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Messages - freeziez

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41
Tournament Archives / Re: Attack of the Ants - Signups
« on: August 23, 2018, 08:41:00 PM »
sent

42
Tournament Archives / Re: VG Showdown 2
« on: August 23, 2018, 04:53:35 PM »
Can you handle OmniMultiZone bots - ie multiple smartzone-sensitive weapons?

Yep!

43
Tournament Archives / Re: VG Showdown 2
« on: August 23, 2018, 01:57:13 PM »
Signups are now open!

Virus Bomb gets a reserved spot, if he so chooses, for winning my last tournament. If he declines, the spot will go to Sage, and if Sage declines, the spot will be vacated.

44
Modifications / Re: Battlebots 1-5 AI
« on: August 23, 2018, 01:33:56 PM »
Quick update:

- Epitaph 2 has been added to the roster. I contacted Masterath, and his robots are most likely lost. The only robots that still have a chance of being part of this pack are Scrap Daddy's (RUSH, CRASH, Stampede), and NFX's Revolutions Per Minute (I may need some help with this one, if anyone has ideas PM me).
- All robots are AI'd, organized into teams. The only large-scale work to be done is on the UI (team logos, splash screens, tournament labels, etc.)
- I may have to cancel the arena being released as part of this pack. It is currently being worked on as part of 2.3 and I don't want to delay this being released.

45
Off-Topic Discussion / Re: Boku no Donco: a bb requested fanfiction
« on: August 23, 2018, 12:54:43 AM »
this is almost as bad as r/robotcombatmemes

46
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: August 21, 2018, 06:15:56 PM »
yeah, my download was cancelled because of the traffic limit. does anyone have a copy they can upload to the mod page or something?

Does anyone have the full list of robots or know where i could find it without having to manually type each one?

i'll type it up as soon as I get a working copy

47
Tournament Archives / Re: VG Showdown 2
« on: August 20, 2018, 08:36:40 PM »
awesome, since i guess there's nothing more to change we can bool on into signups

48
Tournament Archives / Re: VG Showdown 2
« on: August 20, 2018, 07:02:03 PM »
so hey guys

49
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: August 20, 2018, 06:27:18 PM »
works for me

50
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: August 20, 2018, 06:24:49 PM »
looks fine to me

dark don't be a dick

51
Challenge Board / Re: Badger vs Philippa
« on: August 20, 2018, 06:22:46 PM »
you need to learn how to do things before you do things


52
Hold on, you're telling me there's a version of RA2 where there are rarely any crashes after you lose 50 something parts per match one extender chain? You are a liar, 0/10 tournament.

probably the first tournament in a while to have no crashes :^)

53
Grand Final is up!


54
Real Robotics Discussion / Re: BattleBots 2018 - Discussion Thread
« on: August 08, 2018, 10:09:12 AM »
Unrelated note: Kind of sad that neither Chomp nor Blacksmith were in the Desperado.  I was really hoping to see at least one hammer in the top 16.  But Chomp is not going to happen at 0-3 and Blacksmith is really long odds at 1-2.


From what I heard, more than 8 teams entered, and production picked which ones got in.  So it's possible that Chomp/Blacksmith entered but weren't picked.

would be really interesting to find out who all entered

55
Real Robotics Discussion / Re: BattleBots 2018 - Discussion Thread
« on: August 07, 2018, 11:34:39 PM »
Unrelated note: Kind of sad that neither Chomp nor Blacksmith were in the Desperado.  I was really hoping to see at least one hammer in the top 16.  But Chomp is not going to happen at 0-3 and Blacksmith is really long odds at 1-2.


56
Contests / Re: BOTM September 2018 ***NEW FORMAT***
« on: August 01, 2018, 11:32:21 PM »
Honestly still think CAD/artbots should be a separate category

57
Site News and Feedback / Re: New Category For Bot Exchange?
« on: July 19, 2018, 10:24:44 PM »
how about just "replicas"

58
Tournament Archives / Re: VG Showdown 2
« on: July 19, 2018, 01:16:51 AM »

59
Discussion / Re: DSL 2.3 - Rebuilding Biohazard.
« on: July 18, 2018, 01:59:01 PM »
theres literally a readme in the install that tells you how to activate the trov glitch you mongs
Literally 1 look in the tech support section would tell you that it evidently isn't sufficient given that there's a bunch of people asking why Biohazard crashes their game.

Here's some links:

https://gametechmods.com/forums/general-support/biohazard-crashes-dsl-2-2/

https://gametechmods.com/forums/general-support/biohazard-keeps-crashing/


Why would you even be opposed to a feature which literally has no impact on how the game plays other than to remove a superfluous, no longer needed step to get a single bot to work anyway?


100% agree

especially considering i'm sure we have good enough builders to make a biohazard without the glitch

60
Discussion / Re: Which bot are you most proud of?
« on: July 16, 2018, 10:22:23 PM »
implying i have anything to be proud of  :really_makes_you_think:

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