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Messages - house_Fly
41
« on: November 08, 2005, 08:53:56 PM »
the car bodys are taken care of and for you sig if you add {img}http://carsguide.news.com.au/common/imagedata/0,3600,393731,00.jpg[/img] and it will show just add the little /
42
« on: November 08, 2005, 08:43:51 PM »
doesnt look like hes staying i thihnk he might just be droping in to say hi
43
« on: November 05, 2005, 10:58:55 AM »
yeah i thought that one was really cool but it was the other 2 i liked how the old ones klinda looked like glaciers dont take it as if im trying to take away from the patch im sure their ballteing is good but they arent visually appealing
44
« on: November 04, 2005, 04:59:02 PM »
nice but these look a little simple compared to what has been posted guess il have to see them in action
45
« on: November 04, 2005, 11:10:11 AM »
fairly accurate the skin could use alot of help and maybe you could try editing the components kin and make them that color blue but anyways good job on the rest and how does a flipper do 20000 damage did you edit txt?
46
« on: October 28, 2005, 04:21:41 PM »
wow nice those are amazing they look useless and like hunks of crap to smash but this is good i am one enjoys slaughting robots
47
« on: October 28, 2005, 07:34:20 AM »
no its been since last friday click posted on october 21 and they looked so cool it was team spike head
48
« on: October 19, 2005, 06:38:11 PM »
ok will ants and beetle weight components be added also is there a way to change the code to convet to english lbs? cause im sure an E-tek doesnt weigh 54 lbs or somthing to that extent
this is a little late but hopefuly not
49
« on: October 14, 2005, 05:03:04 PM »
that stuff looks totally insane and his graphics are nice but why is the timer counting the bot out? that makes no sense
50
« on: October 07, 2005, 04:22:08 PM »
ZOMFG a stunt couse sweet thats bad ass lol good job dsl team
51
« on: October 02, 2005, 01:48:41 AM »
ok ill try that i have to get the extenders right to it seems to glitch if i dont i got a new big hit tonight against nightmare 9734
53
« on: September 15, 2005, 07:52:39 AM »
yeah it lags on my computer also i think it has something to do with the wheel count on ronin im prettty sure that the stacked wheels inside themselfse and overlapped them to make a solid looking tack then added the piece on the outside to cover up the lip on the wheels
54
« on: September 09, 2005, 04:30:55 PM »
so is this the brithish terrorhurtz? it looks awsome i like the transusent parts on it makes it look really good great job dsl team
55
« on: May 21, 2005, 09:18:45 PM »
some one posted how cool darkrats new mudrunner was any way you can post a pic of that next week and i think thats the name ^ its the hillbilly one with mud tires and two firemans axes
56
« on: April 20, 2005, 08:01:43 PM »
ok i figured you knew but i just wanted to make sure it was addressed so the next one would be perfect
57
« on: April 20, 2005, 05:21:53 PM »
in the txt i thiknk pollycarbonate aluminum and titanium should be lighter than steel as it is they are 11 kgs and steel is 5kgs and for the motorcycle wheels it sas LSD pack which gave me a much needed laugh seeing its 4-20 but that beside the pint and is an e-tek really 70kgs cause its kinda heavy but i love the pack its great im sure you noticed these allready but if you havent it would be nice to address them in 2.0
58
« on: April 01, 2005, 06:55:20 PM »
what are the files was it an iso or a zip i can help i can see why people pirate the game seeing on how its not made any more i hate to help you cause i dont want to do anything illegal but if you can screenshot the file and paste it acan help
59
« on: December 31, 2004, 04:46:58 PM »
lol 3 days and a few hours but seriously we were on vacation and i didnt have time to post
60
« on: December 31, 2004, 02:20:17 AM »
i would be an @$$}{[]l_E and arguee with you on this but as i have seen on other bost on that discussion board i see that you like to argue childish matter as far as im concered this post should die
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