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Discussion / Re: Robot Arena 3!
« on: April 21, 2016, 07:53:37 PM »
I'm not sure i'm gonna be able to make it to the event, I woke up way too late today and tomorrow I got stuff going on. Kinda a bummer, I wanted to go check it out.
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Discussion / Re: Robot Arena 3!« on: April 21, 2016, 07:53:37 PM »
I'm not sure i'm gonna be able to make it to the event, I woke up way too late today and tomorrow I got stuff going on. Kinda a bummer, I wanted to go check it out.
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Discussion / Re: Robot Arena 3!« on: April 19, 2016, 04:06:18 PM »Alright, here's a random question that I hope the Devs answer-I'd like to find out references as a sort of easter egg personally. I mean they of course know about us, and i'm sure they'll put some sort of mention somewhere in the game. It might just simply be in the credits, it might be a little more I dunno. But there'll probably be something. 43
Discussion / Re: Robot Arena 3!« on: April 18, 2016, 03:37:57 AM »
I'm gonna take the component editing/ making being easier than RA2 as from a CAD program standpoint not text file editing.
Also that event in Louisville KY is something I could actually go to. I might try to head out there one day this weekend. Hopefully they show something different or would be cool to have a playable demo this weekend. I'll have to see what the price of admission is, cause i'm not paying $40 or whatever just to get a first hand look at RA3. I'm sure the event is cool but I got some other stuff i'd like to do. I'd just wedge in some time to see the game lol. EDIT: "2016 VEX Worlds is FREE and open to the public. This lively and engaging event is suitable for the entire family. Spectators are welcome to attend the ceremonies, watch matches, and visit with teams in the pit area. Click here for parking information." Huh, well cool. I'll try to pencil in some time. 44
Discussion / Re: Robot Arena 3!« on: April 13, 2016, 06:05:27 AM »
I also want to clarify, after reading my post again, I haven't played RA2 with people in the UK, I meant other games in general if it wasn't clear exactly. But yea I get your points now.
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Discussion / Re: Robot Arena 3!« on: April 12, 2016, 09:33:36 AM »Maybe i'm just a wizard but i've played with some friends over in the UK before and haven't had too many issues on ping. And sure ping is still an issue, Robot Arena isn't exactly a game that requires high precision like a shooter. So if a bot is slightly lagged behind it shouldn't be that much of an issue. A few seconds is, a half second or less not really. And that's what I think is more likely to happen.im just hyped we can drive bots for said tournament. ai tourneys just dont have the same kick manUnless they pull off some netcode wizardry, its gonna lag or desync to sh** for UK vs USA or other high ping matches. Also scheduling. 46
Discussion / Re: Robot Arena 3!« on: April 02, 2016, 07:39:15 PM »and even the thing with the boxThing with the box? After reading this update i'm fairly pleased to read what they're saying. I also don't really see any issue with there being only one team profile in the game, I kinda found it a little annoying to find some robots I wanted to use sometimes. Back in the day it wasn't a problem when I deliberately made a team for everything but I don't have those files anymore. Actually I need to get some sort of IDE to USB adapter and see if I can't pull off the old files of this old drive, it got reformatted but I don't think it was heavily used. I might be able to pull a lot of my old bots and components off. The other problem is i've been using it as a coaster for a little while now cause I didn't think I was gonna use it again ever... Excited for the rule of 7 to be gone. I used to be able to deal with it, but now it's just too much to worry about for me. I see some crazy designs you guys make and I just couldn't possibly figure out how to do anything close lol. 47
Discussion / Re: Robot Arena 3!« on: April 02, 2016, 01:14:29 AM »It's entirely on if the tourneys we run allow a weight bonus for them or what, it would be virtually impossible to program in a walker weight bonus that couldn't be exploited greatly.It's been quite a while, but are there any walkers in RA2? From what I remember the physics don't really allow you to make a walker. So weight limits and bonuses aside I think it's sort of a wait and see if the physics of RA3 will allow it. I've never understood the fascination of walkers to be honest. I mean sure they look cool, and if you do it right it gives you extra weight for other things you want to do to your robot. But it just seems so inferior to a typical wheel or tread style of mobility. I'm not saying there aren't successful bots out there, but iirc the ones that were were more shuffle bots. Still classified as walkers, but they more vibrated their way across the floor rather than actually walked. 48
Discussion / Re: Robot Arena 3!« on: April 01, 2016, 12:20:26 AM »
I have a feeling, looking at what we have here, that walkerbots won't be viable. But they might surprise us.
