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Messages - 123savethewhales

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41
General Support / Re: ironforge friggin crashes 24/7
« on: July 25, 2015, 01:45:30 PM »
Actually, yeah it is.  Lowering speed definitely makes the game more stable.

Here's a speed reduction patch.  All spin motor slowed by 10%, burst piston max speed reduced.  Game is a lot more stable.  Try it and let me know if it still crash.

https://gametechmods.com/uploads/files/1976ironforge1-1.zip

42
Modifications / Re: RA2: Ironforge
« on: July 25, 2015, 12:33:08 PM »
Go ahead and make new AI packs.  Just don't rebalance stuff like NAR AI.

43
General Support / Re: ironforge friggin crashes 24/7
« on: July 25, 2015, 12:29:19 PM »
If I drop the speed of spin motors I can get it more stable, but things will start hitting like kittens.

Let me know if you guys want me to drop the speed.

44
Off-Topic Discussion / Re: The General Chatter Thread.
« on: July 09, 2015, 07:56:29 AM »
Come sword-fight with me again any time
nailed the wrong guy
Both have very different connotations that could take the conversation a complete different way.
Either way, A lot of blood lost was involved.

45
Existing Games / Re: ROBOCRAFT
« on: May 02, 2015, 02:57:33 AM »
New wheels are AWESOME!!!

http://www.youtube.com/watch?v=LRCGEV_XCxA&feature=youtu.be#
Specs:
8 wheels
654 cubes
11 SMGs
moves at maximum 220mph!

Click below for more images.


46
Existing Games / Re: ROBOCRAFT
« on: April 29, 2015, 07:53:57 AM »


47
Existing Games / Re: ROBOCRAFT
« on: April 28, 2015, 09:27:15 PM »
This bot should be light enough to move even with tomorrow's major hover nerf.



48
Existing Games / Re: ROBOCRAFT
« on: April 26, 2015, 07:08:38 PM »
Reverse engineered the Diminishing Return in Robocraft (for hovers).  Bare in mind measurement error and me rounding things to whole number and fitting the numbers on a trend line.

1st-8th blade adds 100% lift each
9th blade adds 90% lift
10th blade adds 75% lift
11th blade adds 60% lift
12 blade adds 45% lift
13 blade adds 30% lift
14 blade adds 15% lift

Not much a surprise, I kinna knew intuitively that adding blade beyond 10 is a waste of cpu.

49
Existing Games / Re: ROBOCRAFT
« on: April 25, 2015, 10:29:04 PM »
Since wheels/hovers are going to be useless in a few days.



50
Discussion / Re: Why I should play Ironforge or DSL instead of stock
« on: April 19, 2015, 09:46:05 PM »
Ironforge is the dumb down version of RA2.  You don't have to spend hours sorting out useless parts or glitching parts into place.

51
Existing Games / Re: ROBOCRAFT
« on: March 06, 2015, 05:40:27 PM »

52
Existing Games / Re: ROBOCRAFT
« on: February 25, 2015, 07:41:34 PM »
Pilot seat setup for hover tube





With anchor point

53
Ironforge TC Showcases / Re: FOTEPX's IronForge Showcase
« on: February 24, 2015, 02:52:38 PM »
They all have the same efficiency.  What armor you pick doesn't matter.  Just don't use DSA.

54
Existing Games / Re: ROBOCRAFT
« on: February 23, 2015, 07:09:40 PM »
Mega SMG exploit + Shield



55
Existing Games / Re: ROBOCRAFT
« on: February 23, 2015, 04:37:26 AM »
New shoot through shield design.



56
Existing Games / Re: ROBOCRAFT
« on: February 20, 2015, 02:41:52 PM »
Opt for an EP setup so it doesn't tie up the repair rate.


57
Existing Games / Re: ROBOCRAFT
« on: February 19, 2015, 06:37:30 AM »
Mega bot

The bottle neck to building Mega bot are the size of those damn guns.  You have to make a choice between building something that can navigate across the map, vs more guns.



Not the most maneuverable, but it does have 11 guns, and can win most shoot outs.




A more mobile design.  Mega cubes are used for light weight and speed.  It can move at 100 mph.  Armor efficiency doesn't matter since with just 7 guns, I will lose them way before the chassis drop below 70%.

58
Existing Games / Re: ROBOCRAFT
« on: February 06, 2015, 09:37:18 AM »
The fact that I got 1 mega SMG but fires half the time.

59
Existing Games / Re: ROBOCRAFT
« on: February 06, 2015, 08:01:40 AM »

60
Existing Games / Re: ROBOCRAFT
« on: February 05, 2015, 03:12:36 AM »


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