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Messages - Gauche Suede

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441
Off-Topic Discussion / Re: General Chatter Thread
« on: November 09, 2012, 09:33:14 AM »
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TF2 X Puella Magi gogogogo
Sniper Madoka? Awesome
Here's more from the walpurgischan (4chan clone) forums :

442
Modifications / Re: Starcore v4 Revival & Completion
« on: November 09, 2012, 09:22:48 AM »
Can i help you to remake the bots ? i already have an upgraded lethal force in my bot lab
Can we see it?

443
DSL TC Showcases / Re: CameraFan's DSL fail-palace
« on: November 09, 2012, 01:04:54 AM »
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20 razorz, 795kg
Ditch the Slimbody drive and shrink chassis size so that you can upgrade the outer FSes to mags (and because the mags have a 90 degree shape, you can shorten the extender attaching it).

444
DSL TC Showcases / Re: Mystic2000 crap showcase - DSL version
« on: November 09, 2012, 12:56:49 AM »
but skirt hinges are better
https://gametechmods.com/forums/index.php/topic,12081.msg557319.html#msg557319


Yes, remove the ballast and put a skirt hinge wedge on the front. You have space to replace the 5kg control board with the 4kg one and what is the BSG burst doing?
BSG = Obvious SriMech is obvious

but Wammers are usually a "Win or Bust" kind of bot type.

Bot:
NEVER EVER USE T AND Y CONNECTORS IN DSL (You can pretty much replicate symetrical racks with normal extenders, like this bot:


Instead of focusing on the horn, rotate the weapons so that it protects the chassis.

Use Hypno wheels so that your bot can run faster.

445
Off-Topic Discussion / Re: General Chatter Thread
« on: November 08, 2012, 08:27:46 PM »


TF2 X Puella Magi gogogogo

446
DSL TC Showcases / Re: CameraFan's DSL fail-palace
« on: November 08, 2012, 08:26:43 PM »
triple post argfghhfgfhg olives

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tite 3, 7 ants, 16 razorz
Try beating my Singo (5) post without random spam.

Insides first, then i can tell you what to do with le bot.
But what i can tell you now is that you don't need 3 wedges (remove the middle wedge) and that the flipper segments there are useless.

447
Off-Topic Discussion / Re: General Chatter Thread
« on: November 05, 2012, 08:42:59 PM »
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SoTG please guess.
Mami Tomoe dressed as that strange thing that's name escapes me... either way, the character and the character she's dressed as are both from the Puella Magia series
Charlotte, and yeah, i was just posting that because i was frustrated when no one saw my new bots at my showcase.
(sigh...... I think only you and me that likes anime in this forum).

448
DSL TC Showcases / Re: Suede's DSL Showcase
« on: November 05, 2012, 08:38:14 PM »
Chassis is kinna short.  Does it flip forward during a wedge clash?
No, but it sometimes flip itself upside down when mis-firing.

The wedge is average though (I knew that 120cm skirts are wedgier then 80cms, Nary said that).
But the damage is awesome (always goes past 4500, sometimes goes over 7000).

449
Off-Topic Discussion / Re: General Chatter Thread
« on: November 05, 2012, 02:09:11 AM »


SoTG please guess.

450
General Support / Re: Is combining OmniInverted and Popup .py possible.
« on: November 05, 2012, 02:06:16 AM »
I was trying to AI this bot

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I want to combine the OmniInverted.py with the Popup.py.  But when I tried doing it it won't fire on smart zone, then it rams the wall and crash the game on quit.  I am not sure what I am doing wrong.  Also, is it possible to alter the starting facing without changing the nose (so it faces forward immediately after the flip)?

Code: [Select]
from __future__ import generators
import plus
import AI
from AI import vector3
import Arenas
import Gooey
import math
import Tactics

class PopupInverted(AI.SuperAI):
    "Popup inverted strategy"
    name = "PopupInverted"
    # bot has to be invertible, not mandatory to mention it in your binding, it is force.
    # much like Popup except that the bot use a button control called 'Inverter' to invert itself if it is not.
    def __init__(self, **args):
        AI.SuperAI.__init__(self, **args)
               