Also hey it's ACAMS again :D Been a loooooong time. 49
Discussion / Re: Robot Arena 3!« on: March 23, 2016, 10:47:00 PM »So you weren't able to actually open the .gmf with notepad and edit vertexes or anything?It was possible but none of us thought of doing that until Clickbeetle and Firebeetle came around. The internet was a much slower place with much much less resources. We're talking 2004-2005ish. Making stuff for RA2 became rather trivial around the time of the 1.4 patch give or take half a year. Before that it was all people who knew what they were doing. I will say one thing against the hexplate thing and being creative with them. Sure, I saw people doing some cool stuff with them. I always found it super hard to do anything worthwhile because of the stupid seven part limit. I don't think much can be said about the physics using what we have, both robots use car steering axles so the fact the bots have turning circles (and would seem to be sliding because we can't see the wheels underneath the chassis) has to be discarded.So back on track, i'm gonna have to agree here after looking at the trailer again. We definitely didn't have sliding bots with car steering before, and definitely not with the speed it they seem to have in RA3 here. So if the robot is sliding while turning, it's got more physics do it than we've ever had before. 50
Discussion / Re: Robot Arena 3!« on: March 22, 2016, 08:04:17 AM »My guess is they remember how big of dipsh**s they were on aceuplink 12+ years ago :)Yea basically that. I feel like there was a point I grew up a bit but yea... plus I still don't remember what I did that got me banned the last time on the original forums. I remember the time for being underage, and then getting unbanned because I had the parental permission to be on the forum that the age requirement needed to allow under 13's on the forum. I just don't really remember what got me banned after that. I just remember moving to AU somewhere in there and then eventually whatever happened to AU happened. But yea I was pretty immature and annoying back then, so it's because of that. At the same time Pewd's fans are sometimes even worse than some of us annoying ones from back then. Like I wasn't going out of my way to be an immature little dickhead, but a lot of his fans do. We really don't need that kind of thing around here, even if it is a brief couple weeks or month or however long. My preference is towards setting the bar really high, "I want the biggest motor, and a big shell, and fast drive, and to last 5 minutes!" shouldn't be something you can pull off all at once. But the high battery draw and weights were like the first thing people stripped out of the ubermod to pilfer it for parts.I will agree and disagree with you there just a little. So back in the day I used a ton of custom parts on things, never used them online and only against AI. Also I can't remember really bragging about any of them and I didn't really have the means to show anything off from back then. I'd show them off but unfortunately I kinda can't do that because those bots are just gone. Forever. That computer had problems and had to be wiped and everything. I still have the drive and I wanna see what I can pull off of it, but i'm probably not gonna get much. And even though I used a bunch of custom parts, antibalast overweight stuff... none of it was really super broken. I got pretty creative with the designs I could do from not being restricted. But then I also wasn't going for DPS stacked spinner gimmicks. I had a cool idea and I made it. Limiting custom parts sorta kills that sort of creativity, however I know a lot of people will abuse it especially when it comes to online play. So because that's going to be a HUGE part of RA3, I understand and would like to see some sort of balance. How that's done well, i'm not very good at the balancing part of game design. So i'll leave that up to people who're better at it. Sure, a lot of the things I built were not possible were there not a way to put a massive battery in a bot like at least one of Lu-Tze's reactors would always do the trick. They were small, and stack-able if needed. I used those hex plates that allow you to raise a part in the air rediculously for some things. Never to hover anything above the bot actually, I still made something realistic. I never even went as far as modding bot files, I think I tried once and decided it wasn't for me and quit. But at the same time, building a bot like I did and then building a bot with the same parts but on some sort of limit are two different ways of being creative. I like both. I really need to be going to bed here, stayed after work playing MTG and it got really late. I hope I didn't repeat myself too much in that. I'd proofread it but i'm admittedly too tired. (so don't post) ehh uh bleh *click* 51
Discussion / Re: Robot Arena 3!« on: March 21, 2016, 04:04:26 PM »
I agree with TDS on making a sort of standard for parts.
