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Existing Games / Re: Robot Arena 1
« on: May 17, 2013, 08:32:59 PM »
Ugh... RA1 is terrible.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4042
DSL TC Showcases / Re: Mazakari's Showcase (A bit of everything)« on: May 16, 2013, 03:41:50 PM »
Not bad... a lot better than mine. I guess I'll see you at Rob's tournement with my last-minute bot.
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Custom Components Showcase / Re: Pay Tribute With Replicas« on: May 16, 2013, 12:17:08 PM »
Reversible Angles in DSL? You should use Slimbodies instead.
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Tournament Archives / Re: RNP: The HoriZon - Sign-ups« on: May 13, 2013, 12:58:57 AM »
Problem: I get back from camp on May 16. Can I send in a rushed bot ON May 16th?
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Contests / Re: BOTM June 2013« on: May 13, 2013, 12:53:54 AM »
I may upload a ghetto bot that looks like a mole if I still have time let after Rob Collins' event
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Tournament Archives / Re: Battlebots 6 SBV« on: May 11, 2013, 10:04:11 PM »
You titled O'Bladerrater vs. Crocodile Rock as a LW fight but it was MW
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Tournament Archives / Re: Helloface's Summer 2013 Tournament! AI SCRIPTER NEEDED FOR GREEN TICK!« on: May 11, 2013, 05:00:31 PM »Bias, really...Not in the actual tournament, it's just if I get too many bots entered. It would kind of suck if a guy got 3 bots through qualifying but a guy who sent in 1 didn't. Qualifying is just so I can narrow the bots down to the original 16-bot bracket if I get too many. 4048
Tournament Archives / Re: Helloface's Summer 2013 Tournament! AI SCRIPTER NEEDED FOR GREEN TICK!« on: May 11, 2013, 04:43:43 PM »You shouldn't let people submit more than one bot.I allowed that because I don't expect this tournament to be very big. If there are too many bots, then I will be bias towards the bots that only had 1 robot submission. For example: If someone who entered 2 bots already had another bot pass qualifying, I would probably give the win to the guy who entered 1 bot, unless the fight was completely 1 sided. 4049
Modifications / Re: Temporary DSL3 AI Pack (in progress)« on: May 11, 2013, 04:21:59 PM »
Will this be released in BETA?
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Modifications / Re: Robot Wars 2013 AI Pack« on: May 11, 2013, 02:14:00 PM »I know, but it's hard to focus on 2 AI packs. I might just use this one for building bots like the ones in AOL & ED, since I looked all over the place for a copy of them and wasted 10 or more CDs.Damn you! I just found a really good AI pack then you start making this! The decision to keep the one I have or to change it to yours is making my head explode! 4053
Off-Topic Discussion / Re: What country do you come from? *POLL*« on: May 11, 2013, 02:11:36 PM »
I know this is really off topic, but...
![]() Yay! 4054
Modifications / Re: Robot Wars 2013 AI Pack« on: May 11, 2013, 02:06:09 PM »
Damn you! I just found a really good AI pack then you start making this! The decision to keep the one I have or to change it to yours is making my head explode!
GAAAAAAAAAAAH! ![]() ![]() ![]() 4055
Off-Topic Discussion / Re: What country do you come from? *POLL*« on: May 09, 2013, 02:50:41 PM »If you knew the answer then why did you ask the question?Wow that's messed up. I didn't even realize that. 4056
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 09, 2013, 12:03:35 PM »That's a good idea. Will take a bit more time, but still a good idea nontheless.(see previous statement)About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective. 4057
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 09, 2013, 10:52:34 AM »(see previous statement)About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective. 4058
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 09, 2013, 10:36:17 AM »About 40% done with one half of the new multibot team. Inspiration from here:A hammer is more unique, but a drum is probably more effective. 4059
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 08, 2013, 11:42:54 AM »
Try lowering the wedge, put more drive power, and possibly use lower skirts. A larger weapon might also help. If it's not too much of a hassle, maybe use the "small chassis" glitch. I'm not very experienced, but it has helped me in the past.
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