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Chatterbox / Re: Naryar
« on: December 05, 2014, 01:55:43 PM »
this is terrible
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 482
Discussion / Re: Flawed bots« on: December 04, 2014, 09:57:29 AM »
ive got a couple of failed experiments in my showcase, maybe a half dozen more i havent posted. i might hop on my other computer and contribute later
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DSL TC Showcases / Re: Mazakari's IRL Designs« on: December 04, 2014, 09:55:49 AM »
this makes me sad
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Stock Showcases / Re: RedAce's Stock Showcase« on: November 20, 2014, 11:02:18 PM »
hows them motors there
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Off-Topic Discussion / Re: Remember old members« on: November 20, 2014, 10:53:59 PM »
remember somekindozombie
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Modifications / Re: The DSL 3.0 preview thread (do NOT post in there unless you have DSL3 news)« on: November 20, 2014, 10:52:03 PM »
who the **** is going to have dsl 3 news unless theyre clickbeetle
seriously yall? 488
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs« on: November 11, 2014, 12:00:44 PM »Thanks for the compliments all :)im having trouble visualizing it but ill try following it step by step sometime soon and see if it works. think you could post the bot file just as a chassis so i could see it for myself? 489
Game Development / Re: Scrapmatch« on: November 10, 2014, 11:50:12 PM »
its mostly pages like this unfortunately. not much as far as answers go
![]() http://us.battle.net/hearthstone/en/forum/topic/9948634904 490
Existing Games / Re: I'm working on RA3 - progress thread« on: November 10, 2014, 11:47:59 PM »
hey hacker :)
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Off-Topic Discussion / Re: kekd and checked out now« on: November 09, 2014, 12:46:48 AM »
i forgot that i dont have speakers but i hope this is some type of digi-grindcore
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Custom Components Showcase / Re: MadBeaver is Crazy, and so can you.« on: November 09, 2014, 12:38:00 AM »
where are you connecting everything from i cant trace it with my eyes at all
thats awesome 493
Discussion / Re: It's been like 10 years. Are you guys done RA3 yet?« on: November 09, 2014, 12:35:39 AM »
rule of sevens much?
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DSL TC Showcases / Re: im toast« on: November 09, 2014, 12:33:45 AM »
i should be happy with this but im not. it beats a lot of other bots but it just doesnt have the same awesome vibe as the original incranation. the chassis, the slight off-centeredness, the spike array, the hammer. the ramplate is an improvement in a way but it's not realistic and, well... ugh.. i miss swampy. i wish i had uploaded him when i had the chance
![]() someday ill find the hard drive hes hidden on until then ill have to keep working on this guy 495
Stock Showcases / Re: Marionette Man's stock showcase« on: November 05, 2014, 11:46:53 PM »
i like the potential and theme behind bearshevik. lower the chassis height and raise the wheels up inside the robot for less ground clearance. lose a pair of them as well. add protection in some way to the front end as well and see what becomes of it.
as for henry, tilt that disk backwards a tad for an angled spinner and up the weapon motor to an hp ztek. shrink that disk one size down and deck it the **** out and i think you'll find yourself with a whole 'nother beast. 496
Stock Showcases / Re: CrazyClowns Show case! :D« on: November 05, 2014, 11:39:43 PM »
i like it the best of all of the robots you've posted so far. try experimenting with different weapon for your hammer heads. keep in mind that rotated correctly your extenders have two attachment points at the end, so you could have two spikes without even adding a splitter on the end. a good idea ive found fore effective hammers is not only having a solid, fast drive (something you've already found out) but having a well protected and weaponized front end as well, to double as a rammer if god forbid you lose your hammer. a small wedge well placed will also do wonders for the effectiveness of your robot
best of luck buddy! keep em coming! 497
Contests / Re: Vote BOTM Nov 2014« on: November 05, 2014, 11:28:19 PM »
what exactly is going on in knight of the round table? its all diagonal and sh**. the hell
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Tournament Archives / Re: Fifteen To One - Signups Open« on: October 31, 2014, 11:26:58 PM »
posting because im considering this even though i dont really understand whats going on
what is this a fifteen robot rumble or something crazy 499
Game Development / Re: Scrapmatch« on: October 31, 2014, 11:15:23 PM »
bump. i really want to try this game
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Discussion / Re: RA2 Wiki« on: October 31, 2014, 07:54:22 PM »
i found the original version of my spinner beetle for starcore ai!
![]() horay ![]() |