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Messages - WhamettNuht

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421
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 23, 2013, 07:25:55 AM »
Well either way - I'm gonna need all the help I can get :') *hinty hint to those who would like this to be finished quicker lol*

422
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 23, 2013, 04:54:41 AM »
^^ Exactly! While the 321 activate can't really be done, other announcements could be. However unless someone can get into the files for the game and find JP's commentary audio files, I dont think they'll be that good of a quality. A couple of things that could be done though to make up for it is hopefully to of course add the pit siren, but then a couple of years ago, Mad gave a code for playing music while in the arena, mix that code with the battle music from Robot Wars, and voila! A tiny bit more realistic :P

423
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 22, 2013, 08:49:53 PM »
Hehe thanks, but i'm hardly that good yet :')


Have an arena backwall :P





A few of the textures need to be improved, but that can be done at a later date :)


And while i'm at it - have some angle grinders aswell :P





It's getting there slowly but surely! :3

424
General Support / Re: Mesh falls through floor?
« on: March 22, 2013, 07:31:27 PM »
No it happens in all arenas :/ It's like the collision isn't even there - even the opponent robots pass through it :S It's showing that the collision is there, but it just doesn't seem to recognise it :/

425
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 22, 2013, 07:24:55 PM »
-Sure ;)
-Yes
-Was going to do anyway :P

426
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 22, 2013, 03:03:37 PM »
Thanks :P So do I xD

427
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 22, 2013, 02:58:54 PM »
ohh :P


I dont think it is, it's just the skin from the RW:ED arena. It can be changed easily :P And not at the moment as it is just a mesh xD But hopefully once I get round to editing it all it will do :) (With pit siren aswell :P)

428
General Support / Mesh falls through floor?
« on: March 22, 2013, 02:13:06 PM »
Hey :)


Sorry to have to post soo many threads haha xD


I'm having a slight problem with my Dantomkia shell mesh-


It keeps falling through the floor...





(First image)


The collision shows that it's a solid object (2nd image)


Anyone know how to fix this problem?


Also, while i'm here, anyone know why it gets darker when it gets to that kind of angle? (3rd image)


If anyone wants to have a look at it then feel free :P


Also I know there's some face mesh problems (why the top doesn't show up) but i'm trying to sort one problem out at a time at the moment haha xD


https://gametechmods.com/uploads/files/dantomkia2.rar


Thanks guys :)


-Wham

429
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 22, 2013, 01:51:40 PM »
Fair enough. I'm not at like Trov or Mad level, but I'm somewhat ok :P And dont think so...

430
Modifications / Re: New Robot Wars Arena (In Progress!)
« on: March 22, 2013, 01:47:55 PM »
Thanks guys :)


And haha the original is acctually mirrored :P Which is something that's always annoyed me, so was one of the reasons for working on this :P
And i'm still trying to fix the little bugs with it atm, once its done though i'll hopefully release it :P

431
Modifications / New Robot Wars Arena (In Progress!)
« on: March 22, 2013, 01:26:45 PM »
Hey guys :)


Well, i've decided to make a start on a new Robot Wars arena :P (I've managed to 90% perfect the ase to gmf convert method, so I thought i'd give this a try! :3)


Here is the new mesh at the moment,





So, as you can see, so far most of the textures are sorted out, main floor is done, pit and floor flipper done, and the new tire :P


The skins are from the RW:ED game arena (I found the thread :P)


The 2 Dantomkia's are also my reference bots :P (They are roughly the same size as an ordinary DSL heavy)


Once the arena mesh is finished, then i'll give a try at turning it into a full arena :P (Which is kinda why I started this thread... incase I run into any difficulty xD)


If anyone wants to try having a go at converting it then feel free to ask for the mesh! I feel more confident at meshing and skinning than all that techinical .py and gmf stuff haha :')


Anyway, opinions and feedback? :)


-Wham

432
Off-Topic Discussion / Re: Hey, I'm Back! :3
« on: March 20, 2013, 08:16:47 AM »
Yo guys :P

433
General Support / Mesh Normals?
« on: March 20, 2013, 08:15:59 AM »
Hey, sorry to have to open up a new thread, but there might be a few untill I can get this method perfected :P


So, i'm trying out the method of converting a .ase mesh to a .gmf mesh manually, however I have hit a slight snag.


The ase mesh includes vertexes, faces, tvert and tface, but nothing in regards to mesh normals.
Does anyone happen to know what there are about? (The only normals I can think of I use in Sims 3 modding which are bump maps).
Also, how would one go about editing said mesh normals?


Thanks :)


-Wham

434
General Support / Re: Meshing Basics
« on: March 19, 2013, 05:43:15 PM »
I see! Thank you soo much, that is massive help to all questions! haha :D


I shall have to try finding a method for switching between ase and gmf for myself, and may pass my knowledge on should I be successful.


As for writing the plugin, something like that would be beyond my skill or knowledge, so I shall leave it for the time being haha!


And ahh I see, hopefully I should know what to do now in such situations, so thank you :)

435
General Support / Re: Meshing Basics
« on: March 19, 2013, 12:55:32 PM »
Thanks for the tutorials! :) Now to have a struggle with them haha :P


And as for the latter part, (really nooby I know) but how would one convert an ase file? Google has not provided much help so far :3
And also, how would one find a GMF Importer/Exporter? Thanks very much for the help :)


While I'm here aswell, to save opening up a new thread, would anyone happen to know which compilers/decompilers work best with arenas? The ones I currently have (Serge's ones from his signature) don't appear to work with a lot of arenas or offer very limited results (Most of the time I just get a looooot of windows about 'Was expecting '...' but found '...' instead'?). Sorry if my questions are lacking certain information or intellegance, but I'm really willing to learn haha :P


-Wham

436
Modifications / Re: Lu-Tze RA2 Tournament Arena - Antweight Version!
« on: March 18, 2013, 03:31:22 PM »
Probably. Well, if someone wants to shorten the walls, then feel free haha :P

437
Modifications / Re: Lu-Tze RA2 Tournament Arena - Antweight Version!
« on: March 18, 2013, 10:36:04 AM »
Still, at least the options there! :P (I havent really had a problem, but tbh my ant's use my custom bursts lol)

438
General Support / Meshing Basics
« on: March 18, 2013, 10:25:28 AM »
Hey Guys,


For a while i've been wanting to learn how to mesh from scratch using programs such as 3D Studio Max (I've been told I have a strength in meshing) however I'm not too particuarlly sure where to start, so I was wondering if there was any tutorials lying around that I could use?


Also, (Sure that there wont be, but might aswell ask) does anyone know if there are any plugins that work with GMFs for Milkshape 3d? I use Milkshape for a lot of my Sims 3 stuff, and is my favoured meshing programme. (If there are plugins available for that, then might aswell). Even so, does anyone know how to convert between say .GMF and .OBJ for example? (Might have to add stuff like AP's ect. in Notepad++, but it would still be a massive help).


Thanks guys for any help! :)


-Wham

439
Off-Topic Discussion / Re: Hey, I'm Back! :3
« on: March 18, 2013, 10:14:21 AM »
Hey guys :)

440
Modifications / Re: Lu-Tze RA2 Tournament Arena - Antweight Version!
« on: March 18, 2013, 10:13:05 AM »
The walls shouldnt need to allow for OOTA's all the time, at least the option is there unlike in most AW arenas :P


And it depends on the arena, the acctuall resize part is quite easy (Done in Excell) however the real difficult part is whether the arena will compile correctly (Which is the problem i've had with this one) (If anyone had designed a compiler that works with anything no matter what since i've been away, can someone link me up please, thanks :P)

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