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Off-Topic Discussion / Re: General Chatter Thread
« on: February 09, 2012, 07:26:59 PM »
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 442
Chatterbox / Re: Official "I'm leaving" thread« on: February 09, 2012, 07:25:16 PM »
i am leave
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Real Robotics Discussion / Looking for a very specific photograph.« on: February 08, 2012, 10:24:56 PM »
Oh hi. It's me again.
I lost my meticulous (read: Aspergers-fueled) backups of BattleBots.com in a hard drive crash a few years ago and now I'm looking for a very specific picture for an article I am working on and I can't seem to find it. If anybody would have it, I'm assuming you guys would. The picture I'm looking for seems deceptively simple: It's the one of Complete Control lifting Super Chiabot completely vertically from the show's second season. Not a screencap from a video, I want the official picture, the one with the BattleBots logo in the bottom corner. I don't have it. If anybody here has it and would like to share it, it would be much appreciated. <3 Thankies! edit: I need this picture and the one of the Pulverizer coming down on StewBot, also from season 2. 444
Robots Showcase / Re: Twilight Foundry Robotics II« on: July 23, 2010, 01:13:50 PM »- Bots have evolved to a point where only a handful of similar-looking designs are effective, barring a few anomalies. (This is especially apparent in the real life AW class, since there are a lot more bots there.) Amen to this. When I was at SWARC there was a team called Dark Forces that literally built the exact same design in the UK Ant, Ant, Beetle, Feather, and Lightweight classes. THE EXACT SAME DESIGN. What's the fun in that? (Hint: The answer is "none".) That's so boring, there's no appeal, no fun. I remember in the "glory days" of robot combat anything went as far as designs. There were some decent designs out there (Backlash, Defiant, Biohazard, etc) but then there were those crazy ones that were sometimes just weird enough to work (Dr Inferno Jr, Tentomushi, Whyachi, etc). Back then there was a lot of variety, but I guess in the end "natural selection" just kind of weeded things out and there was more of an emphasis on just winning by any means rather than fun and creativity, and that made me upset and ultimately led me to retire from the sport in the end. ![]() I hosted four tournaments in the South Texas area from 2000 - 2001 (Battle Clash aka Raptor Robotics -- coincidence to the "Team Raptor" similarity) and while it was mostly just dismantled RC cars from various middle school students, there was variety. There was fun. I brought a fully functional (albeit crappy) Dr Inferno replica called DCOI, a robot weilding a giant spinning disc (Terminal Impact), and a behemoth tank-like creation armed with spinning discs and spikes (Metalhead II). Some other favorites from the events included a dinosaur themed Biohazard (rEXIT), an ACTUAL Biohazard repica (Diablo), a Vlad The Impaler-ish robot that later became fused with another car and featured two vertical blades (The Impaler), and a gold-painted robot constructed to resemble medieval knight armor (Inferno). Was all really REALLY fun. Sure there were some boring entries here and there but for the most part there was a lot of creativity. I kept that notion of creativity and none of the designs I ended up bringing to SWARC in 2003 - 2004 were "stereotypical" designs. (You can see them all HERE.) Some of the fondest memories I have of SWARC were battles that pitted me against other robots that had really creative and new designs. Robots like Terminal Malfunction, a robot built by a 6 year old and his dad made from an RC BattleBots toy that featured a bulldozer plow and some spikes. I also fondly remember fighting with DMB, a 3-pound robot that in one form featured a giant saw blade and had a crazy smoke-filled slam fest with my indestructible tank-treaded plow . And finally, Buzz - a robot that kind of resembled Afterthought - versus my . That was FUN, all of those designs and variety. I miss that. Eventually it seems that designs just became standardized, chassis became 1 piece, and parts became all alike and similar. Sure, you can still bring a mismatched frankenstein like I did that cost $100 to put together but thanks to the specialized parts the mainstream teams are bringing, there's little to no chance that "sparks will fly and bots will die". It'll just be a demo derby crossed with pinball. edit: The forum kind messed up my URL tags. Sorry. ![]() 445
Robots Showcase / Re: Twilight Foundry Robotics II« on: July 18, 2010, 07:43:01 PM »
Nah I'm just building it because I feel like it's better than letting the parts rot in a tackle box for a few decades. :P It's an in-between pet project for when I get tired of working on sculptures and mixed media crap to sell.
