Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GoldenFox93

Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 644
41
Here's a little thing I did one day- my first attempt at building Robots in Maya!

In particular, this one was a prototype version of Dreadnought Mk 2, my ARC HW for FRR: No Mercy. Aspects such as the sleeker chassis and bigger flipper (Not to mention the bolts!) are there that would appear on the Final Version, but there were some things that I changed later as well, such as the more exposed rear wheels and the Spike on the back- that last detail was carried over from the original, but I later removed it due to it deducting too much power from the Flipper.

Although I do have a bit of experience with the Software from my University course, the reason I don't primarily use it for rendering robots at the moment is due to the difficulty with applying custom textures and stuff to objects. Once I get more of a handle on that though, I may revisit it for the purpose of rendering my own designs. For now though, enjoy.

42
Existing Games / Re: Super Smash Bros: Project M
« on: January 29, 2014, 03:26:59 PM »
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?
I think so, but it's less angled, so it's harder to do it above the stage and kill people. Same with all the spikes actually.
Pity, Meteor Smashes are cool.


Still, I was at least pleased to see they brought back the Mario Tornado as a Down-B move. Why did Nintendo get rid of it in favour of that useless F.L.U.D.D., again?

43
Existing Games / Re: Super Smash Bros: Project M
« on: January 29, 2014, 02:38:40 PM »
One question with Captain Falcon- can he do the Nipple Spike he had in Melee, again?

44
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 29, 2014, 11:38:27 AM »
Do any of you British folk live near Leicester?
Yes, I live there.
Haha, well sh**. I'm going to be there in about 2 months.  ;)
Well, that'd be cool. I met Lian (VEVO, or Prince Palatine as he's known on ARC) there two weeks or so ago actually, so it'll definitely be interesting to meet another GTMer.

I'm going to be sharing a house with another GTMer in September, terrifying stuff.
Which one? I'll go out on a limb and guess Craig.

45
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 29, 2014, 11:10:51 AM »
Do any of you British folk live near Leicester?
Yes, I live there.
Haha, well sh**. I'm going to be there in about 2 months.  ;)
Well, that'd be cool. I met Lian (VEVO, or Prince Palatine as he's known on ARC) there two weeks or so ago actually, so it'll definitely be interesting to meet another GTMer.

46
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 29, 2014, 10:47:47 AM »
Do any of you British folk live near Leicester?
Yes, I live there.

47
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 29, 2014, 06:10:06 AM »

48
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 23, 2014, 09:34:48 AM »
What happened?

49
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: January 21, 2014, 08:05:45 AM »
wait...

Terminegger had glasses? :O

Yes. As seen here, they were attached directly to the Lifting Arm, and they had a pair of red LED lights underneath them to make them look like eyes.

50
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: January 21, 2014, 05:05:47 AM »
Rebuilt Arnold Arnold Terminegger, this time with a srimech that doesn't havok, and smooth angles between extenders.
(Image removed from quote.)
Awesomeness. Love the new glasses in particular!

51
Modifications / Re: Robot Wars 2013 AI Pack
« on: January 19, 2014, 06:52:03 AM »
Bah. With all the updates, I keep thinking something new might've been added.

52
I can't tell if the spinner is horizontal or vertical.
I'll split the difference and say it's at a 45-degree angle.

53
Chatterbox / Re: Your fellow GTMers Theme Song
« on: January 16, 2014, 06:07:12 PM »

One for Foxtop, there.

54
Modifications / Re: Robot Wars 2013 AI Pack
« on: January 15, 2014, 09:10:20 PM »
Firestorm seems pretty overpowered for me.

Go into the components folder then find the text file named 'firestormmotor' and replace everything with this

name = Firestormmotor
preview = tminussnapper_preview.bmp
dir = tminussnapper
model = tminussnapper.gmf
type = mechanics
base = BurstMotor
master = bmotor_body
passthru = axle_collision
styles = Default
description = A Replica Burst motor. The mass of the component(s) on the end of the axle must be at least 30kg
elecMaxInOutRate = -120
burst = 0 70 170
power = 10 160
hitpoints = 8800
sort = 13
standard = 1
firesound = sounds\tminussnapper.wav
attachsound = sounds\cmp_generic.wav
mass = 24
hidden = 1
Ah, that's pretty cool. Could someone also halve the damage to Tornado's drum as well? That's ridiculously overpowered at the moment as well.

55
Creativity Showcase / Re: Artwork Thread
« on: January 14, 2014, 06:56:45 PM »
Found this old sketch of Razer in my inventing pad.

56
Existing Games / Re: Roller Coaster Tycoon
« on: January 13, 2014, 11:51:00 AM »
Bad. Ass. I particularly love how Banshee looks. In fact, I might see if I can get back into the swing of this actually, reinstall it on my new computer.

57
Off-Topic Discussion / Re: The General Chatter Thread.
« on: January 12, 2014, 02:37:22 PM »
Well, Shockwave, you had your fun, but time for a new avatar.
Soundwave superior. Other avatars inferior.

58
Tournament Archives / Re: Robot Wars 2005 - SBV
« on: January 12, 2014, 02:32:39 PM »
Been a real hectic few weeks at uni with handins and exams. Service will be resumed soon.
This still going, then?

60
Existing Games / Re: What is your favorite video game music
« on: January 08, 2014, 05:14:51 AM »


Quite underrated, this one.

Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 644