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Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« on: January 12, 2011, 10:20:23 AM »
OK, if someone could make either it would be nice. Only if you have time/ will power though.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4701
Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: January 12, 2011, 10:20:23 AM »
OK, if someone could make either it would be nice. Only if you have time/ will power though.
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Real Robotics Discussion / Re: Robots you liked but were forgotten D:« on: January 11, 2011, 01:12:02 PM »
Crusader 2
4703
DSL TC Showcases / Re: Battle Shots« on: January 11, 2011, 12:02:30 PM »
This was me driving 123's bot to the best of my ability against my SnS. Big Wheels lost one disc after 30 seconds and so could hardly move.
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Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: January 11, 2011, 11:34:25 AM »Would it be reasonably easy for anyone to hybrid FBS.py and THz.py? It would be nice if someone could for this bot: Of course, don't bother if its really difficult/ time consuming/ impossible to do. Hope someone can help. 4705
Existing Games / Re: TRANSFORMICE: Groupdumb at its finest.« on: January 10, 2011, 01:15:28 PM »4706
Modifications / Re: Community AI« on: January 10, 2011, 12:14:26 PM »@S_MThey must be of good standard. 4707
Modifications / Re: Community AI« on: January 10, 2011, 12:09:42 PM »
We could just nag Nary to release the next NAR AI and offer help.
4708
Modifications / Re: Havok AI« on: January 10, 2011, 11:52:54 AM »
I got some on the exchange.
Maybe E=MC^3 (HW) or Ramvil God (MW) or Cologne 2 (LW) 4709
Tournament Archives / Re: Chinese Whispers 2: Middleweight Signups« on: January 10, 2011, 11:50:29 AM »
*Update*
All teams are progressing smoothly, could be interesting. 4710
Modifications / Re: Havok AI« on: January 10, 2011, 11:46:12 AM »
Depends... I think there was a limit but someone did some clever stuff.
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Modifications / Re: Havok AI« on: January 10, 2011, 11:42:07 AM »
... Then I won't get it as all my games are full up of add-ons.
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Existing Games / Re: Playstation Network« on: January 10, 2011, 11:26:01 AM »
BTW, I'm now lvl 24 :D
1 more level until I can do the X1 event. 4714
Existing Games / Re: Starcraft 2 AI Tournament 2« on: January 10, 2011, 11:01:43 AM »
*Gets Stuck on step 4*
So I won? 4715
Existing Games / Re: Playstation Network« on: January 10, 2011, 10:49:14 AM »Are the controls similiar to Grand Turismo 4? Car feels exremely slow, breaking is like on ice, car is heavier than a mountain and steering is feels like you are trying to push a mountain with one hand.1. Changeable as always 2. Depends on view and car, I feel speed is much better conveyed. 3. Braking is good with correct ABS settings, but brakes cannot be upgraded. 4. Depends on car. 5. Steering is fine as long as you get the right line and speed. I'm SIR1234 (Yeah I know, it's weird but my dad set it up...) 4716
Existing Games / Re: Starcraft 2 AI Tournament 2« on: January 10, 2011, 10:45:49 AM »
Did I win?
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Tournament Archives / Re: BTTB 3 - Splash, Brackets and Vids« on: January 09, 2011, 01:31:27 PM »4718
Modifications / Re: SkAI High« on: January 09, 2011, 04:06:04 AM »
Erm...
Enigma X, 3V=3IR, E=MC^3??? 4719
Modifications / Re: SkAI High« on: January 09, 2011, 03:47:33 AM »
Green Machine!
Also, made Pon2(the moo)n 4720
Tournament Archives / Re: BTTB 3 - Splash, Brackets and Vids« on: January 08, 2011, 01:10:38 PM »
It has no point whatsoever.
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