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Messages - Philippa
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401
« on: April 10, 2018, 02:27:53 PM »
Idea to make the armour plates a bit more versatile. How about adding a thin triangle component that could be added to the sides of wedges that could allow them to curve? Like, a 10 degree curve per triangle and you can chain them together to make it curve more. That way we could make our own scoops and have wedges that also curve into wheelguards.
This sounds like a good idea
Great idea. The only issue I can think off would be that chaining together a ton of 10 degree parts would make a weak scoop/wheelguard while also making the bot really crash-prone. If this were to be implemented, I think the current extender approach of variants of the component with varying angles would be the most appropriate.
I mean, I absolutely agree with you on the "being weak and crash prone" front but I thought that'd be an okay tradeoff instead of getting DSC to make all the different combinations of wedge height, wedge angle, curve radius, curve angle, and curve direction, etc.
402
« on: April 10, 2018, 10:15:54 AM »
Idea to make the armour plates a bit more versatile. How about adding a thin triangle component that could be added to the sides of wedges that could allow them to curve? Like, a 10 degree curve per triangle and you can chain them together to make it curve more. That way we could make our own scoops and have wedges that also curve into wheelguards.
403
« on: April 10, 2018, 08:51:46 AM »
Thiccfernal Contraption looks awesome.
404
« on: April 08, 2018, 12:40:55 PM »
No music, just sound effects.
405
« on: April 06, 2018, 12:22:31 PM »
My only complaint is that the wheels are so close to each other. Aside from that this is very very nice.
406
« on: April 05, 2018, 08:42:48 PM »
Patriarchy strikes again.
Genuinely, that was painful as hell to watch it do the thing even with the angled teeth.
407
« on: April 05, 2018, 09:29:29 AM »
Sorry if this has been mentioned before but is there any idea of making Hydraulic type motors, something like VDMA's but they work slower? If this makes sense
Slow movement but super torquey? I'd dig it.
408
« on: April 04, 2018, 04:26:18 PM »
409
« on: April 03, 2018, 07:52:59 PM »
Hell to the yes.
410
« on: April 03, 2018, 05:27:40 PM »
so were my bots oki doki or not
I've not checked them, I've got university coursework to do and also try to balance that with not having a huge freakout. They'll get checked eventually, but from the showcase post they looked fine. Keep sending things.
411
« on: April 01, 2018, 06:18:01 PM »
413
« on: March 31, 2018, 03:55:05 PM »
It's not April Fools' Day until tomorrow.
414
« on: March 31, 2018, 01:24:44 PM »
Want to have a challenge?
Rules: Combat Arena, hazards on. No BFE/AAM. No Havok inducing bots. The occasional Havok is highlighted. No bot type restrictions. (other than Havok inducing bots.)
Realistic Rule: DSL-S. No cheatbot2. Mechavore discs are allowed.
I am using an upgraded version of Hammerblade v2.5.
Host: TBA (we need a host)
What's the weight category?
415
« on: March 31, 2018, 12:49:36 PM »
Did my PM not work?
416
« on: March 31, 2018, 08:14:11 AM »
Is 399.9 kg a typo or is Yummy Mummy overweight?
417
« on: March 30, 2018, 08:58:19 PM »
BW, LW, and MW are straight up DSL-S.
418
« on: March 30, 2018, 08:56:07 PM »
My vote lies firmly with Mouse House.
419
« on: March 30, 2018, 09:04:50 AM »
Looks cool aside from the red line down the middle. If there were more splashes of red on there then it would look better, I think.
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