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Messages - R01

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441
Tournament Archives / Re: People's Choice SBV
« on: August 03, 2016, 03:58:30 PM »
Double post but the video for Group 4 is bugged now, showing the thumbnail after 25 seconds, then glitching forward and being fixed at 0:31.

442
Tournament Archives / Re: RNP: The 2nd Chance - Discussion
« on: August 03, 2016, 03:45:01 PM »
Done.

Edit: Updated.
Thanks, also what about Rule of 7 bypass? Technically not a glitch and would help with IRL

443
Discussion / Re: Status Report
« on: August 03, 2016, 03:38:11 PM »
It made me lol that, after releasing the last update on June 20th, they made a post on Facebook on July 15th basically saying "what bots are you building" which makes me think that they have given up updating the game and believe it to be finished(when it blatantly isn't)
Didn't know about this, but yeah most likely that or the big guys are like "nope, no budget left for updates".

I did read a bit of the steam changelog(I did know about some things but forget to point them out before):

From Update3(the last one before official launch):
Quote
Tournaments now have weight limits. However the game currently does not check to see if the selected bot meets the limit until it is locked. To prevent this, do not use an unrestricted weight class bot in a tournament.
Ramps have been removed from the testing facility for now.
Important Note: On a small selection of some older video cards, the Bot Lab may not function properly or the game may not be able to load matches. We are current looking into the issue.
Were those ever fixed?

The addition of wedge bots was also a bit odd:
Quote
Update 2:
You can now build Wedge Bots and other classic bot shapes! Arbitrary collision volumes have been implemented.

Update 3:
Previous "chassis dragging" bot designs (like wedges) will now encounter proper friction on the ground and may be hard to drive. To compensate, add ball casters, casters, small wedges or forklift arms, which have much lower friction and will allow you to slide the chassis close to the ground.
This is a good example on why today's "we can update and change everything anytime we want" model doesn't work on games like this, stuff like that would completely screw over bots built with the old system. Were the old wedges just sliding along the ground as if they had ice under them? Why not adjust the chassis underside friction or give a option for that?


And the fact that this has been a thing before the update:
Quote
Losing batteries now disables a bot.
Bot components that drag on the ground will now cause proper friction, slowing the bot. Get your components up off the ground to avoid this.
Heavy objects attached to motors will cause them to spin up more slowly than motors with light objects attached. Note, however, that some motors are very powerful and can spin quickly even with heavy weights attached.

Snap to Grid being always enabled, with no option to turn it off. again was that ever fixed?
Pause menu not being finished at all and later scrapped.

We committed to releasing Robot Arena III on May 26 and because of the huge amount of excitement we've seen about the game, we didn't want to disappoint the community by missing that date. However, some recent changes by third-party plugins used by the game caused last-minute issues with certain parts of the game, particularly the multiplayer. We are confident we can fix them, but we wouldn’t be able to do so by Thursday.

The game is mostly complete. The major issue for now is that only two-player multiplayer will be available at launch, with four-player multiplayer coming within the next few weeks.
mostly complete

mostly complete

With this update, we’ve decided to move the game from Early Access to final release. This does not mean that we’re done enhancing and improving the game - more updates will follow.
So losing batteries didn't power down the motors and you were able to use them fine? Also that was from the post which told us that the game would launch in early access.


The game however did add a few things which I liked, for one the component clipping.
Yes it allows for very broken stuff, but the way I view it it avoids those situations where you are left thinking "oh man if I only made the chassis one pixel wider then I could fit all this stuff in", in some cases I'd much rather have a component clip out a little bit or only be halfway inside the chassis(that's possible in real life as well so I really don't understand why DSL and IF limit it that much).

Another thing I liked is the grid, from what I've seen it was a little too big(not sure if the snap to grid option was toggleable) a small(but not too small) enough grid makes component positioning easier and much easier to work with than working with pixels.
Quote
Added mini control board for micro bots.
Added mini battery for micro bots.
Added mini CO2 tank for micro bots.
Added super-heavy battery for big bots.
I have no idea how big and useful those components are, but guess they have some use. Showing support for other weightclasses is always good.

