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Messages - NFX
4661
« on: August 23, 2011, 07:02:11 AM »
So how's everyone?
I'm alright thanks, you? :D
...or, I WAS... until I read a certain word in NFX's post >.<
Eight? What's wrong with eight? It's got four factors and is the first cube number after 1. =)
4662
« on: August 23, 2011, 06:58:56 AM »
Pretty much fine. Went for a blood test at half eight, wasn't nearly as painful as I thought. =)
4663
« on: August 23, 2011, 06:57:59 AM »
Either or, but NAR AI has more challenging opponents, so they tend to use that for KO Battleshots that you sometimes see. And a few more attachment points, IIRC. You can do some crazy stuff with the Beta Burst motor.
4664
« on: August 23, 2011, 06:55:50 AM »
I'm at the top, wierdly.
Those arnt ranks on the first post.. just match records.. remember you do more rounds in the losers bracket so you can have more wins..
After this tournament I will do the same formula Click does (number of wins divided by number of losses plus four) which will give an accurate ranking..
Yeah, that's true. =) I was confused by that sort of thing when I first signed up, how you could win more matches and still lose. Sounds like a better idea to me, rather than going on wins alone. Are you doing it in terms of matches, or in terms of rounds?
4665
« on: August 23, 2011, 06:22:56 AM »
It has some different components in it, but quite a few components, such as motors, have a heap of extra HP in NAR AI over DSL, so you don't get a completely true view of what it can do in combat. For example, if you have an exposed Perm 80, it'll do very well in NAR AI with the 4,500 HP, but once you take it over to DSL and it drops to 400HP, it'll likely get taken off in one fell swoop. Check Blood Orange in CCIV to see what I mean.
4666
« on: August 23, 2011, 03:11:01 AM »
Nah, a system restore fixed it. THIS IS BACK ON TRACK :D
Awesome. =D Good luck to you, dude.
4667
« on: August 23, 2011, 03:08:30 AM »
I support you all the way sonny. On another note, I ****ing hate trigonometry. I just got the homework done.
But trigonometry's easy...=|
4668
« on: August 22, 2011, 06:28:08 PM »
Killswitch Engage - Reckoning
4669
« on: August 22, 2011, 01:36:11 PM »
When you say "stops working", I imagine you'll have done something to the files, because I've had my copies of RA2 for about two years now, and the only times they're stopped working is when I've given a robot a defective Bindings line. Re-check them all and see if you've got all the necessary AI.py files, and you've gotten every value, comma, bracket and space correctly. If there's nothing else wrong, try removing the last few bots you got and see if it works then.
4670
« on: August 22, 2011, 01:18:48 PM »
It can become unstable, though, because the motors' axles aren't quite precisely lined up. Something to perhaps be wary of, but it can work.
4671
« on: August 22, 2011, 12:47:03 PM »
Killswitch Engage - My Curse
4672
« on: August 22, 2011, 12:02:12 PM »
She's in the winner's Bracket Semi-Finals. In terms of wins/losses, she comes in around number 9. And I'm at the top, wierdly.
4673
« on: August 22, 2011, 12:01:03 PM »
Bounty Hunter Syndrome, I'm guessing. That's always a risk with a setup like this.
4674
« on: August 22, 2011, 12:00:14 PM »
Looks pretty insane. Would it work if the poly extenders on the shell were pointing upwards instead of sideways?
That would prevent me for attaching an axle to the top attachment point on the panels.
You should be able to make it work using Axle Loading/eFFeing at the same time, having the disc floating in space and eFFeing the stuff on like that. You need an insane amount of spatial awareness, but it'll definitely work.
4675
« on: August 22, 2011, 11:39:03 AM »
Expand the chassis to accommodate a 6-Mag. Is pretty much your only option, unless you want the motors hanging out of it.
4676
« on: August 22, 2011, 11:29:33 AM »
It has the SnapperII from Sage's skin pack, so it might crash your game if you don't have it. I'd say it was better if you used trial and error, personally.
4677
« on: August 22, 2011, 11:24:23 AM »
but R0B0'd probably have her in the WB final.
Oh, so I'm creamed am I?
I did put my money on R0B0 to win the championship right at the start, and I'm sticking by that. =P Doubtless you've had an excellent run, G.K., but - unfortunately - I think it's coming to an end.
Agreed, tbh. :P
Still, good luck to you, and good luck should we meet up in the Loser's Bracket somewhere. =)
Not if I have anything to say about it
Oh, you.
4678
« on: August 22, 2011, 11:20:16 AM »
The same as one without caster armor.
Pretty much, but a little bit longer. Or you could klone False Popup out of RoboLeague.
4679
« on: August 22, 2011, 11:18:03 AM »
but R0B0'd probably have her in the WB final.
Oh, so I'm creamed am I?
I did put my money on R0B0 to win the championship right at the start, and I'm sticking by that. =P Doubtless you've had an excellent run, G.K., but - unfortunately - I think it's coming to an end.
Agreed, tbh. :P
Still, good luck to you, and good luck should we meet up in the Loser's Bracket somewhere. =)
4680
« on: August 22, 2011, 11:10:19 AM »
I don't use NC's tool either, and I can still pull crazy stacks like this off. =)
I think inf's just missed out on a few developments while he was away from the boards.
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