Also HAI FURFAG. ![]() :3 446
Robots Showcase / Re: Twilight Foundry Robotics II« on: July 18, 2010, 05:13:03 PM »
Old picture of SuperTruck before I painted the windows and stuff, also shows the inside. :)
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Robots Showcase / Re: Twilight Foundry Robotics II« on: July 16, 2010, 02:50:34 PM »
I'm from Texas, yea. :) I assumed it was still a popular sport in the UK, and at least California and/or Florida (where a lot of BattleBots' contenders came from) but hearing about Colorado and Ohio seems a little out of left field, especially for robot combat. It's alright, though. I couldn't really afford to keep up with the advancement of the sport - if it ever becomes mainstream again maybe I'll try my luck but I'm having fun as a writer these days. :P
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Robots Showcase / Re: Twilight Foundry Robotics II« on: July 16, 2010, 02:06:10 PM »Ahhhh that sucks. I had some stuff stolen from my parents store once, hundreds of dollars of hardware. It's dead where I am, and I personally believe as a whole the sport took a turn south when things like VDD kits were mass produced and chassis became machined out of 1 solid piece of metal (effectively making "parts go flying" a misnomer). Antweights are boring these days and unfortunately are the mainstream because they are affordable, people only build the same 3 or 4 designs with minimal changes, it seems. The "sport" these days is mostly only kept alive by people who fawn over reruns and old memories, because there hasn't been much in the way of new stuff. I feel bad for the BattleBots company, really, because their CBS special was canceled because they couldn't sell the advertising space for the commercials. 8 years ago people would be at each other's throats to have commercial space during BattleBots, and now they can't even sell it. It's sad, really. ![]() I'm just glad I had fun when I did, and even though I was never really able to finish that Heavyweight of mine years and years ago at least I got to experience something. :P 449
Robots Showcase / Re: Twilight Foundry Robotics II« on: July 16, 2010, 02:01:45 PM »Oh crap. RIPTFC. Yeah, I lost a lot of various things, mostly stuff belonging to the set of a former webseries of mine called Godmode: On. All in all about $1,300 worth of my own personal things were lost, but a lot of it I can live without so rather than rebuy all of the stuff that was stolen I bought only what I NEEDED and put the rest of the insurance settlement towards other stuff. None of my robot parts were stolen, though, likely because a fishing box full of motors, batteries, and "computer parts" looks like anything valuable. There are still some odds and ends unaccounted for, but I think I just misplaced them. 450
Robots Showcase / Re: Twilight Foundry Robotics II« on: July 16, 2010, 01:53:13 PM »Change the chassis to a NES case. I don't even know where that robot is anymore. The workshop where I keep my parts and other tools was broken into last year and a lot of stuff was stolen. It may very well have been stolen because the burglars thought it was a real NES. 451
Robots Showcase / Twilight Foundry Robotics II« on: July 16, 2010, 01:37:30 PM »
OP PENDING REWRITE
