesn't like that, and the engine crashes at any exception that takes place in the scripts.

488
General Support / Re: Rotating GMF Co-Ordinates
« on: January 31, 2011, 02:48:31 PM »
If you want to understand the math behind it... https://gametechmods.com/forums/index.php/topic,4354.msg173960.html#msg173960

(shameless plug)

489
Existing Games / Re: OECAKE
« on: January 30, 2011, 05:03:07 PM »
Awful Falling Sand Game clone. Have I mentioned that it's awful?

490
Off-Topic Discussion / Re: Transparent Pics Upload
« on: January 28, 2011, 08:10:25 PM »
imgur or anyhub

491
Chatterbox / Re: Kennedy Assassination Conspiracies
« on: January 27, 2011, 11:45:22 AM »
Everyone knows the Jews did it.

492
Chatterbox / Re: Math Help
« on: January 26, 2011, 03:20:30 PM »
Okay then. You asked for it prey.

f(x)=px^3 + 6x^2 + 12x + q

Given that the remainder when f(x) is divided by (x-1) is equal to the remainder when f(x) is divided by (2x+1)

a) Find the value of p.

b)Given that q=3 and p has the value found in part (a), find the value of the remainder.

I can do the divisiony stuff, the way the questions are written confuses me. :P



You'll divide f(x) by (x-1) yourself.

493
Modifications / Re: Unlimited Mass Mod | SergePatcher
« on: January 24, 2011, 01:58:28 PM »
So my thought is that if it doesn't crash when you have a component selected (like it would be when deleting a component), you should try using a help gib window instead (they shouldn't have any prerequisites).

No, the crash is due to the fact that I don't understand RA2's string class well yet (because, for some reason, they didn't use STL strings...). Basically, I start with this (please note that all "readable" names of the functions and local variables were guessed by me):



And then I work my way around, trying to understand what the designer, programmer, and C++ compiler meant to do there. It's very fun work, but it's also tedious (and hard, since I suck at reversing). After I do that, I write some wrappers for these functions in C++ and compile it to a Python module (the sergepatcher.pyd module).

494
Modifications / Re: Unlimited Mass Mod | SergePatcher
« on: January 22, 2011, 09:01:18 PM »
Would it be possible to make the mbox function close-able? I was testing your sergepatcher using the FPS window and the new window kept getting reloaded every time I hit OK/close (it required me to manually close RA2 before it would going away).

Working on it.


495
Modifications / Re: Unlimited Mass Mod | SergePatcher
« on: January 22, 2011, 05:37:04 PM »
On the subject of Serge things, did you ever get the Bot Exchange working?

Almost. All the server stuff was done, just had to do client-side .bot parsing and rendering (component rendering worked already, as you may have seen), couldn't be assed to implement matrix math in javascript D:. But I stilll have the files somewhere, and when I have the time and am bored I'll give it a shot again.

496
Chatterbox / Re: Rasputin
« on: January 22, 2011, 05:31:34 PM »
For a second, I thought this thread was about the Russian Monk  :P

It is. But it is also about metal covers of disco songs (which seems to work surprisingly well).

497
Modifications / Unlimited Mass Mod | SergePatcher
« on: January 22, 2011, 05:28:16 PM »
So I decided to start releasing my old stuff that I have lying around my HDD.

Unlimited Mass Mod

Here's a mod which allows for robots > 800kg, without using antiballasts. Installation instructions in readme.txt.
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=50


SergePatcher (developers only)

Ulimited Mass Mod uses a simple framework for accessing private exe stuff called SergePatcher (codename).

Right now it only exposes some basic functions (write to memory, display a message box, get executable hash) to Python, so you hackers can start messing around with it. If needed, I can release a version with some more functionality, like basic UI manipulation (control creation, event binding, stuff like that), which would mean you could write Python scripts with much more features.

If you have any wishes on what functions you wish RA2 exposed to Python but doesn't, I can make those wishes come true. The current SergePatcher API is so simple that the files included in Unlimited Mass Mod should be enough to teach you how to display an ugly Windows messagebox in RA2 :P.

HALP IT CRASHES
Get this: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en

498
Chatterbox / Re: Rasputin
« on: January 22, 2011, 03:16:31 PM »

499
Off-Topic Discussion / Re: Good software for youtube poops
« on: January 19, 2011, 03:47:07 PM »
Bullet to the head.

500
Existing Games / Gametechmods (Un)official Minecraft server!
« on: January 15, 2011, 10:13:17 PM »
So I have a dedicated server with some spare CPU power and RAM, and I decided to run a Minecraft SMP server on it. It's up all the time. The address is:

dedi.q3k.org

See you there someday! I'll probably be playing every other evening or so.

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