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Messages - Vertigo

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4181
Tournament Archives / Re: ROBONOVA 2 splash, Brackets and videos!
« on: July 11, 2010, 04:03:20 AM »
Its gone AGAIN because Stag posted the wrong match AGAIN

4182
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 03:59:21 AM »
I don't know really, but slashback has it & is also a true popup

4183
Tournament Archives / Re: ROBONOVA 2 splash, Brackets and videos!
« on: July 11, 2010, 03:57:54 AM »
1) You've filmed the wrong match AGAIN
2) Why doesn't my bot self right properly?

4184
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 03:54:55 AM »
Sent

4185
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 03:42:29 AM »
check your wiring is it correct ? test it in the bot lab
Yes

4186
Really?
I can't find it

4187
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 03:37:37 AM »
you have to name the smartzone "weapon" and add a Srimech button to the controll.
Should the weapon control be called 'Fire'or 'Flip'?
I've got it as fire & it doesn't work

4188
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 03:26:55 AM »
Did you try the code I posted?
Yep, still didn't work, & it didn't self right

4189
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 03:23:51 AM »
That crashes my game
Open AI folder and search Omni file,
It is there

4190
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: July 11, 2010, 03:21:30 AM »
The snappers don't work as a srimech, the vs's work as a srimech by themselves

4191
Chatterbox / Re: Birthday Thread - Virus Bomb
« on: July 11, 2010, 03:15:11 AM »
 :hbday  :)bigparty

4192
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 03:11:18 AM »
That crashes my game

4193
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: July 11, 2010, 03:06:00 AM »
No because:
1) The snapper2s allow me to move the vs's so that they intersect other components
2) Burst motors make motors spin faster (apparently)

4194
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: July 11, 2010, 03:00:19 AM »
They are on a ddt, the ramplates are on an anchor

4195
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 02:56:13 AM »
Bindings:
    list.append(("True Inertia 3","[blink]Omni[/blink]",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))
Space=Fire
SmartZone=weapon
try this
Shouldn't that be

list.append(("True Inertia 3","[blink]Omni[/blink]",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))
Space=Flip
SmartZone=flip


4196
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: July 11, 2010, 02:54:03 AM »
Yes but the black extenders were facingin the wrong direction & they are really hard to rotate accurately

4197
General Support / Re: AIing - Almost There!
« on: July 11, 2010, 02:50:31 AM »
those are the correct names.. hmm I dont know then

are you sure the other robot is in the SZ, pause the game with the pause key and use F12 to see if it is in it
SZ?

But yes,it does appear as a load of green lines in a load of green lines if the F12 key is pressed during a match

4198
Stock Showcases / Re: VERTIGO'S STOCK SHOWCASE!
« on: July 11, 2010, 02:36:05 AM »
Harsh Justice:


4199
Real Robotics Discussion / Re: Most Unluckiest Robots
« on: July 11, 2010, 02:28:15 AM »
Chaos 2's loss to Dantomkia, considering it was taken out by the stunt which it originally created, and the fact that had Shunt not intervened by pushing it into the CPZ where it couldn't selfright, it might've survived.

Chaos 2 has an almost 0 righting circle (one of the best self righting space sizes in Robot Wars)

the problem with Chaos 2 was the new system put in in series 5, apparently the CO2 was continually freezing in the pipes making it impossible to self right
And allof us with real life robots know how annoying that is :P

4200
General Support / AIing - Almost There!
« on: July 11, 2010, 02:16:48 AM »
Right, I have eventually managed to create my own team, put a robot in it, have it drive towards its opponent & self right!
But the bot won't fire its weapon
What have I done wrong?

Controls:


Smart Zone:


Nose Direction:


Bindings:
    list.append(("True Inertia 3","Flipper",{'nose':math.pi*
2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.
5}))


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