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Messages - Resetti's Replicas

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4701
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: October 12, 2008, 09:38:30 PM »
Is it ok if nearly half of my bot are invertible or self-righting?  I didn't intend it that way, but that's what it looks like we might end up with.  


Griffon.   I'm just going to come right out and say it, this is Biohazard in a Union Jack.  It's got a lifting arm that's capable of flipping over lightweights.  It doesn't do the cool 4-bar actuated thing that the real life counterpart does with his arm, but it's still pretty cool/



Mr. Nasty, a square robot with a spike, or "Pure evil in a box," as its logo says.  Keeping faithful to the original design, this is a rammer, not a popup as I first believed. The nose is the only custom component so if I decide to release this one with the pack, it'll be removed (It's just for decoration anyway.)

4702
Stock Showcases / Clickbeetle's bots
« on: October 12, 2008, 09:26:27 PM »
Holey swiss cheese is what a bot looks like after fighting Frag Beetle.

4703
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: October 09, 2008, 10:22:56 PM »
Well, I don't know if I'm up for AI'ing, every time I get a about 1/16th of the way through, the game rejects my bindings and stops working, so I'm thinking I'll leave that part up to someone who has prior experience in Python.

A non-AI pack is feasible, though.  It seems as though my first attempt had several bots that made people's computers crash, so I will need to re-examine each bot.  I think the problem is that I absentmindedly stick in custom components to stock bots; if I want to test a bot in a hurry, I'll slap on a Lu-Tze battery and forget to remove it later.

Still, if anyone's up to programming the AI, I would be very appreciative.

45 is the magic number for AI teams, 90 if you're really ambitious.  I have about 35 stock replicas at the moment, what do people think, should I release a pack once I have 45, or 90?

4704
Chatterbox / Jokes
« on: October 08, 2008, 09:57:59 PM »
I don't believe that the "dial 999" picture is actually a fail.  More likely, it's a phone in England, where the emergency number is in fact, 999

Which is actually more efficient when you think about it, dialing the same digit thrice is easier than dialing a nine, and then reaching for the one all the way across the board.  Not a big deal, you say?  well, imagine if an ant had to dial the police.  He'd disagree.


Also, here's another pictorial representation of  FAIL



4705
Site News and Feedback / NEW: Reputation System.
« on: October 07, 2008, 01:02:23 AM »
How many points do you give out on average?  I worry that it'll take a while for someone to accumulate enough.

4706
Modifications / Hardest stock AI bot?
« on: October 05, 2008, 01:07:03 PM »
Ripblade is annoying because he havoks if you destroy his blade or wheels, and it's hard to flip him onto his side.

4707
Modifications / RA2 General FAQ
« on: October 05, 2008, 12:29:53 PM »
Here are some:

"What the heck are all these green bumps on the parts?  I don't want parts with mold growing on them!!!"

"I gave my robot the almighty battleaxe but it's still too weak."

"I tried editing the skin, but when I imported it, it looks like a bunch of RA2 graphics and logos"

4708
General Support / What does "Omni" mean?
« on: October 05, 2008, 12:20:39 PM »
Quote from: Madiaba;16362
It means "everything" or "all" in Latin.  
And therefore it is appropriately named...

I knew that already, but what does the command mean in programming language?  How do I know which robots' bindings I should add it to?

4709
General Support / What does "Omni" mean?
« on: October 04, 2008, 09:57:08 PM »
I was looking through the Bindings in Starcore's AI pack, and I saw "omni" written next to several bots' names.  What does it mean?

4710
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 29, 2008, 09:15:21 PM »
Is there a way to edit the "kind" of bot?  I was hoping to put something besides a wedge in Ronin's spot.

4711
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 29, 2008, 07:48:09 PM »
I see, well, I guess I' need to re-examine each one.  I'll post a new file when I'm done.

4712
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 28, 2008, 06:43:57 PM »
Sorry about that, I forgot to take out a custom component.  Here's the new file, which shouldn't cause you any more trouble

https://gametechmods.com/uploads/files/5289All Stock Bots.zip

4713
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 28, 2008, 10:55:10 AM »
Well, I'm running into a lot of crashes while doing the AI, so I might have more trouble doing it than I initially thought.  Still, I can provide you with a pack of all 35 of the stock robots I've made.  Anyone who's considering making a replica AI pack should check it out.

https://gametechmods.com/uploads/files/5289All Stock Bots.zip

4714
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 28, 2008, 01:41:53 AM »
Quote from: andrewm0304;15756
https://gametechmods.com/?do=Guide_to_AIing Thats the gametechmods tutorial, I'm not sure where to find another one. I'm sure that you could ask anybody here who knows how to AI as well. Anyways, I'm not sure if R0B0 meant an AI pack or not, but either a regular bot pack or an AI pack would be good for me. :)

Thanks for the link, that was just what I needed.  So, I've finished AI'ing the first eight, and it looks like my Replica AI pack might become a reality.

Another technical question:
If I do release it as an AI pack, what files do I need to include besides the bots themselves?

4715
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 27, 2008, 09:42:16 PM »
Thanks everyone, love to hear that you like my replicas


I would start working on an AI pack, except I don't know how to program AI.  I do seem to recall seeing a good tutorial somewhere, but I can't remember where.  If anyone here knows where I could find said instructions, I'd certainly give AI'ing a try.


As for the replica of the month thing:
Do I need a moderator's approval, or can I just start the thread in the Tournaments section?

4716
Modifications / Would you like to contribute?
« on: September 27, 2008, 06:42:52 PM »
That zip consists of The Executioner, Little Fly, Small Torque, Spawn of Scutter, Oblivion, and Dreadnaut XP-1.

So Whamett, do you want me to keep posting replicas even though they're stock?

4717
Modifications / Would you like to contribute?
« on: September 27, 2008, 03:44:28 PM »
I don't have any DSL bots, I'm not a big fan of DSL to be quite honest

4718
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 27, 2008, 12:59:35 PM »


Onslaught, a little robot based on an R/C car.  It's got a plough flipper, and a second flipper for self-righting.  At the back are some spikes so I can win on points if necessary.  I really like the skull and crossbones at the front.


Victor, a robot with a red lawnmower blade.  You'll observe that the team had an unnatural obsession with the V shape, from the wheels, the struts that hold the motor, and the shape of the chassis.  Veni vidi... construxi!


On another note, what do people think of me doing a replica of the month contest that was mentioned the BOTM thread?  As I said before, I know of some really challenging ones for people to try.

4719
Modifications / Would you like to contribute?
« on: September 27, 2008, 11:39:22 AM »
Ok, here's a few of my replicas.  I don't know what your rules about custom components are, so I chose only stock bots.

https://gametechmods.com/uploads/files/Bots.zip

Let me know what you think.

4720
Modifications / Would you like to contribute?
« on: September 26, 2008, 11:27:08 PM »
I have quite a collection of Robot Wars Replicas.  I know most of them didn't participate in Roaming Robots events, but they're good fighters as replicas go.

Are you interested in seeing some?

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