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Messages - I Like Tacos

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41
I think the fencer guy needs his elbow to be a little less round looking, but it's great other than that.

What are you programming this with?

42
Stock Showcases / Re: Thrackerbots
« on: October 02, 2014, 09:27:37 PM »
for vertical spinners its usually good to use a tribar, or even better a small disk. Iron spikes or maces would work better as weapons too, because you can have more of them.

instead of the sloped ram plates try to just use a wedge shaped chassis. That should save weight

43
Real Robotics Discussion / Re: MIT Mini Maker Faire
« on: September 28, 2014, 05:09:31 PM »
It goes in the gamecube, doesn't it

44
Game Development / Re: Scrapmatch
« on: September 28, 2014, 12:37:57 PM »
I think this is the farthest anyone's gotten on a new robot game  :eek:
Maybe the armor can overlap the frame (more like how an ra2 chassis looks) to close the holes.

Also do you still need the stock ra2 models? I found a fairly easy way to convert them to .obj with notepad++

45
Game Development / Re: My 2 cents on RA3.
« on: September 22, 2014, 08:44:50 PM »
I actually didn't expect this to be possible, so great job! I might be able to make a few object files in blender for you. Do you want the exact vertex values from the gmf files?

46
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: September 21, 2014, 07:14:41 PM »
Note

Also, both my featherweights will be in the game. However we are not sure which one will be in my in game team yet. If anyone wants to suggest which they would like in the game, then simply choose between the two below.

Defector

Utopia
Cool.
For your game team just put whichever one you like more. If you can't decide though, I would put Defector in unless Utopia has been in a competition before the mod release date.

47
Other Tutorials / Re: Tutorial Request Thread
« on: September 21, 2014, 04:04:13 PM »
Also maybe we should make a general .GMF help thread...

That's a good idea. I could make something about t_verts and t_faces if it actually becomes a thread and people need help with it.

How to use extenders effectively?

That sounds useful. Especially for beginners

48
Other Tutorials / Re: Tutorial Request Thread
« on: September 21, 2014, 03:13:47 PM »
Oooh I got one: mesh normals in a .GMF

I've tried over and over, but I cant get anything to work. I can kind of work around it by setting culling to 1, but that's poorly optimized and collisions are just broken.

49
Custom Components Showcase / Re: Domanating's Ridiculous Custom Showcase
« on: September 21, 2014, 12:58:14 PM »
I don't know why but I really like complex stuff with a lot of controls. Looks awesome

50
Off-Topic Discussion / Re: TEENS REACT TO HITLER!!! ***REAL***
« on: September 20, 2014, 06:33:06 PM »
This is the best video

51
Stock Showcases / Re: Thrackerbots
« on: September 17, 2014, 09:16:16 PM »
That whole plow setup would work better if you just used a base plate anchor instead of a servo. That will make it wider and you can have more of a v shape to catch bots better.

The hammer looks a little short too.

52
Tournament Archives / Re: Recreating Robot Wars Series
« on: September 16, 2014, 11:52:05 PM »

53
Robots Showcase / Re: Near Chaos Robotics
« on: September 14, 2014, 07:30:35 PM »
Sweet. Mind posting a video of it crushing stuff?

54
Stock Showcases / Re: The Natster's rarely updated stock showcase
« on: September 13, 2014, 11:06:36 PM »
You don't need the red extenders if you put the baseplate anchors close enough to the edge.

Also, if i were building it, I would keep the chassis a rectangle shape. Put the motor baseplate anchors in front of or behind the battery, rather than to the side of it.

That should save some weight for dsa armor, and maybe more weapons.

55
Game Development / Re: Robot Arena Game
« on: September 07, 2014, 03:27:11 PM »
This is starting to look pretty nice. Is the movement going to be more physics based? Like with spinning wheels and the robots can get flipped over?

56
Modifications / Re: UI and damagebars
« on: September 07, 2014, 12:39:41 PM »
To make the health bar longer it should just be the size. try using the values the other status bars have.
The flashing alert thing is hard coded into the game, so it isn't in the .gib. In stock it completely covers the health bar and when the dsl ui was made they just worked around the flashing bar.
Also don't mess with the child order variable, it will probably just crash your game.

57
Stock Showcases / Re: Taco's Stock Showcase
« on: August 24, 2014, 05:37:43 PM »
I was going to enter KOS's tournament, but I didn't have enough time to finish two other bots because of marching band camp. Here's the one I did build though

Poker/wammer hybrid. Designed to kill spinners, and it works too. Wedge is ok, 6 razors of the piston, and doesn't do so good if it gets flipped over.

I want to enter it into a tournament to see how it does, even though it probably won't win. I'm just waiting for a stock mw one.

58
Existing Games / Re: Pokedraw
« on: August 21, 2014, 03:00:58 PM »
I got like the hardest one

I started the lower body with about 5 seconds left

59
Off-Topic Discussion / Re: How do you listen to music while out?
« on: August 10, 2014, 12:06:27 PM »
You can put a 64gb Micro SD card in an android phone, although they're expensive

60
Custom Components Showcase / Re: *Quality* components by: I Like Tacos!
« on: August 10, 2014, 12:02:50 PM »
Looks nice. Did you change the starting positions?
Yeah I moved them closer to the center so they wouldn't start over the spikes

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