421
					Discussion / Re: Hey Guys!
« on: September 07, 2011, 06:54:44 PM »
					"THAT WAS MY PRECIOUS!" [/lotrmeme]
					
				| This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421 Discussion / Re: Hey Guys!« on: September 07, 2011, 06:54:44 PM »
					"THAT WAS MY PRECIOUS!" [/lotrmeme]
					 422 Off-Topic Discussion / Re: WWE« on: September 04, 2011, 09:19:40 PM »
					i liked the attitude era the best, with chris jericho being the funniest jerk ever.
					 423 Tournament Archives / Re: General Tournament Discussion« on: September 04, 2011, 06:48:12 PM »
					for bloodbreeds, my ai-ing isnt the best, so can someone help me with the ai-ing? all my ai bots just run scared.
					 424 Tournament Archives / Re: Ironbot SBV« on: September 04, 2011, 12:11:48 AM » Time to get my teeth shoved down my throat.   425 Tournament Archives / Re: Bloodbreeds« on: August 31, 2011, 11:02:24 AM »
					my copy of DSL corrupted, with my entry, so saidly, i must make a new one, hope this dosen't make joe mad.
					 426 Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: August 29, 2011, 05:50:11 PM »"Rammer",{'invertible':True,'radius':2,'topspeed':100,'throttle':120,'turn':60,'turnspeed':4}))No weapons line, would that affect it? 427 Custom Components Showcase / Re: Pay Tribute With Replicas« on: August 29, 2011, 05:45:12 PM »
					DAT REPLICA IS AWSOME sonny, can you send me all your replicas? i'd like to take a crack at fixing the repeating textures. (i can make a .gmf have a new texture in under a minute and a half.) 428 Tournament Archives / Re: Ironbot SBV« on: August 21, 2011, 09:58:29 PM »
					starcore, you are a legend to me. it would be an honour to have you give me your thoughts about my bot.
					 429 Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: August 21, 2011, 09:38:31 PM »
					does anyone care about my scared snowplow pushing bot?
					 430 Tournament Archives / Re: Bloodbreds« on: August 21, 2011, 09:37:13 PM »
					it's good, green tick time!
					 431 Tournament Archives / Re: Bloodbreds« on: August 21, 2011, 03:26:40 PM »
					can a mod tell me if i adresssed all the rules, since once it's done, i'm green ticking it.
					 432 Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: August 21, 2011, 01:47:36 PM »
					what about my pushy bot that's scared to fight?
					 433 Tournament Archives / Re: Bloodbreads« on: August 21, 2011, 01:46:05 PM »
					lol, Joe, is my tournement ready for voting now? 434 Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: August 20, 2011, 10:28:27 PM »
					i ai-ed a pushy bot with a snowplow that fails. it's wired correctly, it faces the right way, but this is what it does. it drives toward me, backs up, then drives staright into a corner. help? 436 General Support / ai help« on: August 20, 2011, 10:11:23 PM »
					i'm thinking about making an ai pack (also have a tournament in discussion) and a problem i had making a pushy bot ai-ed was that it ran away from the opponent. it was facing in the right direction even. any tips?
					 437 Tournament Archives / Re: Bloodbreads« on: August 20, 2011, 09:59:07 PM »
					yes. -no stacking, chaining, or glitch bots such as nasty pickles or trinity fliers. edit, my bot minion wedge not shown 438 Tournament Archives / Bloodbreeds (CANCELED)« on: August 20, 2011, 09:54:33 PM »
					16 bots, 1 wildcard. DSL HW must have AT LEAST 5 components from 3 diffrent bots. cheatbot2 parts are allowed as followed: -All stock parts -All weapons from the replicas -All armour pieces 1 update, make it count. multibots allowed,if both of the bot's weights combined do not exceed 800.0 kg if 1 is ko'ed, the opponent wins that round 1-on-1 double elimination. wildcard is a 4-bot tournament. 3-minute best of 3 for each matchup no bfe or aam unless ABSOLUTELY NECESARRY, or if it's just a custom armour shine. Nothing else. when you submit your bot, i will check the .bot file bots must be recieved and accepted before it is added. havoks: first havok equals a restart. if the second time there is a havok, and it can be proved to be by a certain bot, the havoking bot in question will lose that round. i will decide if a havok is either: A: a minor havok that requires no restart, or B: a major havok that requires a restart/dq. Arena will be reskinned containment cube with hazards on i can ai, but i've only been practicing for 2 weeks, so, please ai if you can. slots: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Wildcard W1. W2. W3. W4. anything missing? 439 Tournament Archives / Re: Ironbot SBV« on: August 19, 2011, 11:51:50 AM »how many rounds do u think i should last? still waiting for your opinion. 440 Real Robotics Discussion / Re: Least favorite robot!« on: August 18, 2011, 03:18:57 PM »
					yeah, nothing like putting a bot with legos against hazard.
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