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Messages - Pwnator
4081
« on: July 20, 2010, 07:19:48 AM »
Is it still relatively driveable with minis? With small wheels like these, it might be more unstable than Minesweeper.
Speaking of which... (klone time)
4082
« on: July 20, 2010, 07:07:53 AM »
That would kinda ruin the design. The small drum's made for gut-ripping, but it wasn't really designed to force bots up, which is why it has NPCFs to do that.
AND CORE-COLLAPSE SUPERNOVA JUST GLITCHES AROUND WHICH IS WHY I CAN'T KILL IT >:E
4083
« on: July 20, 2010, 05:46:47 AM »
Yarp. I don't think I can take it down to a LW. XD
4084
« on: July 20, 2010, 04:48:40 AM »
WAHOOOOOO  1mm tite, NPCFs, Perm 80 M. Very wedgy, but it doesn't pwn shell and SnSes like those from 123's. Probably because it still needs higher armor or something.
4085
« on: July 20, 2010, 04:21:05 AM »
4086
« on: July 20, 2010, 04:18:53 AM »
1 battery less, and it doesn't even lift the car. One of those balanced situations.
the Car is tough to lift for any LW, try flipping some crates to test your flipper as other LW's won't weigh as much as that car.
Ounce's Flipjack 4 can launch SHW's OOTA. XD
4087
« on: July 20, 2010, 04:16:38 AM »
Pro-Tip: If you want to bring out the sweetness of fruit, use salt. It blocks the bitter receptors and stimulates the sweet receptors.
I don't think that works on all fruits, as far as I can remember. I usually use salt on apples and watermelons.
4088
« on: July 20, 2010, 04:00:42 AM »
I'd just say it's a wedged drum. Adding a strafer does not make it different from other drums just because it strafes. A wedged drum is supposed to gut-rip opponents using a small-radius weapon rack and that's exactly what it does. :P From your idea, it's just like saying Arrowhead is a wedge-evading HS since it has a special .py that lets it do such things. :P
4089
« on: July 20, 2010, 03:57:45 AM »
I like it. Plastic 1's a huge gamble on a non-wedge, though. Try converting to shinies and see if you can get Tite 1 in there. If not, never mind. XD
4090
« on: July 19, 2010, 07:22:54 AM »
HOW IS SUCH A THING POSSIBLE?
4091
« on: July 19, 2010, 07:18:22 AM »
 5mm tite, NPCFs. I tried to make Click's Darkling 2 stronger and wedgier and just as stable. And it turns out it's actually quite deadly (though it can still improve on the wedginess part). AND ANOTHER BOT!  5mm plastic, all NPCFs, 24 light DS teeth on 2 Perm 80 Ms. Just a prototype bot, since I deliberately positioned the drive like that so the strafer can actually do something. And I wanted the strafer to look like a rocket booster so yay. XD
4092
« on: July 19, 2010, 06:49:15 AM »
Nope. Too much sugar tastes terrible. :P
4093
« on: July 19, 2010, 03:14:49 AM »
 But yeah, my clone (I can't believe it's more than a year old o_O) wasn't invertible. So good job. :D
4094
« on: July 19, 2010, 02:59:31 AM »
4095
« on: July 19, 2010, 02:38:15 AM »
Bots rarely attack the back , so it's best to remove them.
Also, You spent a lot of weight just for 4 wedges. 2 DDTs should be fine. Replace the central DDT with an anchor and add some armor on (2 plows or a weapon rack is recommended, since you wouldn't want your bare chassis as a stopper). With the free weight, add weapon to your 2 non-wedge DDTs as hammers.
4096
« on: July 19, 2010, 01:41:03 AM »
I meant the 60cms on the DDTs. Making them 40cms (even 20cms) would make the bursts swing faster (especially the Snapper2s).
4097
« on: July 19, 2010, 01:15:16 AM »
Less pixels would mean having less possible locations to stack (though if it was stackable, it would be very, very convenient). Having more pixels would mean having more possible locations to stack (but since the 'stackable' areas are so small, it will take a whole lot more time to stack).
Not sure if that's the way it works, though.
4098
« on: July 18, 2010, 11:15:21 PM »
You call that fighting? AHAHAHAHAHAHAHAHAHAHA
4099
« on: July 18, 2010, 09:45:04 PM »
Are 60cms really necessary? You can shrink the chassis lengthwise and the Snapper2s will be more useful.
4100
« on: July 18, 2010, 09:51:35 AM »
I could've sworn 120cms were longer. Oh well. XD
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