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Messages - Squirrel_Monkey
4601
« on: January 23, 2011, 05:06:40 AM »
Is that 5 or 7 stacked weapons? EDIT: I forgot to read... (I was distracted by the shiny stuff)
4602
« on: January 23, 2011, 04:58:11 AM »
Does anyone else feels having so many of KM's Havoks will ruin the originality concept?
4603
« on: January 23, 2011, 04:45:08 AM »
Damn, I had to face the heavily razored rammer...
4604
« on: January 22, 2011, 07:00:11 AM »
Half sheets can only attach to chassis's over 0.41 high.
4605
« on: January 22, 2011, 06:53:47 AM »
But then the half-sheet wouldn't have been attachable, so it is cheating.
4606
« on: January 22, 2011, 06:53:13 AM »
Not that I know of. There is a similar looking monster truck to that but I would have to look through the skins for it.
4607
« on: January 22, 2011, 06:42:22 AM »
No, not the engine or the graphics, just the feel behind it. I feels badly made (I've played many PS2 games)
4608
« on: January 22, 2011, 06:28:11 AM »
I've tried Arctic Edge and it's is nowhere near the quality of the others. Firstly it was made by other people ans so feels less alive really. I've had the original which was good, especially the desert environment but lack of split-screen was annoying. Pacific Rift is my favorite, it is in Hawaii so ranges from the beaches, to the jungle, to volcanoes. 4 player split-screen is also fun to do (Like crushing your mate in your monster truck). I hope to get Apocalypse when it is released but I worry it deviates to far from the original theme.
4609
« on: January 22, 2011, 06:01:25 AM »
Motorstorm: PS3 (No 2-Player, set in Monument Valley) Motorstorm: Pacific Rift: PS3 (Much better game-play, set in Hawaii) <---THE BEST Motorstorm: Arctic Edge: PS2 (Set in Arctic, I don't have it) Motorstorm 3: Apocalypse: PS3 (Set in the cities of the Apocalypse, out soon) EDIT: JB got there 1st...
4610
« on: January 22, 2011, 05:54:31 AM »
Vertical flails are fine for me, isn't Urjak's one unrealistic anyway?
4611
« on: January 22, 2011, 05:50:12 AM »
With the point about flails, you can have a few angled vertical rather than horizontal on the bottom layer to combat wedges.
4612
« on: January 21, 2011, 03:42:08 PM »
No neither is legal for a DSL bot, you didn't overwrite the game properly.
4613
« on: January 21, 2011, 03:39:06 PM »
2.5 really.
4614
« on: January 21, 2011, 03:36:34 PM »
You shouldn't use the red extenders or the square ones as they are from Stock only.
4615
« on: January 21, 2011, 03:35:48 PM »
I can if it's lucky. Works better with an asymmetrical chassis.
4616
« on: January 21, 2011, 03:32:45 PM »
Stock components...
4617
« on: January 21, 2011, 03:30:35 PM »
It won't self right it, only help it stop being counted out.
4618
« on: January 21, 2011, 03:14:54 PM »
^I think he means, Carbon fiber extender. Either 20cm or 40cm depending on how much weight is left.
4619
« on: January 21, 2011, 03:02:37 PM »
The bots I posted were just to demonstrate the chassis. Titanium 1 is most commonly used, less for more weapons (al/plas 1) or more for fighting popups (Plas 3) Normal Mag motors are most common, some extreme ones use 2-mags.
4620
« on: January 21, 2011, 02:57:11 PM »
If weight allows you, place a polycarb or carbon fiber extender on top of the shell to serve as self-righting mechanism.
*facepalm* I knew I forgot something, it's more anti-immobilisation though.
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