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Messages - Condor33
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41
« on: July 08, 2010, 01:38:14 PM »
Well, Snsns Junior just doesn't seem like a feasible design, there's no way youre getting enough weapons on that for it to work. The other bot though, get something shorter on it than irons and it could be pretty good.
42
« on: July 08, 2010, 01:34:08 PM »
Maybe using drive Eteks and a bigger weapon will put enough torque on the bot that it will want to flip past its front and land upside down? It's kind of iffy but may work.
43
« on: July 08, 2010, 12:58:30 AM »
Well, you're ridiculously underweight, unless that's a part of BTTB. Short of making it non-vertically symmetrical, you could maybe put some DSL bars out of the sides and then some extenders forward off of those so it will tip backwards if it lands on the front.
44
« on: July 08, 2010, 12:38:02 AM »
I hope Reier keeps making those. The world is becoming a more awesome place.
45
« on: July 08, 2010, 12:28:40 AM »
The HS isn't that original, IMO, there have been a few others like it. It does look considerably more awesome than those though.
46
« on: July 05, 2010, 02:59:41 AM »
Joel=Mike, but Pearl>Forrester. Let the flamewar begin!
47
« on: July 05, 2010, 02:52:40 AM »
Securom= f*** it
I'm indifferent about this game, I liked the old graphics better, but I don't mind the new ones, mainly I don't buy it because after 2-3 playthroughs it would probably get real boring.
48
« on: July 05, 2010, 02:42:27 AM »
It looks like you'll get some good bot launches out of that.
49
« on: July 05, 2010, 02:34:44 AM »
The rammer is awesome, I love the enormous wheels on the small chassis, it looks really sleek.
50
« on: July 05, 2010, 02:31:39 AM »
looks like a BW weapon, not whatever class BLDPITS is. (MW?) It has zero range too, no idea how you could do any damage with that.
51
« on: July 01, 2010, 11:59:59 PM »
When did Pwn become a mod?
The upper spike rack seems kinda useless, doesn't look like a bot would even touch it...
52
« on: July 01, 2010, 11:55:10 PM »
They're all generic FPS, I would go for Gears because it will have the least 12 year old mic spammers in multiplayer. And lets face it, after you beat the game, you're not going to be doing single player much.
53
« on: June 26, 2010, 10:38:28 PM »
Plush Cthulu is so cute...
not really, but funny nonetheless
54
« on: June 26, 2010, 10:30:12 PM »
Ah, Ye Olde Zapper returns. Nice to see it revisited.
55
« on: June 26, 2010, 10:27:50 PM »
It's good in defense, but I still worry about that being a small weapon on a long weak arm, in a MW no less.
56
« on: June 26, 2010, 03:46:46 PM »
He's suggesting you pirate Vegas or something. Just use WMM, Click did for BBEANS and that turned out looking fine.
57
« on: June 24, 2010, 04:49:31 PM »
I found this game half an hour ago and was going to post it, before I noticed this thread. Anyone want to set up a GTM server?
58
« on: June 20, 2010, 09:02:18 PM »
Pause-test-unpause-botlab to fix the AGOD. Unfortunately, every time you try to edit the bot after this it will re-AGOD.
The UHW is neat, but it doesn't have to be a crawler. You could have some wheels down there instead.
59
« on: June 20, 2010, 05:19:43 AM »
If you had a multibot you could call them "Balls of Steel"
60
« on: June 19, 2010, 10:41:25 PM »
I'd say spark-o-pathy disease is more about making threads that devolve into mindless chaos or flaming within three posts. Threads like this, in fact. The thread becoming worthless to read is an unavoidable side effect.
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