           # force bot to be invertible :
        self.invertible = True
        self.zone1 = "weapon"
        self.triggers1 = ["Fire"]
        self.triggers2 = ["Srimech"]
        self.reloadTime = 0
        self.reloadDelay = 3
        self.InverterTime  = 3

        if 'zone' in args: self.zone = args['zone']
       
        if 'triggers' in args: self.triggers1 = args['triggers']
        if 'triggers' in args: self.triggers2 = args['triggers']

        self.tactics.append(Tactics.Engage(self))
       
    def Activate(self, active):
        if active:
            if AI.SuperAI.debugging:
                self.debug = Gooey.Plain("watch", 0, 75, 100, 75)
                tbox = self.debug.addText("line0", 0, 0, 100, 15)
                tbox.setText("Throttle")
                tbox = self.debug.addText("line1", 0, 15, 100, 15)
                tbox.setText("Turning")
                tbox = self.debug.addText("line2", 0, 30, 100, 15)
                tbox.setText("")
                tbox = self.debug.addText("line3", 0, 45, 100, 15)
                tbox.setText("")
           
            self.RegisterSmartZone(self.zone1, 1)
           
        return AI.SuperAI.Activate(self, active)

    def Tick(self):
        # fire weapon

            # If the bot is not inverted, try to invert it : use the button control called 'Inverter' :
            # here again, slight delay before inverting
            if self.InverterTime > 0: self.InverterTime -= 1

            #if (not self.ai.IsUpsideDown()) and (self.InverterTime <= 0) :
            #if (self.InverterTime <= 0) :
            if (not self.IsUpsideDown()) and (self.InverterTime <= 0) :
                self.Input("Inverter", 0, 1)
                self.InverterTime = self.reloadDelay
                   
        targets = [x for x in self.sensors.itervalues() if x.contacts > 0 \
                and not plus.isDefeated(x.robot)]
       
            # slight delay between firing
            if self.reloadTime > 0: self.reloadTime -= 1
           
            if len(targets) > 0 and self.reloadTime <= 0:
                try:
                    trigger = self.triggerIterator.next()
                except StopIteration:
                    self.triggerIterator = iter(self.triggers)
                    trigger = self.triggerIterator.next()
               
                self.Input(trigger, 0, 1)
                self.reloadTime = self.reloadDelay
                       
        bReturn = AI.SuperAI.Tick(self)
       
        return bReturn

    def InvertHandler(self):
        # fire all weapons once per second (until we're upright!)
        while 1:
            for trigger in self.triggers2:
                self.Input(trigger, 0, 1)
           
            for i in range(0, 8):
                yield 0
               
    def LostComponent(self, id):
        # if we lose all our weapons, stop using the Engage tactic and switch to Shove
        if id in self.weapons: self.weapons.remove(id)
       
        if not self.weapons:
            tactic = [x for x in self.tactics if x.name == "Engage"]
            if len(tactic) > 0:
                self.tactics.remove(tactic[0])
               
                self.tactics.append(Tactics.Shove(self))
                self.tactics.append(Tactics.Charge(self))
           
        return AI.SuperAI.LostComponent(self, id)
               
    def DebugString(self, id, string):
        if self.debug:
            if id == 0: self.debug.get("line0").setText(string)
            elif id == 1: self.debug.get("line1").setText(string)
            elif id == 2: self.debug.get("line2").setText(string)
            elif id == 3: self.debug.get("line3").setText(string)

    def SmartZoneEvent(self, direction, id, robot, chassis):
        if id == 1 and self.weapons:
            if chassis:
                if direction == 1:
                    for trigger in self.triggers1: self.Input(trigger, 0, 1)
        return True
   
AI.register(PopupInverted)
In the new Popup.py Click made, you can add an invert handler, here's what he told me about the py when i PMed him what py can i use to make a SHW Ultimate Sacrifice clone on DSL:
Quote
It's the latest version of Popup.py which you can conveniently get in the thread I just posted on the Modifications board.
 
Just set 'RunUpsideDown' to 1 and it should work.

451
DSL TC Showcases / Re: Scrapyard24c's DSL Garage
« on: November 05, 2012, 01:59:56 AM »
You may have seen Space Junker on my Stock thread, so here's the DSL version of it, Space Junker II.  Extremely destructive, SP II is an upgrade from SP I from a middleweight to a heavyweight and it uses a Tornado-Mer gearbox powered spinner as it's weapon and has left the likes of Industrial Coal Miner in pieces (finally got my revenge for destroying Shredator! :laughing).  It has 5mm titanium armor so it doesn't have to worry about that, but it cannot self right if flipped and can go unstable if hit right and spin around madly like Last Rites.

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In this fight I got stuck underneath the hammer and the tri-bar broke off and then got flipped by Cranky Spanky.

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SP II's slogan on the back.  Guess where it came from.
1 Question, is that the 30kg hammer or the 60kg hammer?

And if you wanna make the weapon spin faster (but makes it a bit less IRL), You can just use 2 orange batteries and 2 ants and try to get the 6 mag (be careful though, it's huger than what you think).

