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Messages - dragonsteincole

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401
Tournament Archives / Re: Battlebots 8 SBV
« on: December 31, 2013, 04:50:43 PM »
So Super Komodo beats Ryu: Hellfire, and Die Thyrus Die beats Ryu: Hellfire.

Very interesting. Got some tweaking to do before BB9.

Also, I may just retire from LWs, unless I can sort a decent weapon for reSpawn that isn't a drum/spinner

402
Tournament Archives / Re: Battlebots 8 SBV
« on: December 27, 2013, 04:25:51 PM »

403
Game Development / Re: A New Hope
« on: December 25, 2013, 06:53:47 PM »
I decided to try out the latest version, and that chassis builder is spot on. Will a chassis design take into account things like strength and rigidity for the chassis as a whole, or will each cross-member be an individual part that could be damaged/broken/cut?

404
Tournament Archives / Re: Battlebots 8 SBV
« on: December 24, 2013, 07:50:40 AM »

405
Tournament Archives / Re: Robot Wars Series 8 DSL Edition - Videos
« on: December 14, 2013, 09:59:45 PM »
Just from my experience with the bot in Battlebots, I'm pretty sure it will do well here.

It's been upgraded inside to take advantage of the weight-limit, so if it performs as well as it did as a MW, i'll be happy.

406
Tournament Archives / Re: Robot Wars Series 8 DSL Edition - Videos
« on: December 14, 2013, 08:59:13 PM »
Nice, I won't have too long to wait to see how badly I do. :smile:

407
Tournament Archives / Re: Battlebots 7 SBV
« on: August 05, 2013, 04:15:43 PM »

408
Tournament Archives / Re: Battlebots 7 SBV
« on: August 02, 2013, 10:20:16 PM »
Kurt vs. DSC is up.


409
Tournament Archives / Re: Battlebots 7 SBV
« on: August 02, 2013, 06:36:14 PM »

410
Contests / Re: Vote BOTM Aug 2013
« on: July 31, 2013, 10:28:52 PM »
I should have just re-submitted Refbot. Probably was not allowed in the rules though.

411
Tournament Archives / Re: Battlebots 7 SBV
« on: July 29, 2013, 11:08:01 PM »
Not feeling terribly confident about any of my matches. Opponents all look perfectly matched to be more effective than my own. :(

412
Well, i'm out.

413
Tournament Archives / Re: Random Robot Battles
« on: July 10, 2013, 04:33:29 PM »
Random Robot Battles is the only time you will see Carbon 4 winning a battle. Goddamn that surprised even me.

414
Years of skinning racing cars for games, and RA2 mainly. RA2 has the better texture work though.

I think the term is weathering, which is taking something and making it look much older/imperfect than it actually is. So for these forks, I basically took a black image, and built it up with textures and such to make it look like it's actually been used, rather than a pristine part.

Also, work big. Make it super detailed, and then scale down if needed. Much easier than taking a small image and stretching it so it's big but crap quality. Even 1024x1024 is relatively small by today's gaming standards, but for RA2 i'll scale it down to 512x512.

415
3rd Update: Skirts. As a FYI, the components are separate models. It's not just one big static object, in an ideal world i'd convert them to RA2 parts.



The texture I made for the forks:


416
DSL TC Showcases / Re: MassimoV's Showcase
« on: July 02, 2013, 09:35:19 PM »
... what am I looking at with the weapon motor? It's a Slimbody but backwards?

417
I have a texture sheet that has a top, a bottom, and the sides. What i'd like to do is texture everything from the top view first. So basically apply a material and then resize it so the texture fits over the model. Currently, when I apply the material to the model it tiles, so I have the same texture repeated over the model.

When I select a single face, and right-click, in the context menu there's an option for Texture > And then a few options that allow me to resize the material so it fits. But If I select any more faces, this menu is absent. This is my problem. There is no way for me to adjust the material for the whole object, I can only do it face-by face, and for an object that has 6600+ of them, thats obviously something i'm not going to do.

418
I appreciate the help but I was maybe a little unclear - I can get the texture I want as a material, and then apply that to the forks as a whole. But the texture is very small, so it tiles over the forks. What I'd like to do is select multiple faces at a time, and then resize the texture over all of them. But I only see the option to do that one face at a time.

419
Day 2's progress



Unfortunately it doesn't look likely i'll be able to texture this properly - trying to texture the forks is a major hassle as it seems to only be do-able one face at a time.

420
It's part of the reason I chose to try Panic Attack first. Relatively simple body shape, but a complex weapon, so I think it's a good start.

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