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Messages - RedSawn

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421
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: February 09, 2013, 01:05:52 PM »
Ha, the stripes were the easy part. I take the chassis template given by the game, put it into Photoshop and.. well, line it up, which given the simple chassis is pretty straight forward. Any oddities (i.e the right stripe was off-centered on the sides despite lining up perfectly on the skin template) can be corrected with time.

Any way I am supposed to attach a hexplate to an axle? I've never actually used them before and I doubt you want me to use a extender.



This alternative version currently uses a 20cm Polycarbonate extender (on it's side)-hexplate-20cm CF-90/30 flippermaker. Saves a kilogram but it looks like (s)crap. The weapon rides closer to the bot now.
CF extenders does mean a good hammer shot would be likely to destroy the weapon but hey, same with the tribar.



And now to leave no loose ends, the same setup but using flippermakers instead of CF extenders. This means I had to put the armor down to 1mm Titanium (putting it to about ~246kg) which I didn't particularly want to do.

So it's a case of A (Kill Bill), B (Bill Kill) or C (Kill Kill) Those aren't really the names, it just amused me.

422
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: February 09, 2013, 08:24:36 AM »


Intended for the Live Designs AI pack.
No I don't know why I called it Kill Bill. Maybe it could be said because the weapon and it's motor is about 75% of the robot's weight,  making it debatably excessive.

Considering I don't have any alternative names, maybe I should make a team based on movies? What other bots could there be?

423
Stock Showcases / Re: Inf. - The Rebirth
« on: February 07, 2013, 12:17:43 PM »
So that's four veteran returns in three months.. Who next, Clickbeetle? x)

424
Off-Topic Discussion / Re: Return - with 1 condition
« on: February 07, 2013, 05:42:46 AM »
I'm with Craaig. It's great to see you back and willing to contribute, your efforts will definitely be appreciated, but in all honesty, you have unreasonable expectations.  I trust that most will oblige out of principle, but you can't go to any public forum and expect total respect like this, let alone demand it.

425
Modifications / Re: Live Designs AI (Realistic AI Pack)
« on: February 06, 2013, 08:36:47 AM »
Being interested in the IRL DSL scene I'd want the pack, and heck, maybe I could sneak a team in. (I don't know if all of the teams are taken up, the first 2/3 pages are blocked here (in Uni/college) )

426
Off-Topic Discussion / Re: The GRAND RETURN
« on: February 06, 2013, 07:42:35 AM »
Ah, nice! Seems like we're all coming back.

@Awesum: Well, to me the decline of competitive stock was coming. There's only so much you can do with it, especially when 80% of the components are considered sh** or just plain bad. Everything's been done, and everything's probably been explored and exploited to it's full potential, much like AC isn't likely to be topped as the king of the HW HS (don't quote me on this).

So we have to ask ourselves, "What would improve the feasibility of stock in the long term?" Personally, I think an unofficial community patch, with weapon balancing based on the efficiency equation, and actually giving a choice of armor (i.e doubling armor points so 'DSA' is just plain Aluminum) as a bare minimum. More components would be icing.

427
Existing Games / Re: Resident Evil series may be Rebooted
« on: February 04, 2013, 06:09:39 AM »
May? It will be. I don't think they're going to pass up good money, and they've had that bad streak going with UMvC3 and SFxT.

428
Tournament Archives / Re: Guardians In Exile
« on: February 03, 2013, 05:34:27 AM »
Sure, I'm interested. Designing stuff right now even.

429
Tournament Archives / Re: RA2Olympics: Lillehammer/Signups OPEN!!!
« on: January 29, 2013, 10:45:10 AM »
I've got a possible entry for the HW class but I'm looking at less conventional options too.
Still out on the SHW.

430
Contests / Re: Vote BOTM Feb 2013
« on: January 29, 2013, 02:22:18 AM »
> Thinking of entering the month's BOTM today
> Open up GTM to see what it is
> Voting thread appeared yesterday and the last post is top of the recent list

Well.. balls.
Nice single entry though x)

431
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: January 26, 2013, 01:24:56 PM »
Indeed, much like Dynamo MK1/2/3/4 with the Storm piston, the piston is so powerful it lunges forward a meter or so at Magmotor rammer speed. It can't turn -too- fast, but it'll shred most antweights with 400~2000 hits.

