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Messages - Trovaner
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441
« on: August 12, 2013, 01:50:58 PM »
I can repackage and upload it if nobody has the original ZIP/RAR. My primary concern is that I'm not sure if it came with a readme and I would prefer that it kept it if it did.
Nobody seemed to have the original download so I just uploaded it as is. You can download it from here.
442
« on: August 11, 2013, 06:38:07 PM »
Just edit your own and someone will look it over when you're done. You probably have a better idea than everyone else about what is missing anyways.
443
« on: August 11, 2013, 06:34:37 PM »
I already have backups of everything on GTM and most of the stuff that was lost when the official forums went down. That said, the more the merrier. When RFSHQ stopped hosting the files from RA-Reborn, we lost the work of many modders. I have some and Venko's mass downloads had some (mostly the same ones) but there was still quite a bit lost.
444
« on: August 11, 2013, 12:51:52 PM »
What are you excited for of the robots in this AI Pack?
I don't know much in terms of real robotics but I like the looks of X-Terminator. Razer is one of the few bots that I remember rooting for on TV so I'm also looking forward to fighting a more accurate version of it in RA2.
445
« on: August 09, 2013, 06:24:10 PM »
You still have 73 days left of your ban. You got an early reprieve earlier this year but you also caused trouble soon after so it got reinstated. Please come back when your ban has expired. There will be no more exceptions made.
As far as username changes go, it is very messy and I would prefer that you kept your old username.
446
« on: August 09, 2013, 10:04:03 AM »
This board has a bunch of topics like this (this thread got moved).
As far as free options go, I like Lightworks and VLMC.
447
« on: August 09, 2013, 09:53:42 AM »
It has never not worked for me but I would still suggest keeping a backup of anything that can't be redownloaded. Any time you are messing with a bunch of files on a filesystem, you run the risk of corrupting one or making it unusable. For example, shutting down the computer or terminating the batch file before it has a chance to finish may cause either of these issues to present themselves depending on where it is in terms of execution.
448
« on: August 06, 2013, 12:54:35 PM »
Nope. Its completely legal.
449
« on: August 05, 2013, 10:08:48 PM »
RA2 doesn't support having more than 16 teams in events. Check out the downloads section for a batch file that fixes this issue somewhat.
The white pictures are an indication that there is a problem in the Events.txt file. There is no conflict or missing files.
450
« on: August 03, 2013, 05:03:33 PM »
I'll take a look at the INI file when I get the chance.
Are you aware that Lu-Tze's CFZ Compiler is much easier to use?
451
« on: August 02, 2013, 09:11:38 PM »
You're gonna have to provide more details than that. There is nothing wrong with the tutorial so we need to know what you are doing differently.
452
« on: August 02, 2013, 01:59:18 PM »
Double post. The batch files that Madiaba made have been uploaded to the download section. I don't think he ever officially released these though so take proper precautions before trying to add them to your game. Making backups is always important especially when dealing with programs that manipulate the file system or files that haven't been fully tested (both are the case for these).
453
« on: August 01, 2013, 11:49:10 PM »
@#4 I find Team HQ too easy. Is there a way to increase the max value?
There isn't an easy way of doing it but if you found the exact value than it would be a good candidate for being modified by the sergepatcher. How do the teams "rotate"? Season-after-season or something else? I put 4 more teams in the AI folder, a total of 19 teams. (ending with "team18") Would I have to modify the "Team15" to "Team 18" in the batch file?
The answer to your questions is that it depends on how complicated you want it to be. I only gave the code for swapping a single team with another. Regardless of what route or language you choose, you will almost always have to perform the given steps multiple times. The simplest in terms of logic would look like this for you: @echo off
ren Team0 temp ren Team16 Team0 ren temp Team16
ren Team1 temp ren Team17 Team1 ren temp Team17
ren Team2 temp ren Team18 Team2 ren temp Team18
Anything bigger should probably be made into a 'for' loop of some kind. Batch files are good for automating a bunch of little tasks involving the file system but usually they are started up manually. There is a way of calling it through the command line via python but I would advise against it for various reasons. Personally, I wouldn't do anything too complicated in batch files since the language itself isn't very clean and it would be much easier to do the same and more in Python.
454
« on: August 01, 2013, 01:39:47 PM »
The Events.txt is responsible for specifying the number of rounds per event, the number of bots per round, the game type, etc. The problem is that RA2 crashes if the data doesn't match up with what it expects. As such, you can either have a 2-round event with 4 bots each round or a 4-round event with 2 bots each round. RA2 just doesn't know what to do when you try to make a bigger any bigger (or smaller). The code is hard-coded to behave in one of these two ways. I doubt that we could hack the EXE into supporting it without the source code. While we are on the subject, the league events that RA2 provides are not very good. It may build and manage a bracket but there isn't much else. - It is a coin flip when it comes to which bot wins in the AI vs AI fights. RA2 doesn't perform any special calculations to determine a winner.