I haven't participated in robot combat events since 2004, but during this whole time I've held onto my parts and decided that since they are virtually worthless these days since the sport of robot combat is pretty much dead and stagnant that I should at least put them to good use. I've always had a knack for animatronics and have used my RC parts for other projects, sculptures, and puppetry throughout the years, but until recently they were mostly untouched for about half a decade. I went down to the workshop where it's all stored and relocated it all, and while some of it had corroded or gone bad I still had some stuff in working condition. I no longer work on BattleBots of any size/variety, but since my younger brother had purchased one of those expensive Wheely King RC trucks I thought it would be fun if I assembled a truck from scrap to race against him and do freestyle jumps with, so I put together "Twilight Foundry SuperTruck", the first radio controlled thing I've built in a long time. I haven't built much these days, not sure what else I'll put together, but if time allows maybe something else cool. Who knows. Twilight Foundry Robotics was one of the first names I used in robot combat, named after the video game satire group I belonged to at the time. The group disbanded in 2004 but has somewhat reassembled as of 2008 as "Twilight Foundry Films", so I think it's only appropriate I assume Twilight Foundry Robotics II as a "team name" again. :P ------------------------------ Twilight Foundry SuperTruck ![]() Pictured above in its "second beta" stage. Weight: About 4 pounds. Type: Freestyle stunt truck, hobby project. Chassis: 2001 Nikko-model Chevy Avalanche Motor: 12V Johnson Cordless Drill Motor (running at 9.6V) Special: Self-righting rollcage mechanism mounted in the truck bed (incomplete, not pictured) TF SuperTruck is an ongoing project of mine that is still largely incomplete. It is plagued with faulty electronics, currently being controlled by a Scorpion ESC from 2004 that was a total piece of crap. It simply shuts off after a few seconds of "moderate to intense" throttling and won't come back on for a few minutes, meaning that it's not very good as a stunt truck. Currently I am experimenting with the Barello Ant150 I have laying around but the ESC keeps wanting to mix the sticks, which of course is making the forward/reverse stick control both the drive motor and the steering, and I am having difficulties getting it to stop doing that. The truck does not experience any "overheat" with the Ant150 being used. SuperTruck's main feature is its speed which unfortunately is only experienced in short bursts thanks to crap parts (I believe the Scorpion ESC was always a piece of trash because we had similar problems with it in 2004 running nothing more than a couple of tiny micro motors), and in its "beta" state is missing a lot of the cool flair that will eventually make it a cool project. They are not visible in the picture, but the truck has holes drilled for 14 LED lights to act as headlights, tail lights, bedliners, and one light in the windshield to act as the "remote safety device" seen in real monster trucks. Because I am using a 3 channel system and only 2 channels are being used (drive and steering) I have been exploring possible options for the 3rd channel, and I've thought of everything from an articulated snowplow to a spinning disc underneath the truck to act as a balancer for stunts and jumps. I've eventually settled on using one of my high-torque servos to mobilize a steel rollcage (not pictured) to act as a srimech in the event that SuperTruck bails on a jump. You can see a video of SuperTruck doing some stunts here: 452
Modifications / Re: Screw it, it's on - RFS (Dracophile) AI Pack V1.7« on: February 06, 2010, 12:43:08 AM »Vault Man is happy. :D I'm thinking Pip-Boy decals for those front little panels on it, maybe a "101" paintjob to go with it too. 453
Modifications / Re: Screw it, it's on - RFS (Dracophile) AI Pack V1.7« on: February 06, 2010, 12:38:06 AM »
Here's a nifty little thing I put together earlier this evening.
