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Messages - freeziez

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4561
General Support / Re: Battlebots AI technical problem
« on: May 16, 2010, 04:31:36 PM »
Someone just end this post. I've figured out the problem and fixed it by now. :idea2:

4562
Modifications / Re: New Battlebots AI Pack
« on: May 15, 2010, 08:29:00 AM »
dp um im AIing all the bots but who wants to be the one to make team names and pictures?

may i have the list of non made replicas and may i see the full list so i can organise teams

O and you have to give this guy some respect hes doing something very hard and not backing down

@nicsan2009- I will. Attached are the team pictures I have made so far.

@qwertythe300th- First of all, thanks! :rolleyes:
Second of all, the list is attached.

4563
Modifications / Re: New Battlebots AI Pack
« on: May 14, 2010, 04:10:27 PM »
I just uploaded my Maximus and Codebreaker into the Robot Exchange. Somebody download them and see how they look!

4564
Modifications / Re: New Battlebots AI Pack
« on: May 13, 2010, 04:47:12 PM »
How About:

Bots From The Battlebox AI Pack

4565
Modifications / Re: New Battlebots AI Pack
« on: May 13, 2010, 07:29:37 AM »
Quote from: freeziez link=topic=3829.msg141993#msg141993date=1273753161
@xanosz- 1. I plan on calling it Freeziez's BattlebotsAI Pack.

caution with slapping your name on something you want a community to work on.. it could be a turn off (waits for ToAst joke)

Yeah...You're right. Maybe I could just call it The New Battlebots AI Pack?

4566
Modifications / Re: New Battlebots AI Pack
« on: May 13, 2010, 07:19:21 AM »
@JoeBlo- I do believe you. That is the hardest part. But if someone could teach me how to make custom components, then I could take it into my own hands.

that link I gave you is the tutorial on making custom componants. best of luck to you and your project  ;)

I'd be willing to help with AI'ing and reps.

Well, you can't call this AU v4.0, if my memory serves me right, Aceuplink is copyrighted.
It probably is but i think there is some copyright thing that says if something is inactive it can be taken. Though just stay safe side name it something like DSL Battlebots AI pack or just Battlebots AI pack. But you'd still probably have to say something in the credits for the original creators. 

Also on the subject of improving the robots and more realistic I might give the robots better armor than the stock armor and make the weapons less powerful i.e center punch weapon, mauler weapon, atomic wedgie saw etc. Since i don't recall those weapons being that destructive.


@JoeBlo- Thanks a billion! :mrgreen: :bigsmile: :mrgreen: :bigsmile: :mrgreen: :bigsmile: :mrgreen:

@xanosz- 1. I plan on calling it Freeziez's Battlebots AI Pack.
              2. As I said,

And, also, I wish to make the mod in DSL.

I will use DSL to make more of a challenge.

And also, here are my first two team logos!

4567
Modifications / Re: New Battlebots AI Pack
« on: May 12, 2010, 05:35:48 PM »
You're Jacking on AUs AI pack, make your own UI, or else this will just be a rip. and I'd make my own reps.............

I'm making the replicas, except maybe I will use a few ready-made bots from DSL 2.1 like Ronin, Biohazard, Vlad the Impaler, Overkill, and such.

4568
Modifications / Re: New Battlebots AI Pack
« on: May 12, 2010, 05:09:52 PM »
I might make some but only the simple ones if thats ok
you still need a person for making UI unless you want to

@qwertythe300th- Sure! You can help if you wish to.

@nicsan2009- I'll do it, but if it doesn't look good, then I'lll have someone revise it. But, first, I need the bots to finish being requested, so I can put screenshots of them in the UI startup (splash) screen, such as the one below.

And, also, I wish to make the mod in DSL.

4569
Modifications / Re: New Battlebots AI Pack
« on: May 12, 2010, 04:49:03 PM »
I have one already i have made a Hammertime replica. he is in the robot exchange too. hes under the name Hammertime Hammertime because i thought you put the bot name first. :embarr

i wont quit but you better do some work

all im doing is AIing

@Preytor_4- Thanks a million! :bigsmile: I will import him into my Robot Designs folder and take a good look at him. :bigsmile:

@nicsan2009- Thank you so much!  :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: I promise that I will do work. REAL work, too, not supervising and such.

4570
Modifications / Re: New Battlebots AI Pack
« on: May 12, 2010, 04:23:38 PM »

Yeahhhhh, you realize he doesn't even plan on DOING anything, right?  The sole purpose of this thread is for freezie to sit on his ass, while Saint Badnik and Saint Nicsan (because that's what you two are for putting up with this nonsense) do all the work.