Quote
Motors have Torque and RPM controls to tune them.
Reduce Torque on a motor to prevent bots from flipping.
Reduce RPMs on a motor to limit its top speed.
This should've been a thing before, you don't know how annoying that can be while driving.

444
Tournament Archives / Re: RNP: The 2nd Chance - Discussion
« on: August 03, 2016, 03:27:49 PM »
Poll has now been added, as I am ready to continue with this.
Could you add the finished rules?
Quote
Cheating and building rules will be addressed soon.

445
Tournament Archives / Re: People's Choice SBV
« on: August 03, 2016, 03:05:58 PM »
Here's the second LB Match which never got posted?(and has 12 instead of 2 in the title):
good catch, added to OP. Sorry bout that.
It's also missing the thumbnail/already spoiling stuff if you haven't seen the stuff before, not that it matters much since this tournament is over now.

446
Tournament Archives / Re: People's Choice SBV
« on: August 03, 2016, 02:36:39 PM »
Here's the second LB Match which never got posted?(and has 12 instead of 2 in the title):

447
Challenge Board / Re: RA2 CHALLENGE THREAD - RANKINGS AND TITLES
« on: August 03, 2016, 02:07:01 PM »
yo can we update the stock HW title :DD
How do title matches work anyways?

448
Tournament Archives / Re: Clone Clash - Discussion
« on: August 03, 2016, 02:04:16 PM »
Well, first up, the name's inconsistent... Fixed now lmao

Bots may not be updated after the first match has been recorded, except AI tweaks or skin changes

This rule's a bit silly - why no skin changes? I imagine it'd be cool to mark off all the bots we've defeated over the fights, sorta like how Steg-O-Saur-Us did in Series 3. Also, the idea of changing the design opens the door for Tornado-esque shenanigans, and I ain't down with that, bubby.
Unless the quote changed it does say that skind changes are allowed ? :P

Quote
I'd have it BO3 for every fight, and then BO5 for the grand finals.
Agreed

Quote
Adding a component]
Might want to fix that even if it's only visual :P
It's sad that you removed the Hybrid Theory idea(think that one should happen one day as well), also swapping a component should only cost one move. Are there 3 baseplate anchors(one left one right and one on top) in the chassis? Also I guess adding components to the chassis via RA2CF would be allowed?

449
Tournament Archives / Re: People's Choice SBV
« on: August 03, 2016, 01:51:21 PM »


Oh, and Grand Finals added to OP
I didn't know about this parameter and the AI guide didn't say it was needed either. Really should do something against that next time but I think I'd be better of writing my own AI that avoids going over other bots.
Edit: LB2 matches are missing?!

450
Late reply, but why does the patcher method only work on windows? Is it because a special DLL is required(wouldn't that be possible with wine on linux?) or other reasons?

451
Tournament Archives / Re: People's Choice SBV
« on: August 03, 2016, 01:04:39 PM »
Accidently opened them up in the wrong order and got a bit of spoilers, also I see the video was split into separate battles now?

452
Discussion / Re: Status Report
« on: August 03, 2016, 10:39:16 AM »
I admire your optimism R01, but put it this way; if this game in a decently playable state within a year, I'll drink a bottle of ketchup and upload it. If it gets updated after a year from now (with anything meaningful) I'll down two more. And I hate ketchup.
Thanks for reading, personally I don't believe it either, but I'm not one that says that it will never happen, it might but it's looking rather negative.

Decently playable state probably won't happen(didn't RA2 get low reviews because of the havok explosion? I still think RA2 will be more stable than this by far) but I wouldn't do that bet for updates after a year, games sometimes get broken because of steam overlay or other changes, requiring a patch, even long finished games sometimes got an update for that. Unless you meant if it's a decently playable state & gets updates after a year, because I doubt that will happen.