![]() The whole needless weapon array is supposed to kinda make it look like the Fallout 3 weapon the robot takes its name from. 454
Modifications / Re: The DSL 3.0 preview thread« on: February 06, 2010, 12:30:45 AM »Clearly the next step is to incorporate Achievements into Robot Arena 2 for doing all sorts of fun little "side" things like building bots and beating specific AI teams. :P Neither was all of the painfully groan-worthy "commentary" from the RA2 announcer. I made a few soundboard components that spouted out random phrases of his that I thought were exceptionally funny (ie "And there goes the electrical bill!") 455
Modifications / Re: Screw it, it's on - RFS (Dracophile) AI Pack V1.7« on: February 03, 2010, 10:53:44 PM »Excelsior Stretch, that's a reference to Vigilante 8 2nd offense, right? Oh god yes, I love vehicular combat games. Vigilante 8 was released on XBLA as "V8: High Octane" I think, and it borrows both characters AND levels from both games and combines them into one. There is also an upcoming original car combat game called Scrap Metal, no release date set though. Both games are 800 points ($10). 456
Modifications / Re: Screw it, it's on - RFS (Dracophile) AI Pack V1.7« on: February 03, 2010, 05:27:49 PM »Excelsior Stretch, that's a reference to Vigilante 8 2nd offense, right? Why yes, yes it is. :P It's named after Lord Clyde's electricity-toting limousine. Good eye. ![]() V8 is one of my favorite games of all time. The day it came out for Xbox Live Arcade I was all over it and nailed every single achievement (except the multilayer one since I don't have Live Gold) that night. 457
Modifications / Re: The DSL 3.0 preview thread« on: February 03, 2010, 05:26:14 PM »
Clearly the next step is to incorporate Achievements into Robot Arena 2 for doing all sorts of fun little "side" things like building bots and beating specific AI teams. :P
(Semi-serious semi-joking post, but if you're seriously interested I'd be up for brainstorming ideas with ya.) I have a soft place in my heart for all-stock original robots but your replicas and innovations are always amazing to see, Click. :) 458
Modifications / Re: Screw it, it's on - RFS (Dracophile) AI Pack V1.7« on: February 03, 2010, 04:55:52 PM »Not the only one that puts NSFW content on his bots... *looks at ACAMS* I think I may have seen the robot you are making a reference to, but it's all a blur. :P The original "Distracting Machine" was just the standard "Dracophile Edition" and was used quite often whenever I played MP with some folks from RFSHQ but I figured I should PROBABLY tone it down for the AI Pack (and move the paintjob to target a much broader audience - haha "broad" get it) and let the players have the option to unlock "topless mode" or whatever if that's what they want. :P I've built a lot of bots since my last teaser, they just don't have any skins or anything nice on them yet. I'd like to post some but I feel like they just look kinda ugly (most of them just have the default armor skin for the armor they have, or they are white). I was gonna do skinning LAST because designs were more important to me, and there's a lot of new designs, both wacky and formidable (and some that lay somewhere in the middle). After having AI'd a flamethrower bot for the DSL pack I've included one in here ("Toasty" from the RoboWarriors team), I've also gone through and made a better "stomper" bot that REALLY gets around with minimal damage to itself ("Creep" from Team MegaSparkRiotStorm), I fixed the crazy reach pneumatic weapons of Excelsior Stretch (also from MegaSparkRiotStorm I believe), and I've also made an obligatory "saw blades for wheels" rammer ala Ginsu ("Blade Runner" from MegaSparkRiotStorm and "Super Blade Runner" from the Cutlery Corner team). My plan with this pack is to just build and build until I'm completely out of everything I've ever wanted to do in RA2, to be a super "catch-all" kind of pack to tie everything up. There's still a LOT of Robot Arena 2 players, which is surprising because I'm amazed this game has this much staying power - which means that there will always be new players. My original packs kind of set the standard for new players who were tired of the Stock AI and wanted some new challenges, but nothing too hard, and I really like that. People like battlebotsboy on YouTube and others who email me at random asking about my pack make me smile because I feel like I'm at least remembered. So, yeah. No official word on the number of new teams and bots, just "Lots" for now. edit: Ahahaha, "Lots & Lots (& Lots & Lots & Lots & Lots) of Bots". ![]() 459
Modifications / Re: LEGO Components Pack« on: February 03, 2010, 04:49:45 PM »
This is a wonderful idea! I loved making Lego battlebots back when I was on my high school's robot team. Been about 7 or 8 years since then, lotsa memories. :3
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Modifications / Re: Screw it, it's on - RFS (Dracophile) AI Pack V1.7« on: February 02, 2010, 11:05:16 PM »
RFS AI Pack V1.7 will be launching with "DLC" (Downloadable Content) - a popular classic multiplayer MW design of mine called "The Distracting Machine" will be included in the pack as a PG-13 version, I'll release a separate smaller download to turn it into its original NSFW design... and just for the
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