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Messages - Tweedy
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441
« on: February 17, 2013, 03:33:04 PM »
I tried to get NPCs in but where would I get the weight from?
you can make the chassis smaller in the back with NPCS Also, use one small multi extender instead of 2 extra small ones since multi extenders have low HP. The small one would be attached to the baseplate and would be indestructible.
IIRC those 2 extra ones your talking about are actually a part of the Taz wedge.
442
« on: February 17, 2013, 03:30:07 PM »
http://www.fightingrobots.co.uk/fraforum/viewtopic.php?f=3&t=5702&view=unread#unread
Wahoo! Will the arena be changing so that they can have higher walls and enough protection for heavyweight spinners? And will there be a way for the Americans to watch it?
an arena is being built that will be able to handle spinners but there haven't been any TV deals signed yet. Hopefully the rebranding and the extra rights it gives such as use of the old house bots will bring back some TV interest.
443
« on: February 17, 2013, 03:01:59 PM »
444
« on: February 16, 2013, 06:03:32 PM »
445
« on: February 16, 2013, 01:08:04 PM »
I voted 720 because Hypnodisc FTW.
720 is a drumspinner, 360 is the mini hypnodisc and is oly competing in whiteboards and demo's.
446
« on: February 16, 2013, 12:25:02 PM »
No Murphy's Law?
Haz is entering Massacre this year.
447
« on: February 16, 2013, 10:19:06 AM »
Soldering iron and bolts arrived today for antweights so tomorrow I'll be building this:  With pololu motors and wheels for drive, 2mm base and top, 4mm sides and 4mm flipper arm (all hdpe), not sure on what flipper servo to go for though can you guys suggest any?
448
« on: February 15, 2013, 10:38:31 AM »
It looks awesome. The only things I would change though are the exposed motors and the top weapons, try using an overhead saw like I did on renekton.
449
« on: February 13, 2013, 12:02:16 PM »
Honestly the best way I found not to get nervous about exams is just not to care about them. I know you can't really not care about something as important but just putting it to the back of my mind and focusing on something else always helps me.
450
« on: February 13, 2013, 11:46:35 AM »
I'd be happy to help in any way I can.
451
« on: February 12, 2013, 01:35:54 PM »
TP. I haven't really had any inspiration lately so I thought I'd leave it up to you guys which bot I build next. IRL possible designs only please.
452
« on: February 10, 2013, 02:25:40 PM »
So jonzu thinks he can do something evil just by getting a thread deleted.
453
« on: February 10, 2013, 07:17:34 AM »
No worries  .
454
« on: February 10, 2013, 06:38:24 AM »
You go into the bot lab and export the paint, then you open it in whatever program you choose, it helps to make the resolution higher (I use 1024x1024 because for some reason it has to be a certain multiple) then you add filters or you can edit shine etc in the bot file.
455
« on: February 09, 2013, 05:40:00 PM »
DP.
456
« on: February 09, 2013, 05:19:59 PM »
So is this over now?
457
« on: February 09, 2013, 04:48:22 PM »
Yeah...might change them to regular.
Try making ones out of flipper segments.
458
« on: February 09, 2013, 02:20:44 PM »
red, its not your fault that plazmic doesn't know his basic dsl.
I've got too used to irl building  On c would it be possible to add a small dsl disc to the top for protection and a more clean look?
459
« on: February 09, 2013, 11:31:29 AM »
(Image removed from quote.)
Intended for the Live Designs AI pack. No I don't know why I called it Kill Bill. Maybe it could be said because the weapon and it's motor is about 75% of the robot's weight, making it debatably excessive.
Considering I don't have any alternative names, maybe I should make a team based on movies? What other bots could there be?
That tribar holding the hammers looks really thin, it's a weightier setup but you could go hexplate-dslbar-flippermakers on the bottom of the dsl bar to angle the weapon-hammer
460
« on: February 09, 2013, 10:25:47 AM »
I like it, reminds me of some of the earlier series of robot wars where the bots had axes that would just bounce off of armour.
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