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Messages - Trovaner

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401
General Support / Re: Modding armour in the CFZ
« on: December 18, 2013, 10:39:11 AM »
0 8 0 0 80
wait, thats what those are?
The two random numbers are actually puncture and heat (I can't remember the order offhand but I have it written down in my notes somewhere if anyone is curious). Now before you get all exited, neither value is currently used by RA2. I've done extensive testing to see if it impacts any of the damage formulas and none of the references that I found are connected to running code. For this reason, it is preferred that you keep them set to 0 until a mod makes use of them. I actually started a mod last summer but I got too busy with the Bot Exchange so I put it on hold.

402
General Support / Re: Blue triangles!!
« on: November 23, 2013, 12:57:24 AM »
Just add "plus.practice(True)" to SuperArenas's Activate method. You'll be modifying "Arenas/__init__.py". If you only want it to affect a single arena, add it to that arena's Activate method.
Interesting, I might try this. Does this also mean the AI will not leave you to be counted out? Thanks Trov :)
The AI will not be impacted by this but it will disable the match clock so matches can't end without either a KO or elimination. If that matters to you, you'll have to create your own timer and eliminate the bots after a predefined period of time.

403
General Support / Re: Blue triangles!!
« on: November 22, 2013, 01:34:39 PM »
Just add "plus.practice(True)" to SuperArenas's Activate method. You'll be modifying "Arenas/__init__.py". If you only want it to affect a single arena, add it to that arena's Activate method.

404
Contests / BOTM Dec 2013
« on: November 11, 2013, 03:12:13 PM »
(I accidentally deleted ACAMS's thread)


RULES:
This month will be Christmas Theme
  • Build a Christmas themed bot using whatever means necessary in RA2
  • Make a splash and upload it using the uploader
  • You MUST include a shot of the insides
  • Entries can be no wider than 700px and no taller than 800px
  • Entries can be any image type NO LARGER than 14.0 MB total if with video (14336KB or less)
  • Entries need to be in by Wednesday 11/27/13 12:00 midnight Central time
OPTIONAL: You can upload A VIDEO to display with your bot.....total ZIP, RAR, or 7ZIP can be no larger than 14 MB
If you upload a video, you must zip your splash and vid together.

405
Tournament Archives / Re: Tournament Rule Change Discussion
« on: October 14, 2013, 03:22:41 PM »
The only problem that I see is that hosts wouldn't be able to have small 8-bot tournaments after their first tournament. Restricting them to a minimum of a 16-bot tournament makes sense in that it guarantees that they have completed a 16-bot tournament before becoming a major league host. However, they would have to do a 16-bot tournament before they could go back down to an 8-bot tournament.

Instead of raising the minimum expected entries, it may be easier just to keep track of the largest completed tournament hosted by each host. The downside is that the moderator would still need to check the most recent tournament to see if it was bigger than the last one.

406
There's already plenty of robots that can score OOTA purposefully. Just fight Second Sentinel in the DSL Tournament Arena for example.
Nowhere in Second Sentinel's code does it say that it should throw a bot OOTA. It may have a tendency of doing it but it certainly doesn't do it intentionally.  More to point, there currently aren't any AI.py files that throw bots OOTA intentionally.

i was thinking of a new py file for flippers that i named for now OOTA.py:
So basically when the enemy goes into the flipper smartzone the robot charges to the nearest wall and when close enough, fire the flipper which is going to ensure a quite high degree of OOTA chance

now i have no clue of this is possible
You could use Arenas.currentArena.RayTest to try to find walls. Technically, the map files were designed for this type of thing but they are very inaccurate and many arenas don't have them. The problem is that arenas aren't always flat so you would need some funky handling for ramps.

Once you find a wall, you could use self.DriveToLocation to get close to it and fire the weapon once the bot is within some predefined distance. One of the parameters of DriveToLocation indicates whether you want to avoid hazards or go straight through them but there is no distinction between pits and other hazards so you could either be driving straight into pits or giving your opponent more time to escape. To counteract this, I would probably use a combination of GetNearestHazard and RayTest to figure out if it is a pit and base the DriveToLocation on that (updating the boolean for avoiding hazards accordingly as the bot gets close to them).

You may also want to include a threshold for determining if the wall is too far away. The PushOffEdge tactic has a check for this and for determining which bot would be easiest to push but it doesn't work very well (in fact, I'm almost certain that it doesn't behave as intended by its programmer). Personally, I would use it as a reference point but I wouldn't try to modify it to suit your needs because it is way too different.

