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Messages - 70 CUDA

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422
Discussion / New Low Lag Arena
« on: November 23, 2008, 09:05:28 PM »
ok its done but i got a problem and mads looking it over so it should be out tomarrow if it all gose well.

423
Off-Topic Discussion / Youtube Videos thread
« on: November 23, 2008, 05:46:13 PM »
ya i know its a 71 but it sounds so mean lol......... oh what you didnt see the new one??????

424
Off-Topic Discussion / Youtube Videos thread
« on: November 23, 2008, 05:07:13 PM »
haha VERY funny who changed it????????

425
Off-Topic Discussion / Youtube Videos thread
« on: November 23, 2008, 01:49:15 PM »
just badass.
http://www.youtube.com/watch?v=_TRr51x9Lxs&feature=related
just cool lol

i go to this EVERY year the orange grimy is the best. lol

Brian Ambrosini as i said is the best. but i get people telling me this guy is better cause he flips his car. IT HAS NO BACK END. once it gets in the air its over he dose this all the time so im not a fan. but its still cool to see.
http://www.youtube.com/watch?v=_1S48t6jW6o&feature=related
this is AWSOME and POINTLESS
http://www.youtube.com/watch?v=_owXd_MsdXI&feature=related

426
Chatterbox / Jokes
« on: November 23, 2008, 01:14:32 PM »
LMAO SSG

427
Off-Topic Discussion / Youtube Videos thread
« on: November 23, 2008, 01:16:20 AM »


this is a test of how many crash vids you watch. WARNING SOME ARE FATAL!!!!!!!!
http://www.youtube.com/profile?user=luckynolucky&feature=iv&annotation_id=event_173032

428
Discussion / New Low Lag Arena
« on: November 23, 2008, 12:08:31 AM »
thanks click im working on it right now. btw anyone ever noticed this before?\

   *GEOMOBJECT
   {
      *NODE_NAME   Rectangle03
      *NODE_PARENT   arena_display
      *NODE_SHADEVERTS   0
      *NODE_TM
      {
         *NODE_NAME   Rectangle03
         *TM_ROW0 1   0   0
         *TM_ROW1 0   1   0
         *TM_ROW2 0   0   1
         *TM_ROW3 0   -2.264983   0.3027052
      }
      *MESH
      {
         *TIMEVALUE   0
         *MESH_NUMVERTEX   0
         *MESH_NUMFACES   0
         *MESH_VERTEX_LIST
         {
         }
         *MESH_FACE_LIST
         {
         }
         *BACKFACE_CULL   1
         *MATERIAL_REF   16777215

429
Discussion / New Low Lag Arena
« on: November 19, 2008, 07:14:33 PM »
ya i thought of that but for some reason it dosnt like it. ill keep trying though, sry about the long wait but its a learning thing for me. iv almost got to where i can make the GUMBA arena with out help.:)

430
Discussion / New Low Lag Arena
« on: November 19, 2008, 02:51:49 PM »
thanks for the heads up. ill relese a walled ver and a low wall ver

431
Discussion / New Low Lag Arena
« on: November 19, 2008, 09:01:46 AM »
ok once the compiler works right ill be about done with it. sry for taking a while guys.

432
General Support / AI tool wont work.
« on: November 18, 2008, 03:33:41 PM »
thanks guys the one for DL from here is broken.

433
Existing Games / Trackmania
« on: November 18, 2008, 03:03:51 PM »
i used to but i lost it due to a lightning storm

434
Chatterbox / Jokes
« on: November 18, 2008, 03:02:20 PM »
6 WOW am i the only one that dose this stuff??????

435
Tutorials and Tips / AI-ing (.py files, coding, R+D, and help)
« on: November 18, 2008, 02:39:14 PM »
be carefull what you ask for you WILL Get it lol. nice job man i got one to like that before i left but it was not as good.

436
Site News and Feedback / AVATARS
« on: November 18, 2008, 06:39:02 AM »
ahhhhhhh crap i am so not looking forward to that. lol jk

437
Chatterbox / Books
« on: November 17, 2008, 09:22:01 PM »
anything Knootzs.( i think i got that right)
but "from the corner of his eyes" is the best IMO

438
Existing Games / Ace Combat
« on: November 17, 2008, 08:50:42 PM »
ya if you like flying and fighting games then this is for you i have 5 and i LOVE it.

439
Site News and Feedback / AVATARS
« on: November 17, 2008, 08:24:04 PM »
lol is VENKO still around. lol im more of a veteran then he is and is not sayin much. i like gigs idea though

440
Discussion / New Low Lag Arena
« on: November 17, 2008, 01:25:22 AM »
oh you mske it sound so much easier then it is lol. thats what it will end up as but im just starting to learn the .gmf modding things so give me a few days to get it done. i already know what i will have problems with so i know what to look for when stuff gose south.


hey Mad. if i take all the hazards out do i need to take them out of the *GMID_HAVOK_DIS_COLLISION_PAIRS sec as well or can i leave it as is? also when they are out of the .gmf can i test it with them still in the .py or will this be a problem?

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