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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 42
Tournament Archives / Re: Breaking Point - DSL Standard Version - Videos« on: August 03, 2014, 02:52:08 PM »
Let's throw the big spinners all in one fight just for the
![]() (aka, Excelsior S vs. Spanish Inquisition vs. Streamline) 44
Tournament Archives / Re: Beetle Bashers 2: Double Trouble - Discussion« on: July 04, 2014, 09:05:39 PM »
I have the feeling I probably won't be getting in here due to lack of partner, but guess this'll be a fun one to watch.
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Tournament Archives / Re: No Holds Barred Tournament - Signups« on: July 01, 2014, 04:05:54 PM »
Still attempting to build a bot for this, trying to work on something that isn't 2000kg underweight like all my other UHWs.
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Existing Games / Re: War Thunder« on: June 29, 2014, 05:00:38 PM »
Still play it, using mostly British still. Tanks are fun too.
KV-1 is just like "You have a 57mm? lelelele no." 47
Tournament Archives / Re: Undisputed-SBV« on: June 29, 2014, 04:48:58 AM »
Welp, guess I'm gonna get removed in the first round again, judging by my matchups.
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Tournament Archives / Re: No Holds Barred Tournament« on: June 23, 2014, 09:33:02 PM »
aww yiss
Maybe I can finally put a use to one of my dozen UHWs sitting around, or take this as an opportunity to upgrade them. 50
Discussion / Re: Anime weapons, anyone?« on: June 16, 2014, 12:37:52 PM »
Well, for the two items you provided, I'm fairly certain that you can't really pin down any one appearance to a zanpakuto and a kunai seems like it'd be essentially a razor tip with normals.
If anyone is willing to do something like this I don't think we'd stop them, but it just seems like most of the resulting items would just be redundant. So don't expect much of a response, sorry to wreck your idea train. 51
Existing Games / Re: ROBOCRAFT« on: June 09, 2014, 04:35:27 AM »
SMGs are still so hilariously OP it went past not being funny anymore and went right back to being funny.
Unrelated image, move along nothing to see. ![]() just a regular match. ignore the lizard. (also, why did you keep showing up in my matches for a while there, STW? :U) 52
Existing Games / Re: ROBOCRAFT« on: May 29, 2014, 05:08:27 AM »
hay guise i made another robawt
![]() Cleans up tier 1 fairly nicely, also attracts ALL THE PLASMA. ADDITIONAL NOTE: this is your disadvantage when you put armor on your wheels. ![]() This bot is completely stuck - recoil doesn't move it at all and none of the wheels are making contact with the ground. It sucks :c 53
Existing Games / Re: ROBOCRAFT« on: May 24, 2014, 04:43:48 PM »
Then of course there's me, with this monstrous railgun bot...
![]() It does fairly well, but the guns are prone to getting taken off. 54
Existing Games / Re: ROBOCRAFT« on: May 16, 2014, 04:35:27 AM »
Well, pretty nice update came in - all armor prices have been slashed by 30-50 percent. Does help with the new metagame of massively armored bricks.
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Existing Games / Re: ROBOCRAFT« on: May 15, 2014, 05:29:46 AM »
So I cobbled this thing together from a bunch of parts I had in my inventory. It's very much a hit-and-miss vehicle.
![]() Either I do awesome and demolish half the enemy team or I get jumped by a guy with a L3 SMG one minute in and get ravaged. (Btw, the bot's name in English is "Hell's Traffic Accident") 56
Existing Games / Re: ROBOCRAFT« on: May 14, 2014, 04:13:01 AM »
So I completely redid my tankbot, swapped guns out for rails.
And holy geez it's crappy. Never can manage even 50RP worth of damage in it. ![]() 57
DSL TC Showcases / Re: Devastator's Showcase« on: April 16, 2014, 02:22:27 AM »
So I'm trying to figure out the status of this quartet of LWs I'm making, in terms of whether they're IRL or DSL-S. Care to help me out (or just tell me not to give a crap about it?)
![]() (the name is an abbreviation of "I'm going to strap a meat tenderizer to my fist, and punch you in the gut like mega man!" btw) ![]() ![]() ![]() And now for something that's definitely not IRL style... ![]() and something that may or may not be for BB9. ![]() 58
Tournament Archives / Re: Battlebots 9« on: April 15, 2014, 10:34:31 PM »
Welp, all my BB8 bots are coming back in slightly meaner forms for this one.
(besides Airacobra. No matter what I do I cannot make that thing not a pile of crap.) 59
Tournament Archives / Re: Powers Of Three - Signups« on: April 10, 2014, 06:10:21 AM »
Mouldy, just leave him be for now and let him run his tournament as he wants to. We don't need this turning into a little flamewar over something this simple, and the time to enter second bots will come eventually.
But yeah, I'm wondering where the other four yes-votes are as well. Glad to see you got the game up and running again too, gotta love technology! 60
Existing Games / Re: ROBOCRAFT« on: April 08, 2014, 05:59:53 AM »
So I've been taking a few screenshots of the unusual bots that I've been seeing over the past few days, sorta like the Microwavebot.
Here's four that I've run into: ![]() This one I didn't get too good of a shot of, since it got plasma'd about half a second after the screenshot. ![]() This one was pretty neat, believe it's a recreation of the Portal 2 version of GLaDOS. ![]() This one, uh... ![]() And this one I think is something from a Kirby game. But I'm guessing you guys have all mostly abandoned this game? xD EDIT: Eek, a zombie who got stolen from the same place I took my Robocraft username from! ![]() |