432
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: January 25, 2013, 02:19:15 PM »
Remember Red's golden rule?



123.9kg, 1mm Titanium. Makes use of the battery removal havok fix again.

433
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: January 25, 2013, 06:04:47 AM »
The robot havoks while turning if I use shinies, rubber wheels or minis, it's because of the second battery. But luckily I found a very odd trick.


174.9kg, Plastic 5mm.

What did I do? Well, similar to before where the robot wouldn't havok after removing one of the batteries, I put 3 batteries in (One was stacked), went to the test area, went back to the chassis and removed a battery. The robot functions perfectly now, so now it's faster, smaller and just as heavily armoured as before.

EDIT: ... Functions perfectly 90% of the time. The robot havoked even worse then usual (On collision and while turning) in one of the several test matches I did. But it's still better then havoking all of the time.

434
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: January 24, 2013, 05:57:41 PM »
So I don't have any of the old Dynamo robots because of various computer formats. And I should, because, you know, it's one of the staples of my showcase.



Nothing like improving on it, then.
The new weapon system saves weight while having as much potential to hit as hard as Dynamo MK4 did (infact I've clocked several 2000 hits on BWs), while using the thinner piston allows the robot to be as small as the Astroflight motors require. The only problem with the bot as far as I know is that I had to skip out on two batteries as they make the drive system turn too fast, causing the bot to havok. This allowed for some pretty good armor for a BW, as you can see.

435
sawblade looks sick but teflon is an anti stick coating used on cookware.

tungsten carbide is the material used to coat sawblades and drill bits.

Ah, yes, now that you mention it. I based the description off this however:

Quote from: http://www.cromwell.co.uk/FRE2803007G
Teflon Coating. Resistant to friction and heat build-up. Teflon coated blades last longer, cleaning is easy and the distinctive coating also gives rust resistance.

And at the same time it is described as a TCT sawblade on the Freud official website. http://www.freudtooling.co.uk/catalog1/

436
DSL TC Showcases / Re: Domanating's Showcase of nonsense
« on: January 22, 2013, 05:01:42 AM »
I also fail to see how the last one is more IRL than the second one.

I think the idea is that there's now a slot in the frame that the claw fits into, and before it was a solid chunk of armor.

437
So I wanted to make custom components again, mostly to see if I still could. Over the years I've attempted to create several mods with varying levels of progress and success before something happened; either getting bored or losing the progress made. If I do go at it again, it'll be a significant upgrade of stock RA2, giving multiple options for pretty much everything possible. You wouldn't just have the rubber wheel, you could have a thin rubber wheel, a wide rubber wheel, something inbetween, it could have foam tread instead of rubber, or it could be solid metal for toughness over traction - in a nutshell, taking the same old components and overloading the player with choice.

Here I'm doing something similar - In DSL there's a weight gap between the Ant sawblade and the regular sawblades.
The bot really doesn't matter, it's just to show it off.



Comes in 60cm and 80cm, 1.64 piercing, 5 frequency. Both sawblades have a efficiency of around 60135: The same as the regular sawblades (in DSL)

I'd call it a working beta. Why? There's two problems.



1. I need to clean up the transparency for the sawblade. The teeth are all over the place and it sucks for removing the background from the picture, much like it does for Polycarbonate extenders/sheets.
2. See the ring going through the teeth? Well, the regular sawblades use a transparent TGA for the faces of the disc, but the teeth on it are fake. The GMF of the sawblade is a disc, lined up so that a texture used for the rim of the disc lines up with the edge of the sawblade TGA. The gaps inbetween the teeth on my sawblade do not, leaving a gap in the sawblade that shouldn't be. I hope I explained that right, but long story short I need to change the mesh.

438
Modifications / Re: The DSL 3.0 preview thread
« on: January 21, 2013, 11:28:40 AM »
Not being on the site doesn't mean he's not working on it, we must remember.

439
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: January 19, 2013, 08:37:21 AM »
Probably with the top ones, can't change the side hammers since the BSGs don't have a slot there..

440
DSL TC Showcases / Re: Red's Robotic Hall of Lame - DSL Edition
« on: January 19, 2013, 07:54:27 AM »


Yuuup.
Can't really self-right.

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