- The opponents are based on your weight class but not in the way many of you think. If you are using a LW than the EXE will grab the bots in slot 1 (Bot0.bot); if you are using a MW than the EXE will grab the bots in slot 2 (Bot1.bot); if you are using a HW than the EXE will grab the bots in slot 3 (Bot2.bot).
- After reading #2, some of you may be thinking about using a bot from the none class because the # in Bot#.bot is the same as the weight class identifiers in the BOT files. Unfortunately, RA2 has code to handle when people try to do this and as a result the game interprets the them as LWs.
- The league points that RA2 keeps track of are based purely on the points scored during battles. Because RA2 is doing #1, a majority of these points are being randomly generated and fall between a min and max value. This means that someone could purposely score more points than the max value to always be in the lead. This also means that even if you won all of the tournaments with every battle lasting less than 10 seconds, you could still lose by points.
- The skull count is easily hack-able so it doesn't mean much.
As far as rotators go, Phil and Mad both made some and I'm pretty sure that I could find at least one of them.... I'll upload them if I find them. IIRC, Mad made a team rotator like Phil but also a bot rotator (the first three slots swap with last three slots). I made a batch file for myself a few years ago that would rotated the AI bots with the Teams (makes tweaking AI bots much easier). I also have a few python files that perform similar tasks. Rotators are actually very simple to make in almost any language. This is the basic idea behind them: 1. Rename file A to a temporary name 2. Rename file B to file A's original name 3. Rename file A to file B's original name An untested and over-simplified version of the above when rotating teams folders in DOS batch is: ren Team0 temp ren Team15 Team0 ren temp Team15
455
« on: July 26, 2013, 01:01:18 PM »
Make sure that you are using DSL's modified UI/exhibition/selectbot_computer.gib file and not the stock one.
456
« on: July 25, 2013, 10:48:00 PM »
You can use Notepad++ to reskin components without the use of a decompiler. Just make sure the bmp file you want to reskin it to has the same amount of characters as the one already there (for example titanium.bmp uses 12 characters, so your replacement file should be something like blackkkk.bmp or something else that has 12 characters)
Although you can do that, I would recommend using Serge's decompiler to make an ASCII version of the GMF, modify it, and recompile using Serge's compiler. It allows you to make good file names and it gets you closer to learning how to do more in the GMF. By comparison, doing it this way takes very little additional effort and it more beneficial in the long-term. Regardless of how you do it, remember to make a backup first.
457
« on: July 21, 2013, 11:58:42 PM »
I'll double check that the error isn't something more serious but a reason for not allowing people to delete Technical Support topics is because the topic may help someone else with a similar issue issue in the future. More solved topics means less repeated questions and more pages to reference when someone is unable to find a topic for themselves.
If you feel that a topic should be removed, I can remove it for you but it will affect people's post counts and nobody really benefits from my doing so. A better solution would be to go through and mark all the topics of yours that have gotten solved so that people have an easier time in finding solutions (you would really be doing a favor because I would inevitably be doing it myself).
458
« on: July 21, 2013, 11:45:10 PM »
That looks pretty sick.
Given the razors' collision mesh, I doubt that the bot is very good at picking opponents up off the ground but I could be wrong. I like the slanted disks. Having it that way probably improves the stability of the bot and its ability to juggle the opponent.
459
« on: July 21, 2013, 08:06:13 PM »
I think I've mentioned this before but whatever...
RA2 reuses textures if they have already been loaded. Therefore, if there are any image files with the same name but different looks than this tends to happen. It happens to arenas and components all the time. To fix it, you would have to change the name of the skin that is being used by the arena's floor in the GMF and in the maps folder (preferably in the other arena since this one came out before it).
460
« on: July 21, 2013, 02:11:16 PM »
In my mind, there are really four things that it could mean: 1. The zombie apocalypse is upon us and its time to start hunkering down. 2. Some higher power granted the parents a chance to hear their boy one last time. Though it is more creepy than anything, the choice of words are moderately comical... 3. The boy wasn't really dead to begin with because his vitals were suppressed by some drug that may or may not have tricked his body into shutting down after he woke up. 4. The whole thing is a lie to gain attention. This wouldn't be as much fun as the other options...
Regardless, it is definitely a creepy story.
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