453
Discussion / Re: Status Report
« on: August 03, 2016, 10:10:20 AM »
I don't own or have ever played the game, but from what I've heard in the other threads, the company has also other games(which they're working on now) and people guessing that the guys working on it are doing this as regular game developer job together with other stuff(surprisingly they still cared about this community a lot).

RA3 looked interesting at first, and having devs that actually did research to see what the original game was & seeing this community looked really promising and the things they said made this look like something that could really be the next game of the series.
There were only a few issues for this, for one this one was a paid game(the old one was too, but later abandonware), so not as many people could actually get it, neither could you simply download it to see what's all about and try it out(there wasn't a demo either).

For me this meant no way to get it(as I have no means of online payment) and it was also on Steam, guess because it's the mainstream thing and nothing else exists, but I'd like to have my games DRM free, not bound to a client or Steam Workshop where you need to subscribe to a creator to download AND use! created things.
Another part was also how you weren't allowed to say much negative stuff about this game, it just seemed odd, in a way I can understand that we should support new developers who are so friendly, but one should still be able to have different opinions and legit critique.
Not that it mattered to me, because back then I liked the game as well, but looking back at it with RA3's current state... oh man.

Most of the expectations dropped when it was released in early access. As far as I understand they couldn't get all the stuff done in time but still wanted to release it on the original date? According to what I heard the only thing not working was the online multiplayer, with everything else being "ready for launch". Looking at what Hi5er posted it was because of the sale?
This raises even more questions. Getting your game on Steam during a sale can be a killer argument, it will easily be overshadowed by other cheap games or your first sold games will go for a way cheaper price. So why do this? Unless you wanted to get quick sales and quick money?

They did say that they would be addressing those things and listening to the community, which sounds great and it's nice hearing a dev being nice like that, however this gave me even more questions, how the heck would they think that a game which has a square chassis collision, even bigger user unfriendly UI than RA2 for a beginner, does damage even if it doesn't matter if your weapons are active or not, has broken collision, [...] look finished to them? Heck, the preview builds looked better.
Sure they can try updating and updating, however if they can't get such basic things right, will they be able to fix the other things?

While doing that thought I did forget something big however, today's big companies are all based around (short term) profit(which I find sad & would be one of the reasons why I'd start off with free games), constantly updating a game doesn't give you more money(of course positive reviews=more recommendations=more sold copies, but that all depends on the effort needed to fix the stuff and the big guys controlling stuff don't seem to see this. Working in a company that's getting quite a lot of stuff closed and seeing other examples has shown me this enough time), so it was only a question of time until they would stop updating. Don't think they missed any promises from the Q & A as well, we did get new parts like cookie wheels and if a game is good or not always depends on a person's view on it.

I am giving them the benefit of doubt and hope they will bring out new updates once in a while(maybe it will end up being like Savant Ascent, for anyone who knows that game, with the developers working on a big game and once in a while giving the other one a update), but I don't think we will get something that's better than RA2 at this point, it will most likely be a niche game, much like the sadly forgotten mods of RA2.
They have shown quite a lot of signs hinting at cashgrab, but I'm not going to be a person that says "see guys it's a cashgrab" and will wait until the end to see how it turns out.

454
Challenge Board / Re: Badger vs RedAce - Stock HW Title Match
« on: August 03, 2016, 04:49:25 AM »

No probs hosting guys, happy to do again!
Also I'm rather new to stock glitches but I'd love to see how the double motor/wheel setup is done like that, don't see any extenders on the side and they are perfectly lined up.

455
Stock Showcases / Re: Geice's Stock Showcase
« on: August 03, 2016, 04:35:52 AM »
How does the burst setup work? I'd like to see a more detailed view on it.

456
Contests / Re: Vote BOTM July/August 2016
« on: August 02, 2016, 04:36:42 PM »
Can't believe what this community has become into...
To be fair, it was kind of a difficult topic to make a bot on.