452
DSL TC Showcases / Re: Suede's DSL Showcase
« on: November 04, 2012, 07:30:43 AM »
Aaaaaannnnndddd here we go.....

The 9th version of the Midnight Sky series:

16 Razors, 14 Ants, TI5.


453
DSL TC Showcases / Re: Scrapyard24c's DSL Garage
« on: November 03, 2012, 08:37:45 PM »
nice! but how heavy is the t minus arm again? if its too light that bot is going to havok alot

22 kgs so that's actually quite heavy and the reason that Enforcer has a Judge burst motor in it.
Umm..... you do know that you need at least 30kgs on a judge burst so that it doesn't fly over the place right?

454
DSL TC Showcases / Re: CameraFan's DSL fail-palace
« on: November 02, 2012, 09:37:07 AM »
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1.Put the weapons at the top axle of the perm so that it's realistic.
2.Just attach the PA skirt directly to the ME and then get a stronger front armor (snowplows i think).

455
DSL TC Showcases / Re: CameraFan's DSL fail-palace
« on: November 01, 2012, 06:13:39 AM »
That was more of a test to see how strong judge bursts are.

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Destructive Recovery clips its wheels with hammers.
1st bot: that things really cool. what's the weight class?

Isn't it pretty obvious that this is a MW ?
oh, okay.
but i think a dual mag isn't enough for 3 45 kgs hammers. I think he needs a frontal (and bottom) protection, and an upgrade to a perm 132.

456
DSL TC Showcases / Re: CameraFan's DSL fail-palace
« on: November 01, 2012, 06:05:24 AM »
That was more of a test to see how strong judge bursts are.

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Destructive Recovery clips its wheels with hammers.
1st bot: that things really cool. what's the weight class?
2nd bot: as madman3(madam3) said, widen the bot so that the hammers don't clip through each other.And just use 4-8 ants for this.

457
Stock Showcases / Re: Scrapyard24c's Stock Garage
« on: November 01, 2012, 05:44:59 AM »
Thought I'd start a thread in the Stock class since I already have a DSL one.

This is Space Junker.  It is probably  the deadliest middleweight I've brought to life.  Thanks to it's weapon, Space Junker is hard to flip and the only reason it has lost was due to a Havok explosion that threw it into one of the pits in the Octagon arena. 

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Oh and in case you wonder what Space Junker looks like if it ever gets flipped...
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ummm.....
clone this first okay:


after this, here's some generic advices when you wanna build HSes:
1.NEVER EVER USE SLEDGEHAMMERS
2.attach your weapon(and drive to reduce space) to a snapper II to make it go faster.
3.When trying out to make MW HSes, here's the drive motors you wanna use (you can use all of them, but there's 1 that's the most noob friendly):
a.RADs: Makes your bot go ridiculously slow, but it's the most noob friendly because on how light it is.
b.Redbirds: goes a bit faster then RADs, but also heavier.
c.Z-teks: makes your bot run much faster than with redbirds, but heavy. Use this if you're starting to be confident on your setup skills.
d.HP Z-teks: makes your bot go twice as fast than with Z-teks, but 5kgs heavier. Only use this if you're good enough for it (i made a MW HS with HP Z-teks once).
4.Use only either razors, bear claws, maces, or irons for ALL of your bot's weapons.

458
Stock Showcases / Re: HX had bots
« on: November 01, 2012, 05:39:30 AM »
I guess these were 2 of my bots, the skin looks familiar on the second one but other than that I really have no memory of this. It was probably like 8 years ago anyway. Found them here: http://ra2botbashtournament.webs.com/teams.htm

Enigma:

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Genocide:

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If you wanna rebuild this....
Use razors for popups
Use round extenders
add a snapper 2/DDT wedge
add armor (optional, but always helpful).

I honestly don't think HX needs advice.
well, if you look at that bot, i think he needs it (and at least i'm giving him a recap cause you know, he has stopped building for so long...).

459
Stock Showcases / Re: HX had bots
« on: November 01, 2012, 05:19:17 AM »
I guess these were 2 of my bots, the skin looks familiar on the second one but other than that I really have no memory of this. It was probably like 8 years ago anyway. Found them here: http://ra2botbashtournament.webs.com/teams.htm

Enigma:

(Image removed from quote.)


Genocide:

(Image removed from quote.)
If you wanna rebuild this....
Use razors for popups
Use round extenders
add a snapper 2/DDT wedge
add armor (optional, but always helpful).

460
Discussion / Re: [NEWB QUESTION] BBEANS AI, Can I drive?
« on: October 29, 2012, 09:37:16 PM »
did you copy/paste or just drag and drop?

I copy/pasted from AI/Team#/ to /Robot Designs


Which bots are you trying to import?

R4 is the one I tried first. Also have tried all 3 of the champion team's bots, don't remember their names.

I don't know, try deleting the bot file and then copy pasting it again?

anyways, the champion team's bots members:
LW:Child's Play 4
MW:Flaming Whizzer
HW:Seism 13

Note: all of the MW in the BBEANS AI Pack are crap.

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