407
General Support / Re: Arena Editing Help
« on: October 14, 2013, 01:57:52 PM »
What compiler are you using?

408
Tournament Archives / Re: Plan B - Discussion
« on: October 12, 2013, 04:51:55 PM »
8 competitors x 2 bots = 16 bot tournament

Although having less competitors usually results in less upfront hassle, the number of bots taking part in a tournament greatly influences the amount of time that said tournament takes to complete.

409
Guest Section / Re: Parse error when trying to register
« on: October 01, 2013, 08:07:36 AM »
It usually takes me about as long as it takes to discover that someone needs to get my approval. You have it now so you should be able to log in.

The reason why it wouldn't let you use ShowerDough again is because your IP address changed.

410
Guest Section / Re: Parse error when trying to register
« on: September 27, 2013, 04:11:36 PM »
It should be fixed now. I broke it yesterday when I was fixing another error.

411
Guest Section / Re: Parse error when trying to register
« on: September 27, 2013, 03:32:26 PM »
I'll look into this now and post again when it is fixed.

412
Modifications / Re: Robot Wars 2013 AI Pack
« on: September 10, 2013, 03:45:55 PM »
If you feel brave enough aswell I may be able to teach that person my method of creating custom meshes for the game... it still isnt perfect (hence the problem with Collision problems, The Revolutionist's shell shadows being 'strobe-y', ect. ect.) It's a new method and to my knowledge I think I'm one of the first to do it...
I'm curious about your methodology but I definitely don't have time for fine-tuning another project.

413
I already have a perfect bot for this. Will send after school.
You have to wait until it enters sign-ups.

414
Discussion / Re: Merging AI packs
« on: September 06, 2013, 07:54:30 AM »
It sounds like an issue with your bindings.

415
Site News and Feedback / Re: Broken File Host
« on: August 29, 2013, 10:51:06 PM »
Really, I should be thanking you for letting me know that there was an issue. If I had to guess, its been broken for the past two weeks.

416
Site News and Feedback / Re: Broken File Host
« on: August 29, 2013, 07:07:42 PM »
It should be fixed now. It was previously sending you to a non-existent test page that didn't get changed when I copy/pasted the code over to the uploader that you guys have access to.

417
Site News and Feedback / Re: Broken File Host
« on: August 29, 2013, 06:21:45 PM »
The problem with using off-site alternatives is that links go bad due to sites shutting down, files getting removed due to low activity, or annoying restrictions.

I was planning a complete overhaul of the file uploader in the not too distant future but I could do it sooner rather than later if you guys prefer. Otherwise, I'll just fix it and come back to it when I have more time (after the bot exchange which has been undergoing some rigorous testing to close holes in the security and improve maintainability).

Edit: I forgot to mention that members without accounts do not have access to the file uploader.

418
Site News and Feedback / Re: Broken File Host
« on: August 29, 2013, 12:44:25 PM »
The file host should still be working but I'll look into later today. Is there anyone else that is having issues with it?

419
Site News and Feedback / New Staff Member
« on: August 25, 2013, 11:26:51 PM »
Lately, I have received a number of PMs from people telling me that certain members of the staff haven't been doing their jobs. Due to the fact that NFX hasn't been around for awhile, the tournaments section has been gradually falling behind. Having said this, I do not blame NFX or G.K. because the section is not very easy to maintain and I understand that they both have lives outside of GTM. I do, however, want us to get a handle on things before they have a chance to escalate to something more serious. As such, we will be replacing NFX with a member that is more active. I greatly appreciate the work that NFX has done for the community and I hope that he chooses to continue contributing as a normal member.

As many of you know, I have been on the lookout for potential staff members since taking over. At the time, I said that I was only going to acknowledge individuals that lead by example and who were willing to put the time into it. I'm proud to say that we had more than one member stepping up to the plate but, unfortunately, we only had one opening this time around.

After talking it over with the staff, we decided that Craaig would be the ideal replacement for NFX. Congratulations to Craaig for making the cut and being an exemplary member of GTM.

420
Site News and Feedback / Re: Are there viruses at GTM?
« on: August 24, 2013, 10:02:37 PM »
The thread that S_M mentioned is now fixed. The cleanup also detected 19 other links to that site so thank you for letting me know.

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