i dont see how pewdiepie playing it would make it much different.Eh. Some of his followers are just massive sh**heads. Not all, but eh... it's pretty disgusting imo. But then i'm also just not really a pewds fan, for reasons i'm not gonna go into. 52
Discussion / Re: Robot Arena 3!« on: March 21, 2016, 03:00:54 PM »Someone should also tweet Pewdiepie.Do you remember me from the old days? Because that's how you get an influx of that sort of thing. Sorry, i'm all for new people joining the forum, i'm not ok with the pewds army joining the forum. lol. 53
Discussion / Re: Robot Arena 3!« on: March 19, 2016, 04:44:45 PM »Yea I figure it's not too likely, like I said bots should be easy to re-create anyway so it's not really that big a deal. I just thought it looked like a cool possibility when I saw that.I highly doubt that kind of backwards compatibility will be available, though what do I know, maybe somebody did manage to get a hold of the RA2 source code after all.Also from the video and the screenshots it appears you can paint your bot in every color as long as it is whiteVery likely not implemented yet. :P Glad to hear about the mod support though. Funny they mention how it would affect the balance of the game. And they're right, but were there really that many one hit kill weapons and things made for the game? I can't recall any really. None that were widely used. There were stronger armors and things to attach to your bot to protect yourself, and there weren't too many weapons that did that massive of damage either. EDIT: But yea I think I like the approach these guys are taking with this. I'm still not so sure about the release date, but if they think they can pull it off by then that's awesome. 54
Discussion / Re: Robot Arena 3!« on: March 19, 2016, 05:12:53 AM »Also from the video and the screenshots it appears you can paint your bot in every color as long as it is whiteVery likely not implemented yet. :P So on the topic of backwards compatibility (was last mentioned two pages ago) as cool as it would be it doesn't look like it would be that hard to remake a stock bot (without all the AAM and other building tricks) if one wanted to. It looks like you might not want to perhaps, but i'm sure there's some designs that would be nice to have in the newer game still. The importing would just make that easier. But doing that might be a little harder than it sounds like it would be. 55
Discussion / Re: Robot Arena 3!« on: March 18, 2016, 05:38:49 AM »
Well clearly they're reading this thread so that means they know what we're worried about and hopefully will take action to make sure that isn't the case.
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Discussion / Re: Robot Arena 3!« on: March 17, 2016, 06:58:37 PM »The black and yellow one looks like Backslash and Emergency had a baby"Emergency babyyyyyy" Anyway, this looks pretty alright. I'm hyped more now than ever. Just a few worries, like most it seems are the mod support and the stock items. I don't mind the stock items, and hopefully that meas we may be able to import bots from RA2. I won't hold my breath on that, but it would be kinda cool. At the very least bots from RA2 would be easily remake-able. Lets for a moment pause the thoughts of the old components and say the possibility of importing old designs and possibly old mods is actually a thing. The game may be limited in some ways to accommodate that. And i'd be ok with that. As long as other concerns we have are addressed, which a lot of them appear to be with the chassis customization and moving parts around after the fact. The concept art of the project also makes it look like they do indeed want to add components into the game that are completely new. Now I know there's a huge difference between an artists representation of what someone wants to do and what is actually done, but the hope is there. And if the code is hampered a little more to allow old mods to be implemented into the game, I think that'd be fine. It'd mean we could hit the ground running with DSL and the RW Mod (which i've found is pretty buggy, but i'll talk about that elsewhere). I just hope that that isn't all we can do with it. I hope the code is improved enough to allow for things that you guys wanted to do with RA2 but just couldn't. Maybe not everything, but at least a good chunk. But I suppose we'll just have to wait and see. Was really happy to see the email though, that got me excited. The Steam page even more excited. Also something that no one else has seemed to mention but YAY 16:9 support. The slight distortion I get from playing RA2 right now and the mouse speed increase bothers me sooooo much. 57
Discussion / Re: Robot Arena 3!« on: January 29, 2016, 09:34:09 AM »"Emergency babyyyyyy" is "Emergency baby", so like a smaller version of EMERGENCY from the original Robot Arena 2? Who knows.See that's a more realistic idea than what I had for that. I was thinking like you're mid match and then suddenly you press your emergency baby button and out comes a baby through the air like an Equals 3 video. And I don't know who this Andrew guy is, but from the sound of it it looks like someone replaced me as far as hate goes back in the day. I don't remember what I did aside from just being a young little sh** on the internet (I joined the official forum when I was like... nine or ten, I can't remember) and I pissed off a few people on the forum. Meh. This guy does sound to be more annoying though. 58
Discussion / Re: Robot Arena 3!« on: January 07, 2016, 07:50:53 PM »
WHAT? I was totally looking forward to using an emergency baby on the Virtual Boy version. D: Dammit.
Glad to see at least something is going on. Can't wait to see more. 59
Discussion / Re: Robot Arena 3!« on: July 28, 2015, 10:56:26 PM »
Eh we technically already have support for that. Just go to free for all and add your other bot to another slot. Not perfect, but it works.
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Discussion / Re: Robot Arena 3!« on: July 25, 2015, 11:52:23 PM »
Never got into the bot file editing but that would make some things much better. Personally i'd like to move things around a little bit after placed. Sometimes you like the overall design but need an extra extender before that piece or need to move the motors back or something and it's really tedious to get done. I'm sure most here would agree. Like let me disconnect a chunk of a weapon array and edit stuff and put it back or something. Let me save this cluster of parts or something if it's something I use a lot or want to use again but modify later for something else. There's a lot of things that could really be done here.
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