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Messages - toAst

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481
Chatterbox / Re: Naryar
« on: December 05, 2014, 01:55:43 PM »
this is terrible

482
Discussion / Re: Flawed bots
« on: December 04, 2014, 09:57:29 AM »
ive got a couple of failed experiments in my showcase, maybe a half dozen more i  havent posted. i might hop on my other computer and contribute later

483
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: December 04, 2014, 09:55:49 AM »
this makes me sad

484
Stock Showcases / Re: RedAce's Stock Showcase
« on: November 20, 2014, 11:02:18 PM »
hows them motors there

485
Off-Topic Discussion / Re: Beer!
« on: November 20, 2014, 10:55:26 PM »
leinenkugel is my jams

486
Off-Topic Discussion / Re: Remember old members
« on: November 20, 2014, 10:53:59 PM »
remember somekindozombie

487
who the **** is going to have dsl 3 news unless theyre clickbeetle

seriously yall?

488
DSL TC Showcases / Re: Craaig ~ DSL VS and IRL Designs
« on: November 11, 2014, 12:00:44 PM »
Thanks for the compliments all :)
Thy, I'll put Snappy on the exchange when I'm fully happy with it - the lifter not working as the real one does bugs me slightly. I might also rebuild so that I BFE the sides in rather than the front back to stop the eyes being pixellated.
And yeah toAst, it's a BFE thing. Essentially what I did was add 2 extra points on the baseplate, then on the top plate moved them both back 1 so that there was still a set over the bottom back points but the other points overhung the back (giving the bot a parallelogram shape) and then you have to find those overhanging back 2 points in the bot file and reduce their height by half. Click wrote a good tutorial for BFEing chassis height, except his tutorial moves all the points were you'd only want to change 2 in this situation - https://gametechmods.com/forums/index.php?topic=9216.0
im having trouble visualizing it but ill try following it step by step sometime soon and see if it works. think you could post the bot file just as a chassis so i could see it for myself?

489
Game Development / Re: Scrapmatch
« on: November 10, 2014, 11:50:12 PM »
its mostly pages like this unfortunately. not much as far as answers go :(

http://us.battle.net/hearthstone/en/forum/topic/9948634904

490
Existing Games / Re: I'm working on RA3 - progress thread
« on: November 10, 2014, 11:47:59 PM »
hey hacker :)

491
Off-Topic Discussion / Re: kekd and checked out now
« on: November 09, 2014, 12:46:48 AM »
i forgot that i dont have speakers but i hope this is some type of digi-grindcore

492
Custom Components Showcase / Re: MadBeaver is Crazy, and so can you.
« on: November 09, 2014, 12:38:00 AM »
where are you connecting everything from i cant trace it with my eyes at all

thats awesome

493
Discussion / Re: It's been like 10 years. Are you guys done RA3 yet?
« on: November 09, 2014, 12:35:39 AM »
rule of sevens much?

494
DSL TC Showcases / Re: im toast
« on: November 09, 2014, 12:33:45 AM »
i should be happy with this but im not. it beats a lot of other bots but it just doesnt have the same awesome vibe as the original incranation. the chassis, the slight off-centeredness, the spike array, the hammer. the ramplate is an improvement in a way but it's not realistic and, well... ugh.. i miss swampy. i wish i had uploaded him when i had the chance



someday ill find the hard drive hes hidden on

until then ill have to keep working on this guy

495
Stock Showcases / Re: Marionette Man's stock showcase
« on: November 05, 2014, 11:46:53 PM »
i like the potential and theme behind bearshevik. lower the chassis height and raise the wheels up inside the robot for less ground clearance. lose a pair of them as well. add protection in some way to the front end as well and see what becomes of it.

as for henry, tilt that disk backwards a tad for an angled spinner and up the weapon motor to an hp ztek. shrink that disk one size down and deck it the **** out and i think you'll find yourself with a whole 'nother beast.


496
Stock Showcases / Re: CrazyClowns Show case! :D
« on: November 05, 2014, 11:39:43 PM »
i like it the best of all of the robots you've posted so far. try experimenting with different weapon for your hammer heads. keep in mind that rotated correctly your extenders have two attachment points at the end, so you could have two spikes without even adding a splitter on the end. a good idea ive found fore effective hammers is not only having a solid, fast drive (something you've already found out) but having a well protected and weaponized front end as well, to double as a rammer if god forbid you lose your hammer. a small wedge well placed will also do wonders for the effectiveness of your robot

best of luck buddy! keep em coming!

497
Contests / Re: Vote BOTM Nov 2014
« on: November 05, 2014, 11:28:19 PM »
what exactly is going on in knight of the round table? its all diagonal and sh**. the hell

498
Tournament Archives / Re: Fifteen To One - Signups Open
« on: October 31, 2014, 11:26:58 PM »
posting because im considering this even though i dont really understand whats going on
what is this a fifteen robot rumble or something crazy

499
Game Development / Re: Scrapmatch
« on: October 31, 2014, 11:15:23 PM »
bump. i really want to try this game :(

500
Discussion / Re: RA2 Wiki
« on: October 31, 2014, 07:54:22 PM »
i found the original version of my spinner beetle for starcore ai!



horay  :mrgreen:

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