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Messages - Resetti's Replicas

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4101
General Support / Re: Frenzy-style hammer won't turn over
« on: April 02, 2010, 02:21:49 PM »
need more battery supply more then likely

also on the AI subject dont use Frenzy.py use my THZ.py (Terrorhurtz)

https://gametechmods.com/forums/index.php?topic=1103.msg91496#msg91496

it contains the same control names, but some extra coding I wrote to improve self righting and countout handlers

Thanks Joe.  Another thing that helped, if anyone else is having this problem, to install a counterweight.  I had 10-pound beaterbar, added another 20, and with Joe's PY it works like a charm.

4102
Contests / Re: BOTM May 2010
« on: April 02, 2010, 11:55:37 AM »
DO saws for wheels count as a "crawler"?

4103
General Support / Frenzy-style hammer won't turn over
« on: April 01, 2010, 11:43:05 PM »
I've been trying to AI my Killerhurtz replica using the Frenzy.py, but I've found that it doesn't have enough power to fire or retract when controlled by an AI.  How can I fix this?

Manually, I can get it to work with a little effort; the axe might be too heavy, perhaps there's some way to give more power to the motor?  I don't have a problem messing with the txt files, this replica will strictly be for my own use.

If the solution involves modding the Inviso Hammer Moror txt file, what is that txt file called?

4104
Real Robotics Discussion / Re: Least favorite robot!
« on: April 01, 2010, 10:44:11 PM »
it's that building and fighting a SS takes no skill

Then why don't you build one?

4105
Existing Games / Re: The Most Awesome Game Ever
« on: April 01, 2010, 10:36:27 PM »
Ah yes, that game.  It's really challenging to get to the ending, so if you can't be bothered to play the game, here's a video of the ending cutscene:

4106
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: April 01, 2010, 10:30:34 PM »
What say we put an end to this dry spell?

Killerhurtz:

4107
Existing Games / Re: Arcade
« on: April 01, 2010, 05:18:23 PM »
Reclaimed both of my highscores a couple hours ago.

4108
Contests / Re: Vote BOTM April 2010
« on: March 31, 2010, 10:01:06 PM »
What about the full list?

4109
Chatterbox / Re: Survival Research labratories
« on: March 31, 2010, 08:52:49 PM »
The proud founder:
http://upload.wikimedia.org/wikipedia/commons/1/1d/Markp.jpg
 (When you see it, you'll **** bricks)

4110
Existing Games / Re: Arcade
« on: March 31, 2010, 05:05:01 PM »
Derp.

As an apology I shall code a bot exchange.

Sweet. this is just like a TV drama or something.

4111
Real Robotics Discussion / Re: Least favorite robot!
« on: March 30, 2010, 07:32:57 PM »
My least favourite was one from the early days called Rhino Halon.  Its weapon was halon gas, a chemical that disabled petrol-powered engines on contact.  Even though that wasn't technically illegal (at the time), it's a million times cheaper than a Sit-and-spin equipped with an anti-pit device, whose tactic is to grab and pit other robots.

4112
Existing Games / Re: Arcade
« on: March 30, 2010, 01:50:02 PM »
The joke's on you because if you get any legit high scores in the future, everyone will think you cheated.  :p

4113
Discussion / Re: TvTropes RA2 page.
« on: March 29, 2010, 09:16:44 PM »
Someone went ahead and made the article.  Here it is:
http://tvtropes.org/pmwiki/pmwiki.php/Main/RobotArena

4114
Contests / Re: Vote BOTM April 2010
« on: March 28, 2010, 01:41:46 AM »
I know.
Will anyone guess which bot I made?

Infinity, right?

Also, C-C-Combobreaker

4115
Contests / Re: Vote BOTM April 2010
« on: March 27, 2010, 10:55:15 PM »


Wrong. Another clue. I have battleshots. You guys should be able to guess which one is mine now. It shouldn't be that hard. :P

I'm gonna go out on a limb here and guess that yours is.... the only bot with battleshots in its splash.

4116
Contests / Re: Vote BOTM April 2010
« on: March 27, 2010, 10:20:28 PM »
Actually #2 is probably Click, it looks suspiciously like the "Anti-Candy" splash he did last month.

Anyways, you know what I like, should be pretty obvious who I voted for, and no, not myself, I didn't have time to make one this month.

4117
Tournament Archives / Re: RA2 Trials Signups
« on: March 26, 2010, 10:32:48 PM »
I just got it, I see its already AI'ed :bigsmile:

To everyone, I had to remake Trialbot after my laptop's hardrive burned up (I lost most of my robots), its not completely the same but I came really close.

Any chance you could make the trialbot and Fight To The Finish Arena available for download, so that we can practice with our bots?

4118
Tournament Archives / Re: RA2 Trials Signups
« on: March 26, 2010, 05:27:23 PM »
What happens if, in the second challenge, the trialbot falls off and then you fall off?  I assume you still get your points counted?

4119
Tournament Archives / Re: RA2 Trials Signups
« on: March 26, 2010, 11:27:54 AM »
I assume the Fight to the finish is judge on points if there's no winner after 3 minutes?

4120
Tournament Archives / Re: RA2 Trials Signups
« on: March 23, 2010, 09:47:37 PM »
Whoops, I had a feeling something was wrong there, thanks for the help btw.

No problem ,no problem at all.  I really want to see things like this succeed.


Alsp, 'nother question about the rules; does a bunch of small, vertically-mounted discs in a row count as a "drum"? like this:

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