This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Serge
Pages: 1 ... 17 18 19 20 21 22 23 [24] 25 26 27 28 29 30 31 ... 103
461
« on: February 11, 2011, 04:15:26 PM »
Thank you!
I'm working on some cool stuff right now, bump maps (or even parallax maps later), bsp loading, multiple lights, vsync, HDR... Updates will come soon!
462
« on: February 10, 2011, 01:55:02 PM »
Madiaba, you're alive! <3
463
« on: February 09, 2011, 06:39:26 PM »
No, that's fine, thanks. You basically disabled multisampling (AA) and lowered the texture quality, thus yielding a huge speed increase. Thanks!
464
« on: February 09, 2011, 06:16:09 PM »
No, thank you, that is awesome. :D
(too bad it's so slow on your graphics card - oh well, that is one high quality rendered teapot. Or maybe it's somehow capped to 60 fps..? Did you mess around in the Nvidia settings panel, setting a framerate limit / vsync cap?)
465
« on: February 09, 2011, 06:09:03 PM »
The high point of my music career is this unfinished masterpiece I made on an old SE phone (5 years ago or so, I was bored as  ), combined from samples from different styles (I remember there was stuff like samba, techno, whatever. I mixed them all :D). http://www.q3k.org/wtflol.midWarning, oldskool MIDI file. You might need to open it in Windows Media Player :P.
466
« on: February 09, 2011, 06:05:22 PM »
-snip- *sigh* If you get an error about msvcp100.dll or similar, please download and install Microsoft's Visual C++ 2010 Redistribuable
467
« on: February 09, 2011, 05:58:13 PM »
The program won't start up, and it gave me that error. Will, it gave me DOS screen, and that's it.
Can you post a screenshot? Have you tried installing the runtime to which I posted a link? I am running 7Pro 64bit. Should I download the x64 version of C++ or do you only want this tested with the x86?
Install the x86 version, since it's an x86 binary.
468
« on: February 09, 2011, 05:49:27 PM »
"Unable To Locate Component" Wat?
Need whole error message content :P.
469
« on: February 09, 2011, 05:19:58 PM »
Hey, not my fault your graphics card vendor is not willing to support OpenGL 3.0... :P
470
« on: February 09, 2011, 05:19:03 PM »
Plain awful.
471
« on: February 09, 2011, 05:01:18 PM »
What is Rhubarb?I've been working on a 3d engine for some time now, and I need some guinea pigs testers to run the code and tell me what sort of performance they got on what sort of hardware. Right now it's just a spinning teapot, but all the code is there to experiment further. Once I'll keep adding more fancy stuff (right now I'm working on bump mapping, render targets, HDR and more advanced multisampling) I'll keep posting update binaries and would love if you guys could report on how the app behaves. Some simple game-like demos may even come later :P. It uses OpenGL 3.0, so a recent Gfx card is required (Wikipedia says "Radeon HD series; GeForce 8, 9, 100-series, 200-series, 300-series and 400-series; Intel Sandy Bridge HD Graphics 2000 and 3000"). If you have an older card, it will fail with a friendly message. No, you do not need to "install" OpenGL. If you have a recent graphics card, the drivers shipped by your manufacturer already provide everything needed. The code is open-source. Current Versionalpha01 Download here (500kb). Extract all and run Rhubarb.exe. The goal of this test is to run it and tell me what kind of FPS do you get out of it. The demo at the moment is just a spinning teapot with some text around it, which is loaded from .obj files. Apart from the FPS, it would be also nice to know whether there is any kind of lag, whether the engine loads fast, is the engine stable... Right now there isn't any user interaction, but it will come soon, worry not. If you get an error about msvcp100.dll or similar, please download and install Microsoft's Visual C++ 2010 RedistribuableScreenshots (more coming soon!)
472
« on: February 08, 2011, 06:37:33 PM »
bidirectional satellite
FTFY
473
« on: February 08, 2011, 06:26:20 PM »
Actually, it's C++ code (with a few lines of GLSL for shaders). It uses OpenGL 3.0 as its rendering backend. The current code is available on http://www.github.com/SergeB/Rhubarb. If you have a C++ compiler you can test it yourself.
474
« on: February 08, 2011, 06:22:23 PM »
Notepad + Python.
You are mixing two concepts. Editors and languages. The correct version would be either: "Notepad" or "GMF + Python" Get your facts straight, don't be a smartass. To OP: Make arenas from scratch? Only if you are hardcore and/or Chuck Norris. Skin arenas? Easily. Edit arena logic? Easily, provided you have a basic understanding of the Python scripting language. Edit geometry? Sure, grab a GMF decompiler, mess around in the decompiled file, recompile.
475
« on: February 08, 2011, 03:02:00 PM »
Not really CAD but whatever.
Bestest 3D engine evar D:
476
« on: February 08, 2011, 01:32:49 PM »
477
« on: February 08, 2011, 12:12:26 PM »
*votes for a Ventrillo server*
Mumble > Ventrilo
478
« on: February 08, 2011, 12:07:25 PM »
I use FRAPS codec, than compress to .avi. What is h.264? I've never heard of it...
avi is not a compression algorithm. It's a container. http://lmgtfy.com/?q=h264
479
« on: February 07, 2011, 05:43:49 PM »
Best codec for stuffing stuff to YouTube is h.264, since that's the format used natively. This results in a much higher quality, since no recompression takes place.
I usually record using the built-in FRAPS codec (which is lossless) and then recompress to MP3 (via lame) and h.264 (via x264, but that's just personal preference). My tool of choice for doing this sort of work is VirtualDub, but it's a powerhouse, so its learning curve is quite steep.
480
« on: February 04, 2011, 01:42:33 PM »
This thread reminds me of the Futurama's moon conquest history ride...
Pages: 1 ... 17 18 19 20 21 22 23 [24] 25 26 27 28 29 30 31 ... 103
|