457
Contests / Re: Vote BOTM July/August 2016
« on: August 02, 2016, 03:53:42 PM »
Isn't #2 breaking the rules by not being a heavyweight? Also looks like #3 noticed a bit late that it needed to be a HW.
ironforge weight limits are halved and its supposed to be a multi bot
I completely missed that multibot part. Thought it was ironforge.

458
DSL TC Showcases / Re: R01 sucks at DSL
« on: August 02, 2016, 03:50:32 PM »
You could put the burst behind the bot and use the longer ones. For motors I think those are find it you keep it MW but for HW you'll need to improve it somehow. It's an IRL bot so it doesn't really matter tbh.
Well, I still want it to be kinda fast and good in combat, so the wedge and speed are a issue for a bit. thought about the burst thing but I worry that they would easily get damaged. Making it longer would also increase the height(by the way, that attachment point is glitched for the bursts, I needed to move it up by one or the game kept telling me that it was clipping something which it wasn't, goes inside the chassis bottom), not sure if I'd exactly want that.

459
DSL TC Showcases / Re: R01 sucks at DSL
« on: August 02, 2016, 01:19:49 PM »
It's not the worst. I would improve the weapon motor and drive, increase to a HW and cover the rest of it in armour plates to make it look cooler. RO7 break is allow in basically everything so you should be good to use it.
Thanks for the feedback.
What would the next best drive be?
The attachment points for the NPC-T64 Left/Right seem to be different and those seem to be the last drive motors(unless I'd switch to 4wd but that doesn't really work with the design).
Same problem with the burst motors because I doubt that MAG or BSG's are stronger, JX has a annoying clicking sound and the next would be beta, which is rather big for this.

I'd like to keep it MW and I doubt that I could fit much into this small compact robot, even with upgraded extenders it would most likely end up being underweight.
Nice to hear that RO7 is getting more and more allowed, from what I've last seen it wasn't allowed but it's more of a annoyance than something that stops players from doing gamebreaking stuff.

460
DSL TC Showcases / R01 sucks at DSL
« on: August 02, 2016, 12:33:56 PM »
So I finally made a DSL thread, best to say some stuff about it first:

I am not too big of a fan of DSL, don't get me wrong I really respect Click's work and see why it's popular(it was the only choice instead of building stock stuff for a long time and even now has more stuff than Ironforge) it has also a lot of content giving players a big choice and has replicas included as well, what more could you ask for?

Well, I've been having quite a few issues with DSL which make me prefer Stock and Ironforge(don't worry, there will be a Ironforge showcase some day), however DSL still has a bigger part variety and allows "normal" building(even if the DSL-S rules have been stretched to no end where it's basically like stock?) so I guess you will be seeing bots here once in a while.

If anyone is interested in the issues I'm having with DSL:


Chaos
1.5 Plastic 3

After seeing Mazakari's latest creation, I just knew that I wanted a flipper like this. I've seen the exact design somewhere else before but I'm not sure where, only thing that comes to my mind is Chaos, but that one had the wheels on the back of the bot.

Since this is kind of a mix of both versions I decided to call it Chaos 1.5. It isn't that great, the wedge sucks, it often ends up flipping itself forward when it's under a enemy(this seems to be a general problem for rear hinged flippers?) and the flipper isn't that strong.

The battery lasts for the entire fight if you don't flipperspam and the most important extenders are made out of steel(sadly the side ones, holding the armor plates aren't), the two on the back are there for self righting so that it doesn't get stuck.
That one extender at the back didn't want to connect in the non rotated placement(I tried both ends) so I had to rotate it a bit, will try to fix this later.

I really hope that the TWM3 "good for drive" quote wasn't wrong and that this is a drive and not a weapon motor.
I'm not sure if armor plate placement is even allowed like that, but that was the best I got. Originally wanted to have square armor plates on the front but rule of 7 is stopping me on it.

Probably the worst DSL-S/IRL first bot that's been created in the last few years, any chance that this thing can be saved or does a design like that mean instant fail?

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