I'll believe it when I see it

wait... hes not gonna do anything? Look all i want to do is AI thats all. and if he is not gonna do ANYTHING then im out

I could also help with a few
I believe it is a request for 45 replica battlebots

what you must understand is these things cannot be smashed out in 10mins they take hours and hours of work.

custom components are needed to construct many replica robots... this is a painfully difficult task to do to make all the parts required... dont believe me ? read this..

http://beetlebros.gametechmods.com/modding.htm

before people jump on the 3DSM banwagon I will say from personal experience its not just a component generator.. you still need to write in GMF coding, text files, collisions, etc... its ok once you get your head around it but its still very time consuming (serge took out one and a half hours of his time to direct me step be step for an unmapped component)

in a perfect world it would be lovly to have all of these but unless you group together with others and build them out of existing parts like the RWS3 Mod its not likely to get very far quickly.



@Sonny_Resetti- Then start believing it. Since I want to see this happen, not only will I help, but I will make the bots myself. I need someone to AI, and a couple people to make custom components, and maybe, if they are willing to do so, someone to help me with making the bots. But if I have custom components, I'll make the bots the rest of the way by myself.

@nicsan2009- See my response to Sonny. You're not my slave. Please don't quit. :embarr

@Preytor_4- Thanks a lot :bigsmile:

@JoeBlo- I do believe you. That is the hardest part. But if someone could teach me how to make custom components, then I could take it into my own hands.

4571
Modifications / Re: New Battlebots AI Pack
« on: May 11, 2010, 05:42:25 PM »
I could probably make a few of these out of DSL and the AUBB parts.

i could help with maybe AIing

(i learned how about a month ago)

 :mrgreen: Thank you, guys for willing to help :mrgreen: . See, Somebody?These are the people that I would like to help me.  :approve: Generous people. Thanks again, Badnik96 and nicsan2009. :beer:

4572
Modifications / Re: New Battlebots AI Pack
« on: May 11, 2010, 04:29:21 PM »
No but we don't want you to waste yours and our time. I highly doubt that you would be able to make one, if any of these anything close to the original. And there IS nobody to request, by the way.

Thanks for crushing my dreams of a new Battlebots AI Pack. I would have really liked to play against them.
 :vista:

I didn't say that I would make them.

Maybe, if I got really really REALLY lucky, someone really really REALLY good like Starcore could make them for me, or at least someone who would be generous enough to take the time to make them.

~

And, as a note, right now, I should just close Endotherm, Captain Insane-O, Jo Mama, and Exodus out of the poll because no one has voted for them.

4573
Modifications / Re: New Battlebots AI Pack
« on: May 10, 2010, 06:49:29 PM »
Why are you bothering polling us for something as mundane as this?  Who exactly are you going to "request" this  from?

Now who exactly made you the boss of me? I would like to hear from them.

4574
Modifications / Bots from the Battlebox AI Pack
« on: May 10, 2010, 04:28:35 PM »
I know 45's alot, but that would equal 15 teams of three, just enough to make a full Team HQ tournament.

4575
General Support / Re: Battlebots AI technical problem
« on: May 10, 2010, 04:01:31 PM »
I'm starting to have the same problem freeziez's had, except the bots that don't work are Voltronic, Killerhurtz, and Matador.

The Matador? Where'd you get him?!?

4576
General Support / Re: Battlebots AI technical problem
« on: May 08, 2010, 09:57:41 AM »
@badnik96: Thanks a million! I downloaded the AU Power Pack, and now I can play as and against Diesector,The Judge, T-Minus, Toro, and Voltronic!

By the way, I don't understand why the bots listed below always seem to be crushed or something in Team HQ Tournament Matches, but are perfectly fine in Exhibition Matches.

Aftershock, SO What, Code: BLACK, Iceberg, Killerhurtz, T-Wrex, Double Agent, Mechavore, Diesector, Hexy Jr., Toro, Junkyard Dog v2.0, Shaft, Herr Gepounden, Mad Cow's Revenge (MCR), Slam Job, Voltronic, Atomic Wedgie, Death By Monkeys, Surgeon General, Dreadnought, Dr. Inferno Jr., The Judge, MOE, Turtle Road Kill, Mauler 5150, Knee Breaker, Little Drummer Boy, and Vladiator,
but not
Warhead, Phrizbee, Phrizbee Ultimate, Snowflake, Frostbite, Center Punch, Deathstar,
Golddigger, Village Idiot, Ziggo, Hazard, Son of Whyachi, T-Minus, Garm, Final Destiny, Moebius, Nightmare, Backlash, and Minion.

(whew!)

Can someone help me?

4577
General Support / Battlebots AI technical problem
« on: March 14, 2010, 01:11:59 PM »
Hi. This is my first post. Anyway, I downloaded the Battlebots AI packs (1+2) into Robot Arena 2. Bu for some reason, the only bots it won't let me play against are Diesector and The Judge. If I try to play against them, the game crashes.
I need some help, because those are two of my favorite opponents! HELP ME!!!

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