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Messages - Madiaba

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461
Site News and Feedback / Re: Snow
« on: January 10, 2010, 12:10:43 PM »
JD, K-3 and I have had enough snow for a couple years now...
We have enough white flakes up here already... ;)
 
PS: Doesn't seem to bother my cpu...

462
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: January 10, 2010, 09:53:30 AM »
800-1200 same as DSL  :mrgreen:
Makes sense.

--
As far setting the parameters of Uber Heavy Weight (1200-????), just remember:
1. motor axles do sag from excess weight.
2. load time

463
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: January 09, 2010, 10:25:10 PM »
I thought SHW was 800-1200?

464
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: January 09, 2010, 10:18:35 PM »
How about an arena where 30 seconds into the match the Gravity changes to the center of the arena.

Or it's low gravity. Very low.
Not heard of this exact idea. That would be a fairly easy arena too.

465
General Support / Re: GMF Compiler Help
« on: January 09, 2010, 10:13:48 PM »
Would be much appreciated...

466
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: January 07, 2010, 11:25:53 PM »
SD, if you can't visually find the prob:

1. Use the syntax checker in Python.

2. Cancel (number sign '#') out all, but only one of the lines. Then, try to load that bot. 
Then un-cancel 1 line at a time, and start each time to find the bad line.
 

467
General Support / Re: Beginner needs help making new A.I teams
« on: January 05, 2010, 05:49:14 PM »
S-32, the help is appreciated, NP.
But the appended hyperlatives are not necessary to communicate logic/fact. But I' sure you're smart enough to know that already.
 
Thanks.

468
General Support / Re: What the hell happened here?
« on: January 04, 2010, 10:00:14 PM »
Your bot was destroyed, GK.  That's just what happens.

BTW: As ACAMS implies, use .jpg or .png pic formats.

469
Contests / Re: Vote BOTM Jan 2010
« on: January 04, 2010, 09:56:20 PM »
I put in my vote.
Some cool ideas..

470
Chatterbox / Re: Sick Jokes Thread
« on: January 04, 2010, 04:51:03 PM »
Now let's not make things bigger than they are......

471
General Support / Re: Sparkey Bot Pack
« on: January 03, 2010, 09:04:41 PM »
Sparkey, your zeal to promote the game is admirable.
It would help if you took some basic computer skills class(es), so that you could know your way around first.  I think this is what K-3 was suggesting, and I would agree.  These guys are explaining to you extremely-basic comp tips that you need to know before you start such a project.  So please put a hold on your project for a time, and learn some basics first.  Then when you're proficient at these primal skills, then come back to this project and you will have significant help from these guys, no prob,.. including myself.
 This thread will stay put until that time. 

PM me if you have any further questions.

472
Stock Showcases / Re: Sage's Showcase
« on: January 03, 2010, 01:35:42 AM »
Back from vacation...
Sage, I've been testing havoky bots to see if they act differently on different comps.  Could you send me this 'Havok-itis' bot for researching this....

473
General Support / Re: Son of Wayachi Ai Help
« on: December 28, 2009, 10:23:13 PM »
FBS_1 has some handy bot tactic steering capabilities at the beginning under Tick.  But you can take this and:
-When the bot's heading is near '0' (say between -.1and .1), then make both sides' pistons fire to move ahead.
-If the bot heading is greater than '.1', then have one side piston(s) fire to turn the bot toward enemy.
-If the bot heading is less than '-.1', then have the other side piston(s) fire to turn the bot toward enemy.

The parameters are rough starting points, you'll have to test and tweek...

474
Tournament Archives / Re: Clash Cubes 3 - SignUp
« on: December 27, 2009, 02:11:41 PM »
Yea.  And probably a ton of work to do when I get done visiting/hosting too.  But it would be nice...

475
Tournament Archives / Re: Clash Cubes 3 - SignUp
« on: December 26, 2009, 09:47:57 AM »
Just to Clarify


Unlimited positions now available


10th is still the deadline


 ;) 
Hhmmmmm..... :idea2:

476
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 26, 2009, 09:36:51 AM »
FBS_1 has a very efficient 'immobile' detector that will sometimes stop the bot before you see the immobile countdown start.  IF this is the case then it's just doing what it is supposed to.  I've not seen any other behaviors in it for it is a basically a simple FBS AI.py with the first bullet-proof immobility solver, that was sometimes a problem in the Pillar.pys. 

IMHO: I think Apanx's FBS is the best FBS AI.py I've seen so far, because, while it doesn't eliminate totally the chance of immobility, it almost does in proactively seeking the enemy bot.
Yet for only a few FBSs, one of the 'Pillar', my 'FBS_1' or CB's 'FBS_2' might still be the best option.

Nar, I've not looked through your mod of FBS, yet...



477
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 25, 2009, 07:07:32 AM »
Huh.  Thanks for help isolating the issue, GK.
In the mean time, just PM me your py and I'll look at it in an open slot.

478
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 25, 2009, 06:27:24 AM »
Yea, GK.
Can you select some posted text and then simply paste it into a py doc (preserving the formatting)?  Might be a prob on my end,... though I can't see how.

479
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 24, 2009, 11:14:00 PM »
ACAMS: I don't know if it's just my comp, but I doubt it.  If I select already posted 'code', when I paste it into a py, it is pasted all on the same line #1 at the top of the py.  Seems as though it loses its 'Returns'.
 
Guys: It would be appreciated if a couple of you guys could try this out to confirm, and perhaps also isolate the issue...

480
Discussion / Re: Need Help With A1'ing
« on: December 24, 2009, 12:13:05 PM »
Right click on the the py doc, then choose 'Open with IDLE'...